Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 04-26-2018, 01:49 PM
Cezar Cezar is offline
Orc


Join Date: Jun 2016
Posts: 31
Default

Thought could be a good idea to standard the equip but you gave me some great advices.
Well if I could afford a fungi I probably whould’nt bother configuring the excel.
I just want a little planning on equip to optimize my low money.
Last advice I ask at this point is: I’m in full crafted atm, could have any sense move to crustacean losing some AC for some str and sta? Thanks everyone
  #12  
Old 04-26-2018, 01:54 PM
Nagoya Nagoya is offline
Fire Giant

Nagoya's Avatar

Join Date: Jun 2013
Posts: 674
Default

just to be clear i never said you should wear a fungi hehe.
i said having 85+ AGI can be nice when wearing a fungi, which is one of the only time i can think of having higher-than-75 AGI is good. it was a comment regarding AGI, not regarding level 30 warriors gear.
__________________
Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡
  #13  
Old 04-26-2018, 01:55 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

It's roughly the same tier.

Crafted / jar sath / crustacean -> hate / cobalt -> growth / thurgadin / crystal chitin -> kael / sky shrine -> endgame velious... Basically.
  #14  
Old 04-26-2018, 03:40 PM
Cezar Cezar is offline
Orc


Join Date: Jun 2016
Posts: 31
Default

Nagoya was not for ya, just for everyone thinking anyone can buy a fungi :-)
Perissh, I’m sorry math not working as your supermarket ;-)
  #15  
Old 04-26-2018, 09:56 PM
Zentile Zentile is offline
Fire Giant


Join Date: Feb 2015
Posts: 524
Default

Here is my point allocation on a 60 monk in case you were wondering:
  • 1 AC = 4
  • 1 STR = 2
  • 1 STA = 4
  • 1 AGI = 1
  • 1 DEX = 2
  • 1 HP = 1
  • 1 svM = 6
  • 1 svF = 3
  • 1 svC = 3
  • 1 svP = 2
  • 1 svD = 2

I also add a bonus for worn abilities like see invis (80), ultravision (60), regen (15 per regen point), and enduring breath (40).

I have an entire scale for haste too, although I must admit I don't think it's balanced right yet:
  • 41% = 450
  • 36% = 350
  • 34% = 300
  • 31% = 250
  • 26-27% = 200
  • 24% = 150
  • 21-22% = 100

For weapons, I kept it simple and multiply the dmg/dly ratio by 500 in addition to any other points for stats.

Hope that helps,

Zen
  #16  
Old 04-27-2018, 07:48 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,957
Default

Quote:
Originally Posted by Zentile [You must be logged in to view images. Log in or Register.]
Here is my point allocation on a 60 monk in case you were wondering:
  • 1 AC = 4
  • 1 STR = 2
  • 1 STA = 4
  • 1 AGI = 1
  • 1 DEX = 2
  • 1 HP = 1
  • 1 svM = 6
  • 1 svF = 3
  • 1 svC = 3
  • 1 svP = 2
  • 1 svD = 2

I also add a bonus for worn abilities like see invis (80), ultravision (60), regen (15 per regen point), and enduring breath (40).

I have an entire scale for haste too, although I must admit I don't think it's balanced right yet:
  • 41% = 450
  • 36% = 350
  • 34% = 300
  • 31% = 250
  • 26-27% = 200
  • 24% = 150
  • 21-22% = 100

For weapons, I kept it simple and multiply the dmg/dly ratio by 500 in addition to any other points for stats.

Hope that helps,

Zen
Look at you go Master Zentile! I am curious though, why give any significant gains at all to SV Disease or SV Poison on gear? These are easily capped with buffs (well poison anyways) and even more so for a small investment in PoM flowers. I really don't think they should weigh in at all for a gear choice, I would think 1pt or even 0pts.

Also, AC for all classes eventually reaches a soft cap, where returns will greatly diminish afterwards. There is some debate on exactly how AC is functioning here due to client display issues, but you could always model it after the classic formulas since it will eventually be modeled after that. So my point is just a flat 4pts for AC is misleading, as eventually a 10ac item (the actual AC shown on the item) would only grant you ~3ac on a monk past the soft cap, but would grant 16ac before the soft cap.

Would obviously also value dex only if wielding weapons with a significant proc (i.e. TStaff, Fist of Nature, etc). I myself use a IFS or Epic + SoS, so dex is essentially worthless.

All in all, I think gear scoring is a great idea, but no system is perfect. A lot may vary depending on level (STA), encounters (resists), and group composition (buffs that can cap STR, etc).
__________________
Wedar - Level 60 Grandmaster (Retired)
  #17  
Old 04-27-2018, 08:19 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Don’t worry about coming up with a formula for warrior gear on p99. If you’re new and broke there are a few key items to focus on. Get them taken care of first and then worry about the rest later. I’d focus on them in this order. If you already have these items or better move on to the next step. If you’re low on cash these will give you best bang for your buck. Try to ignore all the other shiny items in EC and save first for these.

-basic armor (ie banded) in all slots. For early game banded to bronze will get you by just fine until close to 50.
-cheap weapons with good ratio (staff of battle, 1handers close to 0.5 dmg/delay)
-2 ac/hp rings, crafted (5ac/55hp best value imo)
-cheap haste (SCHW or FBSS)
-2 proc weapons for use later. A cheap option is snare whip at 14/28. Frostbringer is a great value. Wrapped Entropy Serpent Spine is stellar (none better buyable) but more expensive and procs at level one.

Once that is done just use your head. Dexterity is important for procs. You will want to get it over 120 unbuffed (higher is better) eventually. AC? Also important. Agility make sure at least 75 unbuffed.

Regarding the relative importance of hit points (and stamina) ...

As a warrior you will always have enough hit points to get the job done. If raid main tanking it is critical to crank it up high but by then you will have it. Most of the choices you will face will have an obvious right answer. As you get into the 50+ game (especially high 50s to approaching 60) the best hp choices will have good ac. While you are building your gear base try to avoid dumping plat on 1-2 high hp items where you otherwise might have been able to get 4-6 upgrades elsewhere for the same price. Also keep in mind that eventually you will want 2 bloodpoints and a truncheon if doom along with Jboots and OT hammer.

PS: your most important *stat* (or gear pieces) are HASTE and GOOD WEAPONS. A warrior who can’t hold aggro can’t tank. 50+ do not ignore dex. You will have to go out of your way to find it. Invest your money wisely here even if it means other gear slots are rags.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 04-27-2018 at 08:23 AM..
  #18  
Old 04-27-2018, 09:26 AM
Cezar Cezar is offline
Orc


Join Date: Jun 2016
Posts: 31
Default

Thanks Zentile for your point assignment, that will have make me changing mymind about assigning points.
Troxx I passed your list already but proccing weapon, will work on them. I don’t worry about raid tanking, too many ogre troll to let a tiny wood elf tank ��.
  #19  
Old 04-27-2018, 09:59 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

Great post Troxx!
  #20  
Old 04-27-2018, 10:13 AM
Zentile Zentile is offline
Fire Giant


Join Date: Feb 2015
Posts: 524
Default

On Live I remember people re-rolling their raid tanks to max CHA for Divine Intervention. Are people that extreme here?

Zen
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:37 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.