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#1
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#2
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Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!
http://www.tski.co.jp/baldio/patch/19990913.html Quote:
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#3
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||||
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#4
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#5
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http://www.project1999.org/forums/sh...d.php?t=22483& They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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#7
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Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.
Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. [You must be logged in to view images. Log in or Register.] | ||
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#8
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#10
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I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.
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Jorg Shaman
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