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Old 03-15-2011, 06:00 PM
xshayla701 xshayla701 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I think out of courtesy if someone has 3-4 seafuries on them and they're taking forever to kill them, they should just offer a couple up to someone else - that's what I always do. I think most people would do that as well.
lol courtesy on seafury island? i don't think those people know what that word means.
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Old 03-15-2011, 06:23 PM
Rais Rais is offline
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Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html

Quote:
DoT Changes:If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
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Old 03-15-2011, 07:44 PM
Kassel Kassel is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
Maybe now is the time to bring up the nerf on dots on rooted mobs?! Half kidding, since every druid would kill themselves IRL!

http://www.tski.co.jp/baldio/patch/19990913.html
Its not a nerf to rooted mobs its a nerf to kited mobs.


Quote:
If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch
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  #4  
Old 03-15-2011, 06:21 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
If you engage it you'd better intend to kill it, and not just keep other people from touching them. It's retarded anyway, the faster something dies the faster it respawns, and the better for everyone. Derp.
Which is exactly why Seafuries should have the ability to Death Touch bards.
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Most of the people with bad experiences with me hang out in R&F, shocking, looks like I'm doing something right.
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Old 03-15-2011, 10:43 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Which is exactly why Seafuries should have the ability to Death Touch bards.
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
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  #6  
Old 03-16-2011, 12:45 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
I'll take manaless damage and selos over power any day!
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Old 03-16-2011, 01:57 PM
casdegere casdegere is offline
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Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.

Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. [You must be logged in to view images. Log in or Register.]
  #8  
Old 03-16-2011, 01:52 PM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Why? Because they kill the mobs too slowly? Here's some fun stats for you:

http://www.project1999.org/forums/sh...d.php?t=22483&

They may kill them more slowly than mages/necros, but it's still quick enough to be profitable.
lol i keed i keed :P
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Quote:
Originally Posted by Uthgaard View Post
Most of the people with bad experiences with me hang out in R&F, shocking, looks like I'm doing something right.
  #9  
Old 03-16-2011, 06:46 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
and the better for everyone. Derp.
Red, Commy bastard.
  #10  
Old 03-16-2011, 12:07 PM
Extunarian Extunarian is offline
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I try to take only what I can kill, but sometimes something else will agro me in which case I'll root it. Other than that case I don't think it's good practice to purposefully engage anything you can't make fairly quick work of just to keep other players from getting them.
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