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  #1  
Old 04-11-2018, 04:34 PM
Outer Outer is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
You should maybe check that yourself. Last I checked (last night) she calls the whole zone.
You kited the zone BEFORE engaging the mob and she didn't call the zone. Not working as intended I believe. empire didn't kill tunare because it wasn't worth clearing the whole zone. You are using a loop hole
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  #2  
Old 04-11-2018, 04:49 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Outer [You must be logged in to view images. Log in or Register.]
You kited the zone BEFORE engaging the mob and she didn't call the zone. Not working as intended I believe. empire didn't kill tunare because it wasn't worth clearing the whole zone. You are using a loop hole
You should go try it and see what happens.
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  #3  
Old 04-11-2018, 04:56 PM
Outer Outer is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
You should go try it and see what happens.
We watched you wipe and the bard continued to glitch the mobs over the pond then you reengaged it and it never called the mobs. This is for the gms to decide.
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  #4  
Old 04-11-2018, 04:30 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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The ability (not the effectiveness) of bind rushing a mob, in a zone which you may bind, is classic.

By extension the ability (not the effectiveness) of bind rushing a opposing guild, in a zone which you may bind, is classic.

If Apex does not want PVP via current or classic mechanics ("We use them [current mechanics] to complete raid content everywhere") then there are other non PVP server options available.

Keep in mind 50% of the topic of this discussion is coming from a leading raid guild who utilizes the same mechanic to deny content they do not regularly do themselves. By PVPing with characters bound at the Kael/WL zoneline, binds that are no longer obtainable since the previous patch.
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  #5  
Old 04-11-2018, 04:48 PM
Buhbuh Buhbuh is offline
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There's a big difference between denial of content and contesting content. You may feel denied, but we complete the raid content after said denial. That's following not only the letter of the law, so to speak, but also the spirit of it.

Ronin, on the other hand, does not. But that really is beside the point.

You cannot bind in almost all Velious raid zones, and moreover, you cannot bind in any of the Planes with raid content. Plane of Mischief is an outlier, and quite honestly, it probably should be FFA on principle, despite having no raid content available there.

Consistency is key.
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  #6  
Old 04-11-2018, 04:57 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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I agree.

If any X is FFA, all X should be.

If binding is disabled in X, the all such X should be.

Whether X is raid zone, planar zone, is minutiae.

Yet TOV was handled differently and all currently bound were rebound- yet no other zone did that occur.

An inconsistency that prevents PVP bind rushing on NToV mobs- mobs that only a single guild kills- therefore a inconsistency that benefits one guild more so than others.

Again, I agree, consistency is key.
Last edited by Tigerstyle Wutangfist; 04-11-2018 at 04:59 PM..
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  #7  
Old 04-11-2018, 05:13 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Tigerstyle Wutangfist [You must be logged in to view images. Log in or Register.]
I agree.

If any X is FFA, all X should be.

If binding is disabled in X, the all such X should be.

Whether X is raid zone, planar zone, is minutiae.

Yet TOV was handled differently and all currently bound were rebound- yet no other zone did that occur.

An inconsistency that prevents PVP bind rushing on NToV mobs- mobs that only a single guild kills- therefore a inconsistency that benefits one guild more so than others.

Again, I agree, consistency is key.
That isn't the mechanics of Everquest's fault that your guild can't complete raid content in ToV. It's because we won't let you, regardless of any mechanic in place. Your ability or inability to bind rush isn't indicative of inherent unfairness.

The better and bigger guild doesn't benefit because of mechanics swayed in their favor. In fact, allowing binds in ToV again would make our stranglehold on content even more lopsided than it is now.

At some point you need to take responsibility for your own shortcomings, preferably not in this thread.

Consistency means no binding in any current Velious raid zones, and FFA in all current Velious raid zones. End of story.
Last edited by Buhbuh; 04-11-2018 at 05:15 PM..
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  #8  
Old 04-11-2018, 05:36 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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Quote:
con·sist·en·cy
kənˈsistənsē/Submit
noun
1.
conformity in the application of something, typically that which is necessary for the sake of logic, accuracy, or fairness.
"the grading system is to be streamlined to ensure greater consistency"
synonyms: uniformity, constancy, regularity, evenness, steadiness, stability, equilibrium; More
Statement: Binding in X zones is detrimental to PVP experience and will be changed.
Action 1 - Removing the ability to bind from X zones going forward
Action 2 - Replacing all character binds of Y with bind of EC.

X does not equal Y. Therefore the action was not consistent.

Either guilds ability or lack there of has nothing to do with that. An inconsistent adjustment was made, and due to its lack of consistency there is a positive and a negative, who lies on which side is subjective.
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  #9  
Old 04-11-2018, 05:47 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Tigerstyle Wutangfist [You must be logged in to view images. Log in or Register.]
Statement: Binding in X zones is detrimental to PVP experience and will be changed.
Action 1 - Removing the ability to bind from X zones going forward
Action 2 - Replacing all character binds of Y with bind of EC.

X does not equal Y. Therefore the action was not consistent.
Inventing a Y in that equation doesn't make it any less wrong.

Quote:
Statement: Binding in X zones is detrimental to PVP experience and will be changed.
Action 1 - Removing the ability to bind from X zones going forward
Action 2 - Replacing all character binds in X zones retroactively with binds in EC.

fixed
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  #10  
Old 04-11-2018, 06:01 PM
Tigerstyle Wutangfist Tigerstyle Wutangfist is offline
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You either misunderstood or are wrong on your assessment of the value of X. I was referring to the actions taken on previous patches.

X = skyshrine, kael, icewell, TOV
Y = TOV

You "correction" is a denial of the law of identity.

For X to equal X as you are implying it, that would mean not a single PC remains bound in skyshrine, kael, or icewell.
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