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#1
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Brad had envisioned EQ dungeons to be progressive, meaning start at front and work your way through. You can see this was emphasized when kunark hit as there were a lot of dungeons without a zone line out after zoning in (chardok, droga/nurga, the hole, os, hs, VP, etc). They didn't intend on single pulling either, wanted groups to have to deal with pockets of mobs at a time. It's actually a lot more fun to fight this way. The hole is a great zone for progressive advancement. Rares pop with any placeholder so no need to stick in one spot, and you can fight to teleporters to get out. It is a massive zone with probably nearly 400 mob spawn points.
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Wedar - Level 60 Grandmaster (Retired)
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#2
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#3
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It's really a pity that they didn't do a better job randomizing the named spawns to encourage crawling. My most fun EQ experiences are all active crawls in dangerous dungeons with muh pals. | |||
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#4
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#5
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They didn’t intend for players to kill mobs over and over? Then they made killing mobs the only way to get exp, and made the amount of experience needed so large that you had to kill thousands (and thousands) of mobs to hit max level?
I agree, the devs of EQ didn’t expect a lot of he “emergent” behavior we came up with to work around problems. They patched a lot of the behavior that caused problems, but they never patched in the dreaded “anti-camp radius”.
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If you’re reading this it’s already too late
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#6
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And also remember, WOW also did a lot of things that sent this genre down the wrong path, which is why we are playing his game 20 years later, and why so many of us are looking forward to Pantheon and hoping desperately for its success.
__________________
If you’re reading this it’s already too late
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#7
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The real question is why dont people in "Earth" respawn? There are many disparities between these alternate dimensions.
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#8
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#9
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1. Yes we were meant to kill lots of mobs. I just said I doubt we were meant to sit in one place killing one mob over and over (and if we were - that is dumb)
2. I only said wow designed out the sit in one place and camp dynamic. I didn’t say wow is better than eq. | ||
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#10
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