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Old 03-07-2011, 01:05 PM
milsorgen milsorgen is offline
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So, bearing that in mind, I'm wondering for those who played in Kunark era, as tanks and especially as healers, was there a noticeable difference between durability of warriors vs hybrid tanks? Did it take a lot more mana to heal the bybrid tanks? Also, far less crucially, just how big is gap in dps and did it make any difference to group effectiveness.

As a warrior I played a bit of Kunark mostly outside and inside of KC, and while outside I could get away grouping with a hybrid or pairing up with my buddies mage, inside was a different story and generally a warrior was called upon to tank in most circumstances. Now I can't relate as to the durability vs as I never played a hybrid in the area but there was a definite push to have a well formed group as defined by standard roles.
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Old 03-07-2011, 01:11 PM
Bubbles Bubbles is offline
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Evasive and Defensive are pretty awe-inspriing and have quick reuse times (like 7 and 10mins?).. It starts to separate the warrior from the pack in terms of mitigation.. Of course, quick and reliable aggro-generation still is another story.
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Old 03-07-2011, 02:01 PM
fugazi fugazi is offline
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Roll a halfling warrior, level up fast as hell and get some nice proccing weapons - you'll never run into any troubles and get sneak/hide to boot. Halflings got great stats and that xp bonus is too juicy to pass up on.
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Old 03-07-2011, 02:17 PM
guineapig guineapig is offline
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Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
Roll a halfling warrior, level up fast as hell and get some nice proccing weapons - you'll never run into any troubles and get sneak/hide to boot. Halflings got great stats and that xp bonus is too juicy to pass up on.
This is what I did on live and had no regrets. Had no issues on raid bosses. Loved my halfling warrior!
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Old 03-07-2011, 02:29 PM
Messianic Messianic is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This is what I did on live and had no regrets. Had no issues on raid bosses. Loved my halfling warrior!
Yeah, and having the ability to hide/sneak (albeit in a limited way) is indispensable for a class with no defenses other than its armor and weapons...

Warrior CR = /wrist

Although, it's kinda cool to have forage if you're iksar or wood elf (I think wood elves have innate forage).
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Old 03-08-2011, 08:41 PM
shuklak shuklak is offline
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well you've also got to consider that at least 1-30'ish you're going to be tanking even cons and higher regularly. with that said, I don't think the current warrior taunt even helps at all.
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  #7  
Old 03-09-2011, 08:41 AM
gnomishfirework gnomishfirework is offline
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Shadow Knights are the best tanks for a group situation.

Warriors are MT in kunark, velious raids cause of defensive discipline.

Paladins are good in groups as well. Kind of rely on proximity aggro until they grt stuns though (flash of light and root).

Shadow Knights have a level 9 spell that is king for aggro.
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Old 03-09-2011, 01:27 PM
guineapig guineapig is offline
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Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]

Paladins are good in groups as well. Kind of rely on proximity aggro until they grt stuns though (flash of light and root).
Yeah but proximity agro is pretty much a guarantee where as I have seen an SK have to recast DC a couple times in the case of low health agro, sit agro or random enchanter agro. It ends up taking less time for a paladin to root or blind then it does for an SK to get off a second DC in these situation (due to the short refresh).

This isn't by any means huge but I feel that Palies are just as good as SK, just using different tactics.
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Old 03-09-2011, 09:29 AM
fugazi fugazi is offline
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True dat, root is ever underappreciated. 30 mana to save a few hits that would cost way more mana to heal is a good bargain, plus you can safely break the mez and have the right person be hit.
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