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#11
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Roll a halfling warrior, level up fast as hell and get some nice proccing weapons - you'll never run into any troubles and get sneak/hide to boot. Halflings got great stats and that xp bonus is too juicy to pass up on.
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#12
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#13
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Warrior CR = /wrist Although, it's kinda cool to have forage if you're iksar or wood elf (I think wood elves have innate forage). | |||
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#14
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#15
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Jorg Shaman
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#16
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Hehe, such lack of faith. ;P If I was a war I'd protest the kid-gloves.
I would think in theory that if mob is blue-con warrior could get up to enchanter hate +1, and at that point chanter doesn't need to cast any more spells on the mob so all is good. Plus the war then has hate equal to tash+slow+mez versus the dps in group who have no hate? War could even do some target-switching for taunt on the mezzed mob while killing off old one to ensure a few taunts land. | ||
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#17
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well you've also got to consider that at least 1-30'ish you're going to be tanking even cons and higher regularly. with that said, I don't think the current warrior taunt even helps at all.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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#18
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Shadow Knights are the best tanks for a group situation.
Warriors are MT in kunark, velious raids cause of defensive discipline. Paladins are good in groups as well. Kind of rely on proximity aggro until they grt stuns though (flash of light and root). Shadow Knights have a level 9 spell that is king for aggro.
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Rephaite - Green99
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#19
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Jorg Shaman
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#20
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