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  #11  
Old 12-25-2017, 07:45 PM
Foxplay Foxplay is offline
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Quote:
Originally Posted by wittles [You must be logged in to view images. Log in or Register.]
I think pvp mmo's can work if they are implemented like EVE does theirs. Otherwise, I agree that it will just die.
Played Warhammer Online. Can confirm, any PVP mmo that rewards gear advantage for winning = Doomed as fuck. You eventually find yourself in completely unwinnable (or unloosable) pvp matches time and time again. The winners will ride said win-train as long as they can until server merges, meanwhile the loosers will re-roll or server xfer to avoid loosing 24/7 (one can hardly blame them)

From personal experience I had a Renown rank 80(max at the time) Choppa with full sovereign gear and a mythic 2handed sword from Tomb of the Vulture lord - Could literally solo 4 to 5 people by myself if they where not adequately geared (which happened a lot cause Destruction was always winning on my first server. The difference between low rank renown gear and high rank renown gear as insanity) Que into scenarios with literally like 1 or 2 friends and any healer that wasn't asleep and we could camp Order right outside their spawn
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  #12  
Old 12-25-2017, 09:32 PM
kotton05 kotton05 is offline
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Which MMO hasn’t flopped recently?

Until some developer gets away from micro transactions and pay to win with a focus on challenging content that doesn’t revolve around just grinding for ages I won’t be satisfied.

Brad release me from this hell!
  #13  
Old 12-25-2017, 10:04 PM
citizen1080 citizen1080 is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Which MMO hasn’t flopped recently?

Until some developer gets away from micro transactions and pay to win with a focus on challenging content that doesn’t revolve around just grinding for ages I won’t be satisfied.

Brad release me from this hell!
Not even sure they are trying for sustainability anymore. Seems like they are all short term cash grabs and if it makes money for a few more years, great.
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  #14  
Old 12-25-2017, 11:28 PM
Decad Decad is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Which MMO hasn’t flopped recently?

Until some developer gets away from micro transactions and pay to win with a focus on challenging content that doesn’t revolve around just grinding for ages I won’t be satisfied.

Brad release me from this hell!
Most MMO nowadays are about short term cash grabs like with Bob said.

Its too mature a market nowadays unlike original EQ and WOW where the market is still new to a certain degree.

Gamers are very fickle minded nowadays and they will quickly move on to the next game upon release
  #15  
Old 12-26-2017, 01:18 AM
Ikon Ikon is offline
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Gamers are not gamers. EQ succeeded because at the time gamers were hardcore. People didn't mind medding, camping rare mobs for hours or even days, weeks.

As EQ matured more casual gamers began to demand quicker rewards, less downtime etc.

EvE was similar but its also been pushed toward instant gratification with Plex, Skill Injectors etc.

The reason games fail these days is because they're aimed at the casuals. Casuals don't become long term customers they consume and move on.

Games can succeed in the long term like EvE but with a much smaller player base but they need to be aimed at the hardcore and not the casuals however nobody seems interested in longevity except CCP.

I'd be happy to pay a premium for a modern EQ, I had 10 EvE sub's at one point but I'm not holding my breath.
  #16  
Old 12-26-2017, 04:25 AM
username17 username17 is offline
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I've been avoiding the Pantheon bandwagon as much as I can. Once it's playable I'll try it out. But I imagine Alpha access is paid. Bleh
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  #17  
Old 12-26-2017, 06:09 AM
Baler Baler is offline
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NWN AoL
Meridian 59
Ultima Online
Everquest
Dark Age of Camelot
Anarchy Online
Eve Online

OP Bias video is bias.

UO brought mmo's to the masses, EQ brought 3D mmo's to the masses.
Furthermore UO showed the industry that the idea of a Mmo was possible in a business sense at the time.

People forget that the number of people playing video games on the computer back then is a fraction of what it is now.

---
And furthermore why Ultima is so great. They practically invented goodies in big box releases. Cloth map, extra manuals, etc
Let's give some respect where respect is due damn it!
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Last edited by Baler; 12-26-2017 at 06:17 AM..
  #18  
Old 12-26-2017, 06:30 AM
SamwiseRed SamwiseRed is offline
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this video doesnt even mention EvE.
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  #19  
Old 12-26-2017, 08:05 AM
Decad Decad is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
NWN AoL
Meridian 59
Ultima Online
Everquest
Dark Age of Camelot
Anarchy Online
Eve Online

OP Bias video is bias.

UO brought mmo's to the masses, EQ brought 3D mmo's to the masses.
Furthermore UO showed the industry that the idea of a Mmo was possible in a business sense at the time.

People forget that the number of people playing video games on the computer back then is a fraction of what it is now.

---
And furthermore why Ultima is so great. They practically invented goodies in big box releases. Cloth map, extra manuals, etc
Let's give some respect where respect is due damn it!
The Realm was not included too. That game with instanced combat was a saviour to bad internet those days
  #20  
Old 12-26-2017, 08:20 AM
Baler Baler is offline
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Quote:
Originally Posted by Decad [You must be logged in to view images. Log in or Register.]
The Realm was not included too. That game with instanced combat was a saviour to bad internet those days
The only reason I didn't include The Realm was because compared to how we know mmo's, it's almost a niche. But yes The Realm deserves a slot in that list. thank you for mentioning it!
After Meridian 59 and before Ultima Online. Granted it didn't quite set as much of a mark on the history of mmos. actually sorry for forgetting it.
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Last edited by Baler; 12-26-2017 at 08:23 AM..
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