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  #11  
Old 02-25-2011, 02:47 PM
guineapig guineapig is offline
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Here's how it works. Quad -> portal to old world -> manastone up -> gate back to quad spot -> ??? -> profit.
This is awesome if you are a druid with Chloro, but as a wizard you are left with a full mana pool and near death. Falling damage might even kill you. [You must be logged in to view images. Log in or Register.]
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  #12  
Old 02-25-2011, 02:51 PM
Rhodes Rhodes is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This is awesome if you are a druid with Chloro, but as a wizard you are left with a full mana pool and near death. Falling damage might even kill you. [You must be logged in to view images. Log in or Register.]

True, but that's what friends are for. And if no one is on, you can port to WC and run to tunnel for a heal. It's going to be much quicker than medding either way. And something tells me that a lot of quaders with manastones also live with "girlfriends" who play a healing class and don't talk much [You must be logged in to view images. Log in or Register.] And if all else fails, honestly bind wound is more than enough. If you're good at quadding, you only need enough health so that your movement isn't slowed.
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  #13  
Old 02-25-2011, 02:53 PM
guineapig guineapig is offline
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Actually, let's do the math:

Manastone:
1: Decrease Hitpoints by 60
2: Increase Mana by 20

Gate:
70 mana to cast

Gate to specific location:
150 mana to cast


70 + 150 = 220 mana to gate and port back to Kunark
220 / 20 = 11 uses of manastone which equals a net loss of 660 hitpoints.
If you are a wizard at level 50 with self buffs this is at least half your hitpoints (unless you have the very best raid gear in the game). And that's just to be able to port.

So with the rest of your hitpoints you might gain 200 mana which you would have meditated back in the time it took you to zone twice. And you still have the low hitpoint issue to deal with.
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  #14  
Old 02-25-2011, 02:54 PM
JayDee JayDee is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This is awesome if you are a druid with Chloro, but as a wizard you are left with a full mana pool and near death. Falling damage might even kill you. [You must be logged in to view images. Log in or Register.]
http://everquest.allakhazam.com/db/item.html?item=3719
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Old 02-25-2011, 02:55 PM
JayDee JayDee is offline
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It's called free mana at no cost, barring the seconds to apply said buff
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Old 02-25-2011, 02:57 PM
guineapig guineapig is offline
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This gets released a few months before Velious. By that time you will most likely be level 60 and quading for fun/plat.

Using manastone while exp soloing in Kunark zones ends up being less efficient than meditating.
Later on with more expansions, once you are level 60, have way more hitpoints, your epic and possibly items to help you regen hitpoints it becomes more useful. But when Kunark launches it would be a bad idea for wizards to use this for anything other than selling ports. For selling ports however this is the best item in the game.

(EDIT: sorry to derail)
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  #17  
Old 02-25-2011, 02:58 PM
Rhodes Rhodes is offline
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And honestly, I'd personally rather just take the time to med it out so I can watch whatever movie it is I'm watching while grinding.
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  #18  
Old 02-25-2011, 03:02 PM
JayDee JayDee is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
This gets released a few months before Velious. By that time you will most likely be level 60 and quading for fun/plat.

Using manastone while exp soloing in Kunark zones ends up being less efficient than meditating.


(EDIT: sorry to derail)
Think of a wizard with a nearly endless mana pool with tanks that can actually hold aggro (which rly only an sk can do effectively now).

It's devilishly OP my friend
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  #19  
Old 02-25-2011, 03:04 PM
guineapig guineapig is offline
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Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Think of a wizard with a nearly endless mana pool with tanks that can actually hold aggro (which rly only an sk can do effectively now).

It's devilishly OP my friend
Explain to me how this leads a wizard to have an endless manapool? I fail to see the correlation, especially after I did the math.
Are you referring to raids? Because that leaves you with 2 situations, naggy and vox. Neither of which require too much effort to kill even before Kunark.

Also, Paladins can also hold their own. Paladin can 100% guranatee agro is kept via blind/root. Shadowknight agro can be outdone simply by getting above them on the hate list. With a paladin you need to be above them on the hate list AND in the closest player in melee range.
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  #20  
Old 02-25-2011, 03:06 PM
JayDee JayDee is offline
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And as a response to your ninja edit, yes it may be for the sole purpose of grinding plat/camping items if the wizard is already 60.

I.e. it pays for itself
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