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Old 02-21-2011, 10:59 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Brambletoe [You must be logged in to view images. Log in or Register.]
Im curious how this would ever make pulling easier...
If you play/have played a monk, it makes a lot of sense, but it's tough to perfectly explain.

The point of FD isn't to de-aggro everything. It's just to scramble the aggro up to see if you can manipulate mob behavior.

For example, One of the behaviors I recognized as a monk was if you pulled a group, FD'd, then let just one mob return to their spawn point and stand back up to re-aggro them all, as soon as you FD again, the one that returned to its spawn point will stand around while the others returned immediately. I found that to be a very useful trick that's harder in classic.
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Old 02-21-2011, 12:31 PM
VincentVolaju VincentVolaju is offline
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How is taunt being changed in Kunark? Whatever the change is, will it make Warriors more desirable group tanks for leveling then other classes, or atleast on par with SKs?
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Old 02-21-2011, 12:35 PM
Omnimorph Omnimorph is offline
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Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
How is taunt being changed in Kunark? Whatever the change is, will it make Warriors more desirable group tanks for leveling then other classes, or atleast on par with SKs?
As taunt is, it only works on mobs that are a lower level than you. In kunark i believe it works on higer level mobs and puts you to the top of the aggro list by a small amount. Effectively drawing instant aggro on a successful taunt.
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Old 02-21-2011, 09:46 PM
VincentVolaju VincentVolaju is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
As taunt is, it only works on mobs that are a lower level than you. In kunark i believe it works on higer level mobs and puts you to the top of the aggro list by a small amount. Effectively drawing instant aggro on a successful taunt.
Oh wow, that would be amazing. Maybe I will end up doing a Warrior then after all. Assuming I do, which weapons in Kunark are the new "SSoY". And how much do you think theyll cost on average?
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Old 02-21-2011, 12:38 PM
Kassel Kassel is offline
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I thought the monk FD change was in Velious. Am i nuts?
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  #6  
Old 02-21-2011, 05:59 PM
DevGrousis DevGrousis is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
I thought the monk FD change was in Velious. Am i nuts?
It has been confirmed by our panel; you are nuts.




I am also curious about when/if Hybrid penalties will be taken off. You all know how adamant i am about expressing the shit sandwich that is the Hybrid Penalty. I thought it was after Kunark, but someone else told me that it was after Velious.
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  #7  
Old 02-21-2011, 06:19 PM
YendorLootmonkey YendorLootmonkey is offline
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Velious released 16 Dec 2000 per http://www.timetoast.com/timelines/33422

Developer's Letter stating Hybrid XP penalties were a design error:
http://everquest.allakhazam.com/edit...rs_letter.html

Short answer: about one month after Velious release.
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Old 02-21-2011, 06:21 PM
Kender Kender is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Velious released 16 Dec 2000 per http://www.timetoast.com/timelines/33422

Developer's Letter stating Hybrid XP penalties were a design error:
http://everquest.allakhazam.com/edit...rs_letter.html

Short answer: about one month after Velious release.
pfft beat me by the time it took to type my reply 8)
  #9  
Old 02-22-2011, 04:42 PM
KilyenaMage KilyenaMage is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Velious released 16 Dec 2000 per http://www.timetoast.com/timelines/33422

Developer's Letter stating Hybrid XP penalties were a design error:
http://everquest.allakhazam.com/edit...rs_letter.html

Short answer: about one month after Velious release.
They should just remove the Hybrid Penalties at Kunark release -- I think we would see alot of people dropping their mages/druids if they were able to play a Hybrid with a reasonable XP gain.
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Old 02-22-2011, 06:35 PM
Messianic Messianic is offline
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Quote:
Originally Posted by KilyenaMage [You must be logged in to view images. Log in or Register.]
They should just remove the Hybrid Penalties at Kunark release -- I think we would see alot of people dropping their mages/druids if they were able to play a Hybrid with a reasonable XP gain.
Would be awesome in one respect, but i doubt they'll do it
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
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