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#1
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![]() "Main differences are that casual guilds really can get epics for their members now, excepting shit like warrior epic is still insanely competitive."
Add mage, wizard, cleric, shaman, shadow knight, paladin to that list of epics you can't get in a casual guild, unless you are willing to buy the MQ from the no life neckbeards that poop sock the spawns. Raiding targets are non-existent unless you no-life batphone this game. Cheers to your mom's basement. | ||
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#2
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#3
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![]() If there's one lesson to be learned, it's that outside forces almost never killed a raid guild. When they collapse its from the inside.
Baron Zemo was right.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#4
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much lub xas | |||
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#5
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![]() With the removal of FTE locks, the situation is just as bleak for casual guilds as it was during TMO's reign over Kunark.
Why the hell did you do that again, Sirken? | ||
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#6
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![]() that is pretty much what i mean cecily :*(
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#7
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![]() I mean if you asked me how the raid scene was just a couple months ago, I would have said healthy. The FTE locks allowed us as a casual entity to take a few targets every cycle when we felt like trying for it. However, the vast majority of kills went to the hardcore guilds and that seemed to be working as intended. I wasn't completely happy with it. I felt and still feel that it's time for the server to switch to a rotation-based system. The powers that be felt instead it was time for casuals to gtfo of ToV.
I can't comprehend the logic behind the change and as far as I know no explanation was provided for it. It seems to me like retaliation for refusing to accept the bad rotation offer given to us by A/A. | ||
Last edited by Cecily; 07-23-2017 at 11:39 PM..
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#8
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![]() i could see it as a punishment if like, sirken wanted something to point to and say see raiding scenes fine guys
i just dont think his attention span is that long | ||
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#9
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![]() going to guess the fte lock removal (didn't know this happened until just now), would be to minimize target spread and needed repops to realign targets. things gonna get killed lot closer to when they pop.
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#10
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