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#1
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Probably warrior.
Class is dogshit without gear. Everything starts pushing your shit in around level 6 and you'll have to group to do anything. Bards are gonna have regen and selos at low levels.
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#2
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I was going to say Bard but after considering that it's a new player, I do have to go with Warrior; the class fucking sucks without gear.
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#3
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I agree that warrior is the least newbie friendly simply because they are so gear and group dependent.
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#5
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Quote:
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#6
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Quote:
Plus it's way easier to transition into a group as a brand new player with a rogue vs a warrior who is under fit. Especially given backstab.
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#7
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Quote:
More hps per level/stamina Higher defense caps Access to better races Access to cheap 2 handers Berserk at low health This makes bind wound efficient if you have enough hps to solo the next mob The only time I could catch a break was a caster blue. Assuming I got lucky with backstab circle straffing (I still missed too many backstabs to count). Even later in velious when I had an epic, Fungi and Willsapper I'd put money on the budget warrior with a staff of battle and FBSS. Heck, a gnome warrior can buy armor that has 40% spell haste and you can recharge it with a mana battery. Mobility wise a rogue is easy. Hide/sneak/numlock and walk away...if you didn't fall in lava you likely wouldn't die. Groups were trivially easy; few rogues do the pulling. Besides a Bard on a raid I'm not sure there is an easier game than a grouped rogue. That bard example was only because my friend spent most his raids playing a song while afk, drunk and high. [You must be logged in to view images. Log in or Register.] All the new EQ player needs to play a rogue is a partner. A healer, tank, fear'er. Toe to toe they better have good gear and a prayer. | |||
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Last edited by Snaggles; 07-12-2017 at 10:45 AM..
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#8
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For someone brand new to eq, the learning curve is definitely hardest with bard. Other classes like shaman enchanter and necro who have extensive toolkits would be 'harder' in the sense that it will take more time and practice to maximize their proficiency in all aspects.
That aspect simply looks at hard in the sense of how complicated they are to play and does not factor in the "hard" part of playing once you reasonably know what you are doing. For someone NOT new to eq, none of these classes would qualify as candidates for hardest as they can solo and group with minimal gear requirements and have strong abilities gained at low levels. Self sufficient and require little gear. For the person who already knows eq, warrior and rogue. Group and gear dependent for the full scope of levels 1-60. Low end rangers (no duel wield and double attack until later) and knights will have it hard as well, but spells starting at 9 and onward really help to offset this.
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Last edited by Troxx; 07-12-2017 at 07:02 AM..
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#9
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Depending on what you mean by 'hard', I'd have to go with Enchanter myself. You really have to not only be quick and solve problems on the fly, but you have to know exactly what the spells are and what they do and you have a ton of them. Plus you go down like a cheerleader on saturday night if you screw up AND you get everybody else killed so they hate you.
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The Ancient Ranger
Awake again. | ||
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#10
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If you're truly brand spanking new to this game: any of the int casters.
If you're truly new, and you're a cloth squishy and you run up to that first newbie zone mob... Heh.
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Lagaidh Smif
Proud Paladin of the Rathe | ||
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