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  #1  
Old 07-05-2017, 07:36 PM
AgentEpilot AgentEpilot is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
or you could stop exploiting quests and actually go adventuring for your exp
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEE
  #2  
Old 07-05-2017, 07:44 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
or you could stop exploiting quests and actually go adventuring for your exp
  #3  
Old 07-05-2017, 08:11 PM
mickmoranis mickmoranis is offline
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the difference between a highly populated server and a low pop server is that you have quest NPC's on either side of the zone and 30 replies in under an hour when someone is yelling about a cheep quest to skip content and on a low pop server we just have fun.
  #4  
Old 07-05-2017, 09:51 PM
Cecily Cecily is offline
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Can someone fill me in on this exploit? Not sure what quest is getting patched out soon.
  #5  
Old 07-05-2017, 10:21 PM
Masakizt Masakizt is offline
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just snare it then zone out. npc will stand there and youll be able to turn in for the 13 mins that ensnare lasts
  #6  
Old 07-05-2017, 10:29 PM
mickmoranis mickmoranis is offline
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PSA this is the type of shit you are proud of on blue everquest servers.
  #7  
Old 07-06-2017, 03:38 AM
branamil branamil is offline
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Join Date: Jan 2017
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PSA You could do this on red and no one would find out for 3 weeks
  #8  
Old 07-06-2017, 03:45 AM
wwoneo wwoneo is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
PSA You could do this on red and no one would find out for 3 weeks
3 weeks? I think youre being generous. Besides, how could anyone else find out when there is nobody else?
  #9  
Old 07-06-2017, 03:45 AM
Jimjam Jimjam is offline
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If you were to pull the Quest NPC to bridge then snare and camp/zone to mem blur they will stay there till snare fades. IIRC high level snares can last a good number of minutes, especially the druid ones.
  #10  
Old 07-06-2017, 03:47 PM
Ghost of Starman Ghost of Starman is offline
Kobold


Join Date: Apr 2017
Posts: 157
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
The npcs bug out, you can't turn in quest items, you got to wait for the "puller" to fetch the npc when it chases after them or when the NPC begins to walk back to it's natural spawn spot... I know people trying to be helpful, but this is annoying. Just stop it.
Annoying? It's literally turning a 4+ minute turn-in cycle into a 10-20 second turn-in cycle. It's saving a lot of time.
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