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  #1  
Old 04-21-2017, 02:28 PM
Spyder73 Spyder73 is offline
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Sounds like you have gotten ate from charming a few times recently. I have certainly taken my fair share of 'learning curve' hits from learning to charm, but once you get a good feel for it the risk level goes way down. If you think the group is iffy or are worried about heals then don't haste the #$%^ out of him or give weapons. Unhasted/weaponless charm pet still does insane damage. Charming is borderline broken on P99 because of how much damage it adds. Aftermath did Vindy/Statue/AoW last night and the charmed giants did more damage then any of our DPS by a pretty significant margin.
  #2  
Old 04-21-2017, 04:45 PM
Doctor Jeff Doctor Jeff is offline
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OP is a retarded person and there are 9 posts above this one explaining why, but I'll delve in myself for no good reason at all.


Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
* If you can manage to kill all the spawns in your camp, and you have downtime waiting for spawns, charming one of your spawns is pointless. You didn't need more DPS.
So charm it from elsewhere, pull more mobs, or you know.... kill it when you've run out of mobs.

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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
* Charming uses up one of your spawn points. Nothing will spawn in your pet's spot until he's killed. This can be bad if you're trying to maximize XP or loot.
So charm it from elsewhere, or you know.... kill it when you've run out of mobs.


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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
* It's an extra strain on your healers. It will break eventually. If your healer is struggling then perhaps charming isn't right for the group.
If you're bad at your class, I can see this being an issue, but an actual enchanter above level 16 will take minimal damage from a recharm and the healer should have no reason to struggle. If you can't handle your pet, you just get a weaker one. A mob 10 levels lower than you will likely out damage the rogue in your group.


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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
* Intense camps need all of your mana and casting time spent on mezzing and rooting and slowing and buffing. Random breaks are preventing the camp from going smoothly. One particular camp that I can think of is Karnor's basement. If you have an intense puller you can potentially get constant waves of 4+ mob pulls with no breaks, in a small space. You should probably focus on keeping the adds locked down 100% of the time.
Once again, is this from the perspective of someone who doesn't know how to play his class? Enchanting is about preparation, situational awareness, and timing. I agree that if you are moron, you shouldn't be trying to do both, but if you've made it to level 50 and you're CCing at Verix, you should definitely be able to keep a pet up. If not, go practice soloing somewhere so you can actually contribute.



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Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
* no afk time. It's very rare to go 3, 5, or 8 hour grind sessions without needing an afk.
You can easily afk, theres a nifty spell called root and another one called memblur. Getting rid of your pet takes 7-10 seconds at best.



Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
For your average 6 man group the benefits are almost always marginal. Charming is probably best for camps with lots of room to recharm with little chance of taking damage - or oddball composition groups with extra heals and low dps - or duos with a healer specifically formed with charming in mind - or situationally trying to break a tough camp - or soloing of course.
Charming does not require as much space as you seem to think. You have an incredible arsenal of CC at your disposal, if your pets are getting through your runes even with 5 mobs cc'd in the background, you need to sort out your spell bar.
The benefits are astronomical, a charmed pet is an amazing off tank that can generally solo a mob by itself. A decent pet at the level you describe would be doing nearly double the DPS of any rogue the same level, and you get free xp when it runs low on health.


Overall I would say this enchanter is either level 15 or purchased his character on crimson walkthroughs.

1 star
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Last edited by Doctor Jeff; 04-21-2017 at 04:55 PM..
  #3  
Old 04-22-2017, 05:59 AM
branamil branamil is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
OP is a retarded person and there are 9 posts above this one explaining why, but I'll delve in myself for no good reason at all.



So charm it from elsewhere, pull more mobs, or you know.... kill it when you've run out of mobs.


So charm it from elsewhere, or you know.... kill it when you've run out of mobs.



If you're bad at your class, I can see this being an issue, but an actual enchanter above level 16 will take minimal damage from a recharm and the healer should have no reason to struggle. If you can't handle your pet, you just get a weaker one. A mob 10 levels lower than you will likely out damage the rogue in your group.



Once again, is this from the perspective of someone who doesn't know how to play his class? Enchanting is about preparation, situational awareness, and timing. I agree that if you are moron, you shouldn't be trying to do both, but if you've made it to level 50 and you're CCing at Verix, you should definitely be able to keep a pet up. If not, go practice soloing somewhere so you can actually contribute.





You can easily afk, theres a nifty spell called root and another one called memblur. Getting rid of your pet takes 7-10 seconds at best.




Charming does not require as much space as you seem to think. You have an incredible arsenal of CC at your disposal, if your pets are getting through your runes even with 5 mobs cc'd in the background, you need to sort out your spell bar.
The benefits are astronomical, a charmed pet is an amazing off tank that can generally solo a mob by itself. A decent pet at the level you describe would be doing nearly double the DPS of any rogue the same level, and you get free xp when it runs low on health.


Overall I would say this enchanter is either level 15 or purchased his character on crimson walkthroughs.

1 star

You must play on red. I'll just remind you that we're discussing a *game* and you had a choice to be a miserable person. Get pussy, do drugs, or something, cause you sound depressed and angry.
  #4  
Old 04-22-2017, 07:57 AM
thebutthat thebutthat is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
You must play on red. I'll just remind you that we're discussing a *game* and you had a choice to be a miserable person. Get pussy, do drugs, or something, cause you sound depressed and angry.
I think you read his post in your own voice. So it's you just reading depressed and angry. Hope this helps.
  #5  
Old 04-22-2017, 08:25 AM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
You must play on red. I'll just remind you that we're discussing a *game* and you had a choice to be a miserable person. Get pussy, do drugs, or something, cause you sound depressed and angry.
You seem a bit insecure, and you are definitely projecting.

Sorry you're bad at games and sorry you lost.
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  #6  
Old 04-22-2017, 12:55 PM
branamil branamil is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
You seem a bit insecure, and you are definitely projecting.

Sorry you're bad at games and sorry you lost.
The internet equivalent of, "no you are!" Very original bro. Also try not to sound like a prick, if you can help it.
  #7  
Old 04-22-2017, 01:08 PM
Doctor Jeff Doctor Jeff is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
The internet equivalent of, "no you are!" Very original bro. Also try not to sound like a prick, if you can help it.
Try this.

Everything you said in your OP was incorrect.

Hope this helps.
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  #8  
Old 04-22-2017, 03:41 PM
Izmael Izmael is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
The internet equivalent of, "no you are!" Very original bro. Also try not to sound like a prick, if you can help it.
Why are you feeding a troll? Ignoring them is the silver bullet that works 100% of the time.

On topic - I leveled too many enchanters to admit, most of the time charming stuff, and must say there are plenty of situations I will refrain from charming if in a full(ish) group scenario. What you outlined in your OP is all correct, and I'd add a couple situations that come to mind where I'd avoid charming:

- playing eq and watching a baby/child
- playing at work and potentially having to suddenly afk for an unknown length of time
- not trusting your healer
- playing too drunk

List can go on
  #9  
Old 04-22-2017, 11:54 PM
Ivah Ivah is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
OP is a retarded person and there are 9 posts above this one explaining why, but I'll delve in myself for no good reason at all.



So charm it from elsewhere, pull more mobs, or you know.... kill it when you've run out of mobs.


So charm it from elsewhere, or you know.... kill it when you've run out of mobs.



If you're bad at your class, I can see this being an issue, but an actual enchanter above level 16 will take minimal damage from a recharm and the healer should have no reason to struggle. If you can't handle your pet, you just get a weaker one. A mob 10 levels lower than you will likely out damage the rogue in your group.



Once again, is this from the perspective of someone who doesn't know how to play his class? Enchanting is about preparation, situational awareness, and timing. I agree that if you are moron, you shouldn't be trying to do both, but if you've made it to level 50 and you're CCing at Verix, you should definitely be able to keep a pet up. If not, go practice soloing somewhere so you can actually contribute.





You can easily afk, theres a nifty spell called root and another one called memblur. Getting rid of your pet takes 7-10 seconds at best.




Charming does not require as much space as you seem to think. You have an incredible arsenal of CC at your disposal, if your pets are getting through your runes even with 5 mobs cc'd in the background, you need to sort out your spell bar.
The benefits are astronomical, a charmed pet is an amazing off tank that can generally solo a mob by itself. A decent pet at the level you describe would be doing nearly double the DPS of any rogue the same level, and you get free xp when it runs low on health.


Overall I would say this enchanter is either level 15 or purchased his character on crimson walkthroughs.

1 star
Thx for making thread readable I skipped over it yesterday
  #10  
Old 04-21-2017, 04:56 PM
Doctor Jeff Doctor Jeff is offline
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Honestly it seems like you don't actually want to play an enchanter, you should try some different classes.
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