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#11
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Let's be real, its about it being velious.
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#12
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actually it's because the staff abandoned it before it even launched
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#13
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Quote:
That's really all we're asking for.
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You only lose when you stop having fun. Work on it.
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#14
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Just need to go classic era to support item loot and balance in general. No doubt about it. Gotta go discord or classic lock with legacy events after timeline eliminates them. I want to see long term occupation challenges at the evil eye when the bone is dropping for a week, or big fights to get players russet gear and stuff.
Just ask why any new player would play red right now over blue. Just try to think of one good reason and u will know you got a problem. You can't justify playing here right now. | ||
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Last edited by Gustoo; 03-08-2017 at 04:09 PM..
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#15
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Reason one: I can kill other players
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#16
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Quote:
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#17
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I still think there was a conspiracy to see red fail.
Mentioned it a few times now but the old XP bonus system was good, we got up to 250 players or so. Someone at the top decides they're switching it off and we're going to blue XP rates. Pop dives from 250 to 70-80 overnight. Blue players go back to blue, the draw for them leveling something quickly on red is gone. One night the servers get patched. The old XP bonus is BACK! Red Dawn begins to thrive again, Heartbrand says he's seen people that had been missing for months but finally there's players to do raids with again and good times are ahead. The next night its decided that switching the XP bonus back on was "a mistake", pop dives back down to ~70. Red Dawn disbands. Server flatlines for a while. Scaling XP bonus is added, server jumps back up to 150-180. Cross server trading is banned, again blue players looking to switch now have even less incentive to play because they can't trade to red. Also farmers on red looking to make blue plat are no longer playing because their interests are cut. Pop at about 100 or less, Velious is released. Bigger world with smaller population. Zone after zone of nobody in it. Sleeper gets woke after everyone stops caring. Then nothing, no GM events, no love, no promotion, no nothing. A few of us on the forums try here and there to put up a recruitment thread but it gets moderated. There's a thread in blue forums right now speaking bad of red, that hasn't been moderated. They want it to fail. That's the only conclusion I can come to at this point. The high points were great - but the rug got pulled out from the population a few times at the dev side and we never got it back.
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#18
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Quote:
250 players in Kunark era.... sometimes when nostalgia hits, thats what I am dreaming about. | |||
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#19
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Quote:
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#20
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If you take the population of Project 1999 as a whole the percentage of PvPers is higher than it was back on live. Red isn't an issue. People just want to make the best of the PvP server as they can.
Maybe there is a server rule set and timeline that could bring back 300-400 consistent players for a while but if you look at this server bringing 100-150 at peak times it isn't terrible. Especially when you look at the effort and mistakes this server has seen. It is pretty astonishing people play on this server at all. | ||
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