Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-02-2017, 02:37 PM
Zarcath Zarcath is offline
Aviak


Join Date: Oct 2010
Posts: 92
Default

You guys are out of your damn mind.

If you're not taking damage regen means shit. 15 every 6 seconds at 100% hp isn't doing shit. I'd rather have the minor damage increase (and stam/raw HP) during a fight. I'm going to be taking burst damage not tickled to death. AGAIN - in a GROUP where i'm not taking damage, mobs are alive in camp for 1? 2? minutes? that's only 20 ticks. 300hp. is that really significant?

I'd rather have the minor combat increase and just use Mend, or spell Regen, or the healer can just heal me every couple of pulls. Fungi 24/7 is lazy.
  #12  
Old 03-02-2017, 03:03 PM
Razaz Razaz is offline
Orc

Razaz's Avatar

Join Date: Sep 2015
Posts: 35
Default

Quote:
Originally Posted by Lowako [You must be logged in to view images. Log in or Register.]
If we consider damage recovered by regen as damage mitigation,
I'd argue that this is flat out wrong to begin with. Mitigation is about reducing the damage you take to begin with (AC & Resists), not how efficiently you can recover the damage (Regen/Heals).

If you are taking damage where passive regen and mend can easily cover the damage taken, you are gaining no use from the fungi. It could be more beneficial, however minor, to switch to a chest piece with combat stats to increase DPS and minimize the damage output on the tank. Or as Zarcath said,

Quote:
Originally Posted by Zarcath [You must be logged in to view images. Log in or Register.]
You guys are out of your damn mind.

If you're not taking damage regen means shit.
A shaman is always loosing HP for canni so it makes much more sense for them to wear it 24/7. I'd say just not to be lazy and read the situation. If you are solo/duo/tanking, the regen is probably going to be better. If you are just pulling and dpsing without taking much damage, switch to something with real stats.
  #13  
Old 03-02-2017, 03:07 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

Quote:
Originally Posted by Zarcath [You must be logged in to view images. Log in or Register.]
You guys are out of your damn mind.
Right ... because everyone else being out of their damn minds is a lot more likely than you being our of yours.

100 raw hp, 30 extra AC, 15 to all resists and 15 to all stats would still be functionally inferior in classic EQ to +15hp/tick continuous regen. Stats really don't mean all that much - and by the time that fungi "isn't worth it" you'll buff out to 255 strength. Extra hp? Meaningless if you're "always full health". If you're not always full health, regen wins short and long haul.

/boggle
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 03-02-2017 at 03:10 PM..
  #14  
Old 03-02-2017, 03:16 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
Default

http://wiki.project1999.com/Robe_of_the_Lost_Circle

Vs

http://wiki.project1999.com/Fungus_Covered_Scale_Tunic

3 str, 15 dex, 5 stamina, 50hp, 15 agi

Vs

6 more AC, 15 hp/tick regen

Not even close
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #15  
Old 03-02-2017, 04:22 PM
Doctor Jeff Doctor Jeff is offline
Planar Protector

Doctor Jeff's Avatar

Join Date: Dec 2014
Location: Xanadu
Posts: 1,987
Default

should be noted that you have max melee stats buffed at just 120 str/dex
__________________
You only lose when you stop having fun. Work on it.
  #16  
Old 03-02-2017, 11:11 PM
Lowako Lowako is offline
Kobold

Lowako's Avatar

Join Date: Jun 2015
Posts: 116
Default

Quote:
Originally Posted by Razaz [You must be logged in to view images. Log in or Register.]
I'd argue that this is flat out wrong to begin with. Mitigation is about reducing the damage you take to begin with (AC & Resists), not how efficiently you can recover the damage (Regen/Heals).

If you are taking damage where passive regen and mend can easily cover the damage taken, you are gaining no use from the fungi. It could be more beneficial, however minor, to switch to a chest piece with combat stats to increase DPS and minimize the damage output on the tank. Or as Zarcath said,



A shaman is always loosing HP for canni so it makes much more sense for them to wear it 24/7. I'd say just not to be lazy and read the situation. If you are solo/duo/tanking, the regen is probably going to be better. If you are just pulling and dpsing without taking much damage, switch to something with real stats.
Mitigation isn't the correct term, I agree with that. But the reason I used that term is because having that regen reduces the amount that your healer needs to heal you. Obviously the regen doesn't do anything for you when you are full HP, in which case its better to wear something with better stats. But its very rare that you're in a position where you aren't going to get hit on a monk.

You could argue that because you don't get hit very much when pulling you can let innate regen+mend do the work, but personally I think that using mend to heal damage from stray hits is a bit of a gamble. I don't know about other monks, but when I play a monk I like to save mend for "oh shit" situations - essentially when I fuck up pulling or get a failed FD.
__________________
[60 Assassin] Tevh (Half Elf)
  #17  
Old 03-03-2017, 06:36 AM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,776
Default

Naw. It's mitigation over time. Fungi + regen mitigates AEs fantastically, so yeah it's rogue BIS too.
Last edited by Cecily; 03-03-2017 at 06:40 AM..
  #18  
Old 03-03-2017, 06:36 AM
Cwall 146.0 Cwall 146.0 is offline
Sarnak


Join Date: Jan 2017
Posts: 307
Default

wearing something other than fungi for "dps" or "combat stats" is a moot point when both strength and dexterity, the only two stats that can be attributed to some sort of damage increase, are both incredibly easy to max with buffs

regardless, the optimal scenario as i mentioned is:

using a robe of the azure sky for situations where resists/hp will outweigh the hp regen, aka very short time pulls and dragon aoe fights where you don't have 255 of the relevant resist(s) for whatever reason

or

using a fungi tunic

o well good thing my monk has a shroud of longevity
  #19  
Old 03-03-2017, 08:26 AM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

I have a bp off ikitair. 46ac, 50hp. Stats of some kind who cares. Fungi is still better due to the constant healing in nearly every situation.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
  #20  
Old 03-03-2017, 10:49 PM
Dreenk317 Dreenk317 is offline
Fire Giant

Dreenk317's Avatar

Join Date: Jun 2011
Posts: 699
Default

Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
should be noted that you have max melee stats buffed at just 120 str/dex
This hits the nail on the head. It is insanely easy to cap melee stats in this game with buffs. Therefore, when duoing/grouping/raiding I wear the fungi pretty much 24/7. Because that regen, I've yet to cap it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.