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  #11  
Old 01-31-2011, 12:21 AM
Estu Estu is offline
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Originally Posted by freakyuno [You must be logged in to view images. Log in or Register.]
This statment, without the "details" being filled in, is just plain wrong, and only aids to further the misbelief on this server that certain race / class combos should be left out of groups because they penalize the entire group.
Certain race/class combos DO penalize the entire group. That doesn't mean they should be left out, but it's how the game works. There's a thread up somewhere about the EXP mechanics. It's not exactly what I mentioned, but in effect it's very nearly the same thing. The bottom line is that the EXP is split up to the group to make everyone level at roughly the same rate regardless of individual penalties/bonuses.
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  #12  
Old 01-31-2011, 06:49 AM
Alkorin Alkorin is offline
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Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
Gnoll Hide Lariats (Level 25) Skip these if you have shards - Stun

[...]

You can sneak around SolB and try not to die to pick up a Painbringer too. Procs at level 1. Sure it's an AE proc but CC sucks at low levels anyway, and the AE is a limited area.
Please, please, for the love of all that is good, don't use a Painbringer. Yes, CC sucks at low levels, but the second an enchanter starts mezzing something (or people start root parking, or you're just a bit too close to another non-KOS mob, or a guard, etc etc etc) you are going to regret using this thing. A lot.

Also, there is no way that Obsidian Shards are better aggro than Lariats. Stuns are still the best hate in game at this point. Don't skip them, even if you have a Shard or two -- in fact, I wouldn't even bother, and keep your Lariats until you get SSoYs. Yes, your DPS will suffer, but you will realize at some point that your DPS is largely irrelevant -- your aggro is all that matters when you're tanking.

When you aren't tanking, Axe of the Slayers all the way if you're soloing.
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Or you people could quit being children and stop treating minor issues as major infractions. There are tons of petitions coming in for reasons that can actually be resolved quickly and don't culminate in a message board brawl by a bunch of adults acting like brats.
  #13  
Old 01-31-2011, 06:52 AM
Gorgetrapper Gorgetrapper is offline
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Oh, and I'd suggest using Bladed Thulian Claws if you can get a hold of them, when I was leveling up, I had no problem holding agro because of how fast they were, not because of procs.
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #14  
Old 01-31-2011, 09:55 AM
freakyuno freakyuno is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Certain race/class combos DO penalize the entire group. That doesn't mean they should be left out, but it's how the game works. There's a thread up somewhere about the EXP mechanics. It's not exactly what I mentioned, but in effect it's very nearly the same thing. The bottom line is that the EXP is split up to the group to make everyone level at roughly the same rate regardless of individual penalties/bonuses.
Wrong.

Certain Races / Classes have an XP penalty. There is NO penality applied to the group. The way the mechanic works is based on the overall XP the char has earned.

Because classes with the 40% (or any other pen) require MORE xp to be a specific level, the XP is broken up in a way that the group receives less.

This however ONLY applies if the class in question actually has more total xp than the rest of the people in the group.

If you invited a 40% xp class to your group, that was 5 levels lower than everyone else, they wouldn't be penalizing the group in the slightest.
  #15  
Old 01-31-2011, 10:27 AM
Estu Estu is offline
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Quote:
Originally Posted by freakyuno [You must be logged in to view images. Log in or Register.]
Wrong.

Certain Races / Classes have an XP penalty. There is NO penality applied to the group. The way the mechanic works is based on the overall XP the char has earned.

Because classes with the 40% (or any other pen) require MORE xp to be a specific level, the XP is broken up in a way that the group receives less.

This however ONLY applies if the class in question actually has more total xp than the rest of the people in the group.

If you invited a 40% xp class to your group, that was 5 levels lower than everyone else, they wouldn't be penalizing the group in the slightest.
Of course I'm talking about when everyone is the same level, in which case what I said applies. There's no reason to assume that every time you invite a hybrid they're 5 levels lower than everyone else. And anyway, even if they are lower level enough that they take a fair portion of the EXP, they're taking more than a non-hybrid their level. My original point, that hybrid penalty is not nearly as bad for the hybrid if he's in a large group, still applies.
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Last edited by Estu; 01-31-2011 at 10:31 AM..
  #16  
Old 01-31-2011, 10:35 AM
Messianic Messianic is offline
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BTW - I finally used a PGT for the first time last night on a level 18 character. Man that's an awesome weapon for a low level character (wish I had used it from level 10)...It blocks like 60 damage or so a proc, and procs frequently...
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  #17  
Old 01-31-2011, 10:38 AM
freakyuno freakyuno is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Of course I'm talking about when everyone is the same level, in which case what I said applies. There's no reason to assume that every time you invite a hybrid they're 5 levels lower than everyone else. And anyway, even if they are lower level enough that they take a fair portion of the EXP, they're taking more than a non-hybrid their level. My original point, that hybrid penalty is not nearly as bad for the hybrid if he's in a large group, still applies.
Which was exactly the point of my first post. Without the details, your statment feeds the belief that hybrids on this server directly penalize them for being in the group, which isn't true at all. It's 100% based on total XP.

As a case in point. I've seen groups pass up hybrids lower level than the group average by a few levels, and accept a pure class 6 levels above them, purly based on the "XP Group Penalty"
  #18  
Old 01-31-2011, 02:07 PM
john_savage1982 john_savage1982 is offline
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Hey neckbeards debating mechanics and comparing willy sizes with your "logic" trying to contradict one another. Who gives a shit. Go fuck up some frogloks. /win
  #19  
Old 01-31-2011, 07:59 PM
Dantes Dantes is offline
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Quote:
Originally Posted by Alkorin [You must be logged in to view images. Log in or Register.]
Please, please, for the love of all that is good, don't use a Painbringer. Yes, CC sucks at low levels, but the second an enchanter starts mezzing something (or people start root parking, or you're just a bit too close to another non-KOS mob, or a guard, etc etc etc) you are going to regret using this thing. A lot.

Also, there is no way that Obsidian Shards are better aggro than Lariats. Stuns are still the best hate in game at this point. Don't skip them, even if you have a Shard or two -- in fact, I wouldn't even bother, and keep your Lariats until you get SSoYs. Yes, your DPS will suffer, but you will realize at some point that your DPS is largely irrelevant -- your aggro is all that matters when you're tanking.

When you aren't tanking, Axe of the Slayers all the way if you're soloing.
I'd only suggest a PB as a last ditch effort if you can't afford anything else, and get it at low levels. When you're level 10 and fighting Orcs in EC, who cares? The mobs all die in seconds. Not all groups have CC. When you're getting single pulls from a monk the entire time, you can do whatever the hell you want.

My experience has been that Obsidian Shards are better than Gnoll Hide Lariats. Whenever I use Lariats, my damage output is so low that it doesn't help my aggro at all. It takes so much longer to kill mobs, there's actually more chances to lose aggro or fail to maintain aggro because the mob is alive for so long. Been there and done that, I say Lariats are no good for anything other than pet weapons. Obsidian Shatter is a 30pt DD with an AC debuff. Debuffs make mobs really pissed off too, just ask a Shaman. Hell, I've been grouped before with my 2 shards vs a higher level Ogre Warrior with 2 lariats equipped. I had aggro 90% of the time. That says something. I'm not just blowing smoke.

Axe of the Slayers is actually a decent aggro generator too. It produces a passive AE aggro like a heal. I know... I heard people saying that on here and I thought it was bullshit, but then I tried it myself. I was actually seeing mobs snap to me when it procs. It won't compare to a SSoY, but it's much cheaper. Several warriors on here have said they used it to tank through 30 to mid 40s and had success with it.
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Last edited by Dantes; 01-31-2011 at 08:09 PM..
  #20  
Old 01-31-2011, 08:13 PM
nalkin nalkin is offline
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Hey guys, big nalkin here just dropping by to say warriors suck SK's rule. You won't catch me in a group with a warrior tank, can the same be said about you? Think it over~
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