Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 01-02-2017, 11:44 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

If they don't want to do Luclin in it's entirety (which they should because it's an amazing expansion). This is the custom content that should be done:

Add a portal to Ssraeshza in Vulak's room. It only opens if every mob north of the Aaryonar stairs is dead. To require two or three guilds to coordinate and clear the wing before repops occur.

Once inside, you may bind everyone (including melee) at the entrance, but this is the only way to return (forces people to give up ToV binds).

When inside Ssra, everything functions properly. Emp Key and all raid mobs included. The Emperor event proceeds as normal and the Planes Riffs typically used for the VT are changed to be a 5 dose charge Vex Thal portal. So that guilds may port a raid to VT and continue to have to defeat Emperor on the regular to regain access to Vex Thal.

Just add in all the classic Luclin AAs. No need to do anything special here.

Should also add Nexus as a meeting place/portal location and Bazaar/Shadowhaven for trading and tradeskilling purposes.
  #12  
Old 01-02-2017, 11:54 AM
Uuruk Uuruk is offline
Planar Protector

Uuruk's Avatar

Join Date: May 2014
Location: Dover, Delaware
Posts: 2,648
Send a message via ICQ to Uuruk Send a message via AIM to Uuruk Send a message via MSN to Uuruk Send a message via Yahoo to Uuruk
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
If they don't want to do Luclin in it's entirety (which they should because it's an amazing expansion). This is the custom content that should be done:

Add a portal to Ssraeshza in Vulak's room. It only opens if every mob north of the Aaryonar stairs is dead. To require two or three guilds to coordinate and clear the wing before repops occur.

Once inside, you may bind everyone (including melee) at the entrance, but this is the only way to return (forces people to give up ToV binds).

When inside Ssra, everything functions properly. Emp Key and all raid mobs included. The Emperor event proceeds as normal and the Planes Riffs typically used for the VT are changed to be a 5 dose charge Vex Thal portal. So that guilds may port a raid to VT and continue to have to defeat Emperor on the regular to regain access to Vex Thal.

Just add in all the classic Luclin AAs. No need to do anything special here.

Should also add Nexus as a meeting place/portal location and Bazaar/Shadowhaven for trading and tradeskilling purposes.
__________________
Gobble?
  #13  
Old 01-02-2017, 12:01 PM
Aaramis Aaramis is offline
Sarnak


Join Date: Nov 2014
Posts: 297
Default

Phinigel progression server on live is super popular right now for some of the aforementioned reasons, including:

- content past Velious. A lot of people will bemoan parts of Luclin, as well as later expansions such as OoW / GoD, but the truth is that AAs filled in a lot of gaps in class weaknesses, and Luclin + PoP had some truly amazing content.

- instanced raids. Yes, on Phinigel, there's no poopsocking of raid mobs, as the raid mob areas were changed to private instanced zones. So people could now schedule their raids, and knock out several targets in a couple of hours. Epics are somewhat trivialized as a result, but at least you'd have a chance and not have to farm ridiculous amounts of cash to pay off the neckbeards who are poopsocking the hard to get items.


If P99 added some or all of these extras, I feel it would add a ton of longevity to the server.
  #14  
Old 01-02-2017, 01:44 PM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

The dev team has talked about releasing custom content, if someone can find the links.

From what I remember, they basically said they would use the zones and models from other expansions (iirc they mentioned places like Ssraa), but they would be re-itemized and tuned to velious-era difficulty.

I do not recall them mentioning any plans to ever release AAs.

They also said it would be a very long way away.
  #15  
Old 01-02-2017, 02:30 PM
LostCause LostCause is offline
Fire Giant

LostCause's Avatar

Join Date: Jan 2014
Posts: 801
Default

why pretty simple either play p99 or don't
  #16  
Old 01-02-2017, 02:36 PM
Dolalin Dolalin is offline
Planar Protector

Dolalin's Avatar

Join Date: Oct 2009
Location: UK
Posts: 2,565
Default

P99 is due to become fossilized, as the devs burn out and don't fix stuff / release new stuff, but don't bring anyone else onto the team with the power to manage the project and make critical decisions.
  #17  
Old 01-02-2017, 04:10 PM
Brut Brut is offline
Planar Protector

Brut's Avatar

Join Date: Dec 2009
Location: Akin to North Pole
Posts: 1,403
Default

Just go kill thifling focusers in Growth if you really miss VT.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
http://i63.tinypic.com/208jtcm.jpg
  #18  
Old 01-02-2017, 04:39 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,079
Default

I love Luclin, but it is a CSR nightmare. I can only imagine how terrible it would be with Project1999s lust for pixels. I'm of the opinion that Luclin CSR issues was the primary reason PoTime was quasi-instanced.

Most mobs are perma-rooted. Amazing for FTE disputes.

Shitty behavior from live:
Engaging Taskmasters (duoable) to FTE cursed cycle.
Griefing enemy guilds by standing in on Cursed AE.
6 manning Rhag1 to claim the cycle until you leave zone.
Blowing blood spawns with no intention of killing Emp.
Leapfrogging in Vex Thal, Sseru, and on the way to High Priest and XtC.

Luclin was a degenerate raid scene on live servers. I can only imagine how much worse it could get here.
__________________
  #19  
Old 01-02-2017, 04:50 PM
StarLord StarLord is offline
Large Bat

StarLord's Avatar

Join Date: Oct 2014
Posts: 14
Default

Releasing Luclin would make this server full time playable again to me. AAs really keep the max lvls busy and logging in or at least they did on live. Not real sure what a raid geared 60 would do in a normal day in p99. Maybe watch some spam in ec.

A progression server on live isn't a suitable replacement for p99 though. I see those saying as they always do when you suggest something be released on p99 " go play progression" except they are past a pay wall. I'm not personally going to pay a monthly fee to play content i beat 13 years ago, if they where ftp like the live servers maybe. But seeing how Pg servers worked out while i was playing eq2 makes them even less appealing. It's the strangest system they have (normal live servers free) (1 expansion worth of old content 14.99$) Each expansion was getting blown through in a month or less.

I've listened to sirkin's streams enough to know it's never going to happen but i can't help wondering "if you're not going to open any more expansions why bother keeping the server up?"

P.S. meanwhile i see another emu server says it has oow content now ...winning
  #20  
Old 01-02-2017, 04:54 PM
StarLord StarLord is offline
Large Bat

StarLord's Avatar

Join Date: Oct 2014
Posts: 14
Default

Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I love Luclin, but it is a CSR nightmare. I can only imagine how terrible it would be with Project1999s lust for pixels. I'm of the opinion that Luclin CSR issues was the primary reason PoTime was quasi-instanced.

Most mobs are perma-rooted. Amazing for FTE disputes.

Shitty behavior from live:
Engaging Taskmasters (duoable) to FTE cursed cycle.
Griefing enemy guilds by standing in on Cursed AE.
6 manning Rhag1 to claim the cycle until you leave zone.
Blowing blood spawns with no intention of killing Emp.
Leapfrogging in Vex Thal, Sseru, and on the way to High Priest and XtC.

Luclin was a degenerate raid scene on live servers. I can only imagine how much worse it could get here.
You're not wrong but I'm not sure i see things being any better here. What i read above is "The same problems we have now will transfer to another expansion."

Mostly because they refuse to look at instancing like sony did when it was obvious that it would fix every single petition quest problem they ever had. and it did.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.