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#1
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Why penalize players who want to be outside? So if I can't find a group I get 75% experience loss killing stuff? Why? What makes this "classic eq"? Gear getting destroyed by raid mobs? When was this in the "spirit" of "classic eq"? No, see we read it, we just realize you have a theory of what you want in a game and want it added to an existing game. You don't want "classic" you want your version and again by all means that's cool but don't act like it's anything close to "class eq" because it just is not. | |||
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#2
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I want to penalize you for XPing outside because XPing outside is trivially easy. This ruleset is specifically designed to be hard. It's designed to heavily encourage grouping in dungeons for advancement, and rewards XPing in more difficult zones. These changes are obviously "not classic" in themselves. But you know what is classic? Grouping in dungeons and relying on other players just to stay alive, much less advance your character. Gear destroyed by raid mobs is basically taking the PvP item loot rules from Rallos Zek and applying them to raid mobs. It's fairly hardcore, sure. But that's the point. Any guild that could raid successfully on the PvE+ server would be legit as fuck and everyone would know it. | |||
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#3
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You want things that sound good, as I said it could even be better then it is now I'm not denying that, but it's not logically functional. You'd be running a completely hardcore server without any casual players, the irony is them players already only group/raid so what's the real change for them? If a server like you want existed how is any player that just entering going to accomplish anything? I think some people who have played for a long time on 1999 forget what it's like to be a complete noob because your plan basically destroys any new players coming up. Just the food concept in general is enough to make people so frustrated they quit. If life happens and I have to log away from a city what do I do when I log back on? Run to a city wasting huge amounts of time just to buy food just to run all the way back to where I was? How is this helping advance the game or make it fun? Limiting my ability to play alts? How is that fun or useful? I just don't understand it from the concept of an old EQ player but new 1999 player. Again I'm not saying your ideas are bad, I'm just saying it's absolutely not in the spirit of the classic game. I miss grouping in games to level (that's why I'm back here) but I don't think you can force that, you would just run people off the game. I mained a cleric back in EQ from launch, soloing wasn't really a thing for me but that was ok because I'd find groups easy enough and with a good reputation among the player base and guildmates I did just fine. With so few players here, I'm absolutely worried about trying to level my cleric as it is because no one looks for groups, everyone is twinked out and soloing or being powerleveled. If we were under your rules what would a new player as a cleric do? Don't say "Find a group" because that's the obvious answer but it just doesn't work that way as I said earlier. EQ was hard, really hard at times, but it wasn't SO much so you wouldn't be able to do something while lfg. Your plan basically makes you sit bored if your lfg, well that's when your not running to a merchant every log in to get food and water. | |||
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#4
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oh hey look it's another "WE SHOULD DO THIS BECAUSE I LIKE THIS INSTEAD OF CLASSIC" post.
servers must be down! | ||
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#5
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I think your post is interesting but in the end completely jumps the shark. IMHO there are three big problems with classic 'feel' on Project 1999 currently.
1. Since the server is so old, mudflation reigns and twinking is insane. Fungi/Tstaff monks can own huge sections of dungeons solo. I saw an Awakened Rogue with a Horn of Hsagra, Fungi, Belt of the Great Turtle, Cloak of Flames, and a fucking AOW mask. Needless to say, he was a douche. Even newer players can get superb mid level weapons like the Frozen Shard for cheap. 2. Due to the stagnant content, everyone builds huge armies of alts. Every older player has a pocket cleric and wizard and 10 toons to camp at every raid target. This hugely reduces cooperation because I can ask a friend to log on my own cleric or portbot for 2 minutes and increases demand for epic items and such. 3. A significant group of players are still trying to "win" an emulated EQ server via poopsocking/rule lawyering/waking up at 4AM. The insane competition over the raid scene percolates down and creates this an antisocial attitude where people are busy fucking each other over. I would also like to see a more classic 'feel' to the server, but I don't think anything near what you are proposing is necessary.
All that being said, none of this will happen. The GMs here simply prefer the current environment. My changes could be done in a week; if they actually wanted to do something they would have done so long ago. The server is what it is, either accept it or play somewhere else. | ||
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#6
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Every thread.
> Implement all of these changes I like. > Those changes are too drastic, implement these over-the-top changes instead. Perhaps these people would enjoy one of the many other servers available on EQemu. | ||
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#7
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#8
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I'm with ya in spirit, but I think this is a little too hardcore.
__________________
The Ancient Ranger
Awake again. | ||
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#9
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Also, for fuck's sake people, this is an obvious theorycraft thread and hypothetical discussion. I assure you, your pixels are at no risk and there is zero chance that Rogean and nilbog will suddenly implement these ideas. There's no need to have your jimmies rustled so hard you joyless, unimaginative bastards, so lighten up. It's just a topic for discussion.
DURRRR NOT CLASSIC GO PLAY SOMEWHERE ELSE *clutches pixels tightly to chest* | ||
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#10
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