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#11
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![]() A casual browse through the Dev Watcher shows dev interest is all focused on small faction and quest issues. Absolutely awesome that those are getting attention, but the big meatier issues need love too.
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#12
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It's certainly a game which is worth playing for the rich casual adventure, and not a game that should be min/maxed or taken seriously. | |||
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#13
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Last edited by paulgiamatti; 12-06-2016 at 03:36 PM..
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#14
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![]() Not finished for sure.
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i.e. Stonebrunt zone coming next patch; developmental changes aren't listed in notes because it hasn't existed as of yet. | |||
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#15
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![]() Beating a dead horse, I know, but don't see how anyone can make the argument for nerfing multiple chat boxes or some of the other shit on that list while simultaneously championing the AOE nerf. Either you want everything classic (not the "spirit of classic") or you don't. (Not directed at anyone in particular)
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#16
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![]() It's supposed to be a social game. Make friends. Roll alts together. Farm together. Get epics together. This is why EQ is so good. P99 is great for the same reasons. If you let something like /hidecorpse looted ruin that, I feel sorry for you. It's not perfect and it doesn't have to be. No one is forcing you to play.
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#17
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![]() Thanks for the replies, paulgiamatti and Nilbog. Really good to get that perspective from the other side of the fence. [You must be logged in to view images. Log in or Register.] I think we all appreciate the work the dev team puts in.
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#18
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![]() By the way, 14 years ago I wrote a really shitty teenage rant about Everquest as I quit, so I know what burnout feels like. [You must be logged in to view images. Log in or Register.]
https://games.slashdot.org/story/02/...an-online-game | ||
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#19
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Btw, where does streaming fit into the classic purists narrative? I've ended up on youtube several times grouping with people I later found out were live streaming/archiving after receiving "I seen you in suchandsuch's stream" tells. Back in 2001 "due to technological reasons" you actually had to play the game to enjoy it, not watch some stranger play | |||
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#20
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![]() When farming PoSky, you classicly had to clean each corpse so that you could pick up the correct key pieces you need and still see. This requires you loot all the tradeables and handle any no drop pieces. It takes time to handle loots. Just another time sink.
It made farming some camps and AE areas more annoying. For example farming Orc Scalps you need to loot all the trash you don't want to pick clean the corpses rather than just hidecorpses looted and grabbing the quest pieces you want. More tedious, takes more time, maybe you don't want to deal with the camp. Same with farming Spider silks in EW or Velium in CC or later Acrylia in Grimling or Rockhopper hides in DSP. Etc. Almost every UI feature expedites gameplay, in the classic era almost everything was intended to slow you down. Slow mana regen, everyone walks stupidly slow without buffs, travel takes for ever without ports, etc. Being able to do thing quickly, even as mundane as looting, targeting, switching view points, memming spells and using hotkeys can change how the game plays. Example: Solo enchanters are vastly less powerul when they don't have a pet window which they can hit one of the 5-6 pet commands available, instead having to devote a hotkey to the commands. Which is tedious considering you only had 10 hot buttons you could have on your main Hotpage during Velious. They get even weaker when you cannot scroll to 3rd person to look into a room to then Pacify mobs. Having instead to alternate through several F9 views and mouselook to accomplish the same thing. God forbid you get a critical resist while in an F9 view panned out to some awkward angle to acquire a target, and have to quickly cycle back to your first person view to begin targeting mobs to lock them down. Then imagine instead of being able to press a single Cycle NPC hotkey to quickly toggle between each individual mob to either slow or stun or root or mez them, you instead only can use your mouse or F8 to try to isolate various different targets to cast spells or attack them. If in all of this chaos you wanted to grab your bagged SoulFire and heal yourself, unfortunately your UI doesn't allow for multiple bags to be opened simultaneously, so you can't have your 30 root nets, wort Pots, WC caps, SoulFires and reapers at your finger tips. You need to open and close your way through the bags. Your UI also didn't support the ability to attach the inventory slots to your hot button page or show opened bags in your inventory window as well, so you had to open your inventory window and then open the bag and then move the item to an open slot to click it. Just one example of how the Titanium client completely trivializes classic gameplay. Most people on this server would be playing as if they were blind, deaf, and dumb if the Trilogy client were forced upon them in a random update. It would be an absolutely fantastic day.
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