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  #1  
Old 11-06-2016, 01:20 PM
Gain Gain is offline
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Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I am just curious what loot systems are in effect besides DKP?

I have heard about <Clue> using /ran on ALL loots, is this true?

Are there other guilds that also use this method? How far have <Clue> and other guilds who use this system for loot progressed with content?

What other systems of loot is there besides doing /ran and DKP?

Just curious if any other guilds have found ways to make it fair for all members to get loot equally, or if all raid guilds pretty much have a core group of pixel fiending greedy nerds that drive their guild like slavemasters driving their zerg to gobble up as much pixels as possible for their own greedy ends?
As an officer of Clue I can attest to the fact that we /ran about 98% of all drops. We have just started messing around in PoG in the last couple weeks and we killed Lord Bob for the first time last night.
  #2  
Old 11-06-2016, 01:21 PM
Ravager Ravager is offline
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Dice don't discriminate. All other systems are inherently biased, because they are designed that way. Anyone who argues for a loot system that isn't straight /random is doing so because they believe it will favor them more, whether they think it's justified or not to favor themselves is irrelevant to the fact that anything but /random is a biased system designed to favor one player over another.
  #3  
Old 11-07-2016, 05:27 AM
radda radda is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Dice don't discriminate.
Electronics do have patterns You know
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Old 11-07-2016, 08:09 AM
Ravager Ravager is offline
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Originally Posted by radda [You must be logged in to view images. Log in or Register.]
Electronics do have patterns You know
Of course in the truest sense of the word in a world governed by physical laws there is no such thing as random, but until you point me to an algorithm that will predict the outcome of the /random feature more often than average chance consistently, I'll continue to treat the outcomes as random, as is the practical thing to do.
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Old 11-06-2016, 01:42 PM
myriverse myriverse is offline
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Frankly, I find point systems fairer than random. Putting everyone on an equal footing is inherently biased.
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  #6  
Old 11-07-2016, 02:54 AM
Ravager Ravager is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Frankly, I find point systems fairer than random. Putting everyone on an equal footing is inherently biased.
All things being equal is pretty much the textbook definition of unbiased.
  #7  
Old 11-07-2016, 10:43 AM
myriverse myriverse is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
All things being equal is pretty much the textbook definition of unbiased.
Not true. All things being equal is a bias towards a false equality. It benefits those who don't contribute as much over those that contribute a lot.
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  #8  
Old 11-07-2016, 11:15 AM
Vallanor Vallanor is offline
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No system is perfect, but DKP bidding seems the most popular because it boils it down to a simple currency game. The more you raid, the more DKP you have to spend. The more you want something, the more you'll be willing to spend, and the more likely you'll win the item. Active players win more things, as they should, but if they want something less than someone else, they won't win it.

It's tough for DKP to account for varying levels of contribution at a given raid event though, which is probably its biggest weakness. You pretty much earn DKP just by showing up.

The problem with /random, in my opinion, is there's no incentive for people to attend raids that aren't likely to drop something they can use. The guy who only shows up to Vindi raids because he wants the BP really badly is just as likely to win it as the guy who attends everything regardless of whether it truly benefits him personally.

So /random isn't exactly unbiased. It's actually biased toward selfish people who pick and choose which raids to attend based on the potential drops.
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  #9  
Old 11-07-2016, 11:35 AM
Ravager Ravager is offline
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Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
So /random isn't exactly unbiased. It's actually biased toward selfish people who pick and choose which raids to attend based on the potential drops.
But they still get less loot because they're not winning any from the other raids.

Besides, nothing is stopping a guild from /guildremove of people who do this.
Last edited by Ravager; 11-07-2016 at 11:39 AM..
  #10  
Old 11-08-2016, 05:46 AM
Danth Danth is offline
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Quote:
Originally Posted by Vallanor [You must be logged in to view images. Log in or Register.]
No system is perfect, but DKP bidding seems the most popular because it boils it down to a simple currency game. The more you raid, the more DKP you have to spend........The problem with /random, in my opinion, is there's no incentive for people to attend raids that aren't likely to drop something they can use.
You want to pay me for showing up for your guild event or put myself on-call for your guild, you better be paying me dollars, not pixels. I'm not turning my hobby time into a really lousy second job just for pixel currency. Likewise, trying to coerce people into showing up for events they don't want to go to strikes me as a lousy way to run something that's supposed to be fun.

I'll stick with guilds that /random or merit things out and keep the game--a game. Nothing against folks who're okay with the currency system, but it isn't for me.

Danth
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