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View Poll Results: Is EXP lame compared to what you remember?
Yes 27 25.23%
No 55 51.40%
I don't care 25 23.36%
Voters: 107. You may not vote on this poll

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  #1  
Old 10-24-2009, 04:13 PM
paradox242 paradox242 is offline
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There is also the matter of the spawn rate being much quicker than I remember. My primary point of reference are the derv camps in nro. Maybe my memory is just bad, but it seems they pop a lot faster than the 18-24 minute average in classic.
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  #2  
Old 10-24-2009, 04:31 PM
Reiker Reiker is offline
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Yeah on Progression I did 1-50 in about 4 days.
  #3  
Old 10-24-2009, 09:14 PM
Smashed Smashed is offline
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I think almost everyone misses the point of classic EQ honestly. These days mmorpgs are all about rushing to max level and then going to pvp, or raid, or whatever. People come to this server with this same mentality. "must get to the end game!". More than any other mmorpg, EQ was about *enjoying* the grind. It wasn't a speedbump to slow you down before you reach the endgame, it *was* the game. This is clearly evident by the relative lack of raid content.

In my opinion this might be the most important aspect of classic EQ. Since the leveling process *was* the game, they put a lot of effort into making the world feel alive. Every other mmorpg makes the leveling process sterile with cookie-cutter quests like "Go kill 15 tenacious hedgehogs" or "Go kill the unmemorable boss of this dungeon where every mob is the same basically and their level incrementally increases with the lowest ones at the front and the ones near the boss are a couple levels higher"
  #4  
Old 10-25-2009, 01:13 AM
emubird emubird is offline
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Default agree with smashed

Quote:
Originally Posted by Smashed [You must be logged in to view images. Log in or Register.]
I think almost everyone misses the point of classic EQ honestly. These days mmorpgs are all about rushing to max level and then going to pvp, or raid, or whatever. People come to this server with this same mentality. "must get to the end game!". More than any other mmorpg, EQ was about *enjoying* the grind. It wasn't a speedbump to slow you down before you reach the endgame, it *was* the game. This is clearly evident by the relative lack of raid content.

In my opinion this might be the most important aspect of classic EQ. Since the leveling process *was* the game, they put a lot of effort into making the world feel alive. Every other mmorpg makes the leveling process sterile with cookie-cutter quests like "Go kill 15 tenacious hedgehogs" or "Go kill the unmemorable boss of this dungeon where every mob is the same basically and their level incrementally increases with the lowest ones at the front and the ones near the boss are a couple levels higher"
I agree with you on this Smashed.
  #5  
Old 10-25-2009, 12:35 PM
Duskoy Duskoy is offline
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Blue con mobs do seem to give a lot less experience then they usto in old EQ thats really the only difference I have seen so far
  #6  
Old 10-25-2009, 01:29 PM
Maldan Maldan is offline
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I'll echo what others have said about blue xp however I've still had a wonderful time so I can't say that I care whether the xp gain is lame and after years of trying on new MMOs like trying on clothes that are too tight or itchy, I feel like I'm back home. Here's to hoping the server can stick around.
  #7  
Old 10-25-2009, 03:45 PM
girth girth is offline
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Man I feel for the GM's having to put up with all this baby crap. Quit whining and play the game. If you don't want to, then don't.
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  #8  
Old 10-25-2009, 03:58 PM
Dolalin Dolalin is offline
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I think XP gain is one of the core principles of a classic server, and should be as close to the original EQ as possible.
  #9  
Old 10-25-2009, 06:41 PM
Kitzen Kitzen is offline
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I think what adds to the toughness at those low levels is many folks are here, me included, chasing old EQ memories, some of which, maybe most, didn't happen in Freeport/Qeynos/GFay.

With that said, I know folks told me that post 12 it gets A LOT faster on this server than it was on live, which as some have mentioned may be nothing to do with numbers and more to do with skill, history, and the application there of [You must be logged in to view images. Log in or Register.]

It all comes down to this is being offered up to us at no charge. I can appreciate the hard work that goes into this. I have read the source, back when I had this self-pain-inflicting-desire to create python bindings in place of perl (yeah I am one of those guys /grin) and I lost interest before getting half-way. It takes a good deal of these folks free time.

I am having fun, which is gud, meeting nice folks, which is gud, and I am keeping my chin up for lvl 12 and beyond [You must be logged in to view images. Log in or Register.] My fondest memories are of Lake Rathetear; so, I am looking forward to my teens and beyond [You must be logged in to view images. Log in or Register.]
  #10  
Old 10-25-2009, 07:56 PM
Goobles Goobles is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
I think XP gain is one of the core principles of a classic server, and should be as close to the original EQ as possible.
Paineel isn't original EQ, neither were chat channels, or translocators, but are necessary, so can we quit bringing up the Original EQ argument, plz?
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