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#1
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![]() Definitely add a healer, in a few levels consider making the healer a cleric and going into Howling Stones. I think that would be a rocking trio, especially if the cleric is good/versatile (ie - keeps root loaded, maybe an undead nuke depending on mana, etc).
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#2
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![]() Quote:
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#3
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![]() Quote:
Even then there's a cleric right there, as far as a trio goes I'd be in there with one. Don't mind the hole entrance, but need more than 2-3 to do further in unless the pace is already quick. | |||
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#4
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![]() Agree with priest class, disagree with monk suggestion. Don't get me wrong, monk is probably my favorite class and I've played a monk on p99 more than any other class, but it just doesn't add much to a ench/nec duo. Ench can calm, and nec can calm undead, so there is really no need for a puller. Monk dps is decent, but with 2 charm pets, or even just one and a nec pet if you wanna play it extra safe, is plenty of damage.
A priest adds a lot more. CH on pets is awesome since most have higher HP than players, although I remember HS north mobs having pretty low HP. Quick heal incase of a crit resist on calm forcing you to eat a HT. Shaman provides additional debuffs on pets. Or just duo, you really dont need a third. Or add another pet class. Ench/nec in HS can work just just about any class, but melees aren't going to be able to contribute as much as they could in a traditional group. | ||
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#5
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![]() Wizard
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#6
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![]() Pff, safety. First rule of combat: the dead are a threat to no one.
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<Millenial Snowfkake Utopia>
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