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  #11  
Old 10-19-2016, 01:01 AM
delfi delfi is offline
Sarnak


Join Date: Apr 2015
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
1
Blade of Strategy
2
Cracked Claw of Zlandicar
3
Trident of the Deep Sea
4
Wavecrasher/Willsapper/Truncheon of Doom
5
Scepter of Destruction
6
Sword of Shissar / Infestation
7
Jaelen's Katana
8
Blood Point
9
Frostbringer
10
Feverblade
11
Veldrak's Weapons
12
Silver Whip of Rage
13
Trochilic's Skean
14
Sarnak Warhammer
15
Ykesha Weapons
Bloodpoint has more threat than Frostbringer? Sorry, no.
  #12  
Old 10-19-2016, 10:22 AM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
Kobold


Join Date: Sep 2015
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Just as a stunn+ dd is good aggro so too is slow + dot. You are correct in thinking that each dot tick adds hate. Will post more coherent thoughts after work.
To whoever said that lifetap made good threat, this was not my experience on live.

Quote:
Originally Posted by lootrogue [You must be logged in to view images. Log in or Register.]
I tend to agree with this threat/proc tier list. However, I'm curious as to what you would say about the weapons that might have a proc that has components from 2 different tiers? I've thought of this before and I've never had an organic opportunity to bring it up.

For instance, wavecrasher has a slow and dot components in one proc. Anecdotally, I want to say that I notice a giant jump in threat level immediately upon proccing the wc, so it seems to me that the slow portion generates threat independently of the dot since the dot doesn't even need to tick to see an immediate snap of agro. Furthermore, I considered weapons that just have dot procs and I noticed that these weapons seem to generate a long series of threat spikes corresponding with the dot ticks instead of one large threat dump like you see on the dd/stun/slow. Personally, I noticed this when using infestation. Specifically if I hadn't snapped agro immediately upon proc that I would snap agro nearly the instant its dot would actually tick its 1st/2nd/3rd/etc. round of damage.

If it's additive or cumulative at all, weapons like the wavecrasher should be in a unique tier above any weapon that exclusively has a dot component or slow component proc. I couldn't think of another weapon with a proc like that so that's why I use wc as my example, if there are others feel free to differentiate accordingly. Again, this is just something I noticed and wondered about to myself before, if anyone has anything they could add or point out, feel free.

Other than that, I would consider the edited list from OP to be accurate and pretty darn useful.
  #13  
Old 10-19-2016, 10:32 AM
xKoopa xKoopa is offline
Fire Giant


Join Date: Dec 2014
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Lifetap is terrible threat, not sure why blood point is considered an aggro wep
  #14  
Old 10-31-2016, 02:43 AM
Auchae Auchae is offline
Sarnak


Join Date: Dec 2009
Posts: 239
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If youre going to throw in the ykhesha weapons, skean, bloodpoint, etc. (In other words, low end weaps that are still decent aggro) should we mention the Skorpikis Claw Impaler? Unless it was nerfed or changed, the proc generates stupid aggro and has a similar ratio to ykhesha weaps. Also bloodpoint isnt particularly good aggro in comparison to the rest.. Lifetap is kind of middle of the road when compared to hate, stun, poison, debuff, and even straight heavy DD procs.
  #15  
Old 10-31-2016, 03:00 AM
elwing elwing is offline
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lifetap do agro as DD and healing at once, my understanding would mean that a 50lifetap would agro like a pure 100 dd, or am I wrong? pure dd are probably not better, but lots of dd have chance to interrupt, and that stun portion is probably good for agro. but from what I heard poison/disease dot have stupidly high agro there...
  #16  
Old 10-31-2016, 03:28 AM
Auchae Auchae is offline
Sarnak


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Posts: 239
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Quote:
Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
lifetap do agro as DD and healing at once, my understanding would mean that a 50lifetap would agro like a pure 100 dd, or am I wrong? pure dd are probably not better, but lots of dd have chance to interrupt, and that stun portion is probably good for agro. but from what I heard poison/disease dot have stupidly high agro there...
Youre probably right that it does give both aggro from dd and healing but its still kinda low in comparison to the aggro from say the steel hilted flint dagger(not a warrior weap but its the kind of high dd aggro im talking about. Not much on par with that if anything but you get what im saying.)

Took a quick google search to find but heres where some of what im saying comes from. Does the link from the OP work for you? Im on my phone so its not working for me, but has a lot of info if you can still pull up the table. Its from before velious, but can use the info here to make some assumptions for velious procs. That is assuming the link works.

https://www.project1999.com/forums/s...d.php?t=143899
  #17  
Old 10-31-2016, 10:14 AM
Jimjam Jimjam is offline
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Posts: 12,403
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Quote:
Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
lifetap do agro as DD and healing at once, my understanding would mean that a 50lifetap would agro like a pure 100 dd, or am I wrong? pure dd are probably not better, but lots of dd have chance to interrupt, and that stun portion is probably good for agro. but from what I heard poison/disease dot have stupidly high agro there...
If you look at the spell details, the only slot on the spell is the direct damage. It is the spell target_type (lifetap) that gives the heal recourse.

I've always felt life tap aggro was low, I'm pretty sure only the DD component causes aggro. I don't think having the lifetap target_type causes any aggro multiplier on that aggro.

http://wiki.project1999.com/Siphon
  #18  
Old 10-31-2016, 10:27 AM
elwing elwing is offline
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isn't the healing part acting just like any heal?
anyway, better use some DD+Stun, poison or slow+something proc for threat...
  #19  
Old 10-31-2016, 10:37 AM
Auchae Auchae is offline
Sarnak


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Posts: 239
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I honestly dont think slow is as effective of a proc as people give it credit for. Its solid but if anything the best ratio weapons should be used and if a weapon with a proc is comparable ratio to a weapon without a proc, make a judgement call. The reason frontal stun immunity is so useful for a warrior is because you never stop swinging so you are constantly generating aggro. For every second you are stunned thats just time lost that could have been swinging your weapons for aggro.
  #20  
Old 10-31-2016, 07:06 PM
lootrogue lootrogue is offline
Decaying Skeleton


Join Date: Apr 2015
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Quote:
Originally Posted by Auchae [You must be logged in to view images. Log in or Register.]
I honestly dont think slow is as effective of a proc as people give it credit for.
What's your reasoning behind this? Asking any shaman or ench about slow and it's threat generation is enough to dispel this as not true. How did you come to this conclusion?
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