Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-13-2016, 09:06 AM
kgallowaypa kgallowaypa is offline
Banned


Join Date: Jan 2015
Location: Miami, Florida
Posts: 370
Default Consistency in weapon DMG/DPS

So I have had this nagging question about weapon DPS over time and idk if someone here can shed some light on something that might be solved with either a parser or just some tables but here is my thought:

When talking about weapons that are high damage but high delay like the Staff of Battle or Wurmslayer, if you swing and miss, although you are generating hate per swing, the change to do damage is gone if you technically miss. A double attack or quad is still an added chance to hit but on normal swings, a miss is a miss = no damage to mob regardless of threat.

With that mindset, wouldn't it make sense that lower damage lower delay weapons like jade mace or other similar 9/18 1hs dual wield produce more damage over time because you are making more chances to hits per swing than the time it takes to swing a longer delay weapon? Thus increasing the chance per swing you can nail a hit and produce damage?

Another consideration is the maximum damage output of said weapon. For example, I have only seen max 120 regular hits on a wurmslayer at 240 STR at level 48 but of course a double attack or dual wield throws other variables into the mix... yet if in that fight you only produce an average of 80 dmg with the wurmy, in the same timeframe, you have quicker attacks that stack together when you are comboing fast weapons?


TLDR:
At the end of the day, the main question is for sustained DPS; 1 slow but heavy damage item plus a fast offhand -- or 2 fast weapons with low damage for consistency?

Kind of curious what you guys might think about this - -also applies to any dual wield class such as monks & rogues.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.