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![]() So I have had this nagging question about weapon DPS over time and idk if someone here can shed some light on something that might be solved with either a parser or just some tables but here is my thought:
When talking about weapons that are high damage but high delay like the Staff of Battle or Wurmslayer, if you swing and miss, although you are generating hate per swing, the change to do damage is gone if you technically miss. A double attack or quad is still an added chance to hit but on normal swings, a miss is a miss = no damage to mob regardless of threat. With that mindset, wouldn't it make sense that lower damage lower delay weapons like jade mace or other similar 9/18 1hs dual wield produce more damage over time because you are making more chances to hits per swing than the time it takes to swing a longer delay weapon? Thus increasing the chance per swing you can nail a hit and produce damage? Another consideration is the maximum damage output of said weapon. For example, I have only seen max 120 regular hits on a wurmslayer at 240 STR at level 48 but of course a double attack or dual wield throws other variables into the mix... yet if in that fight you only produce an average of 80 dmg with the wurmy, in the same timeframe, you have quicker attacks that stack together when you are comboing fast weapons? TLDR: At the end of the day, the main question is for sustained DPS; 1 slow but heavy damage item plus a fast offhand -- or 2 fast weapons with low damage for consistency? Kind of curious what you guys might think about this - -also applies to any dual wield class such as monks & rogues. | ||
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