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  #11  
Old 08-01-2016, 10:35 AM
jolanar jolanar is offline
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Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
2. Implement item wear and remove no drop.
Item wear would be fun, but only if it was repairable by players only, would definitely help make tradeskills much more usable. When you can walk up to any random merchant and press 1 button to repair all your armor like in other MMOs it becomes quite pointless.

I played on FV on Live so I definitely support getting rid of no drop items across the board outside of things like Epics and other meaningful quest rewards.
  #12  
Old 08-01-2016, 10:52 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
Item wear would be fun, but only if it was repairable by players only, would definitely help make tradeskills much more usable. When you can walk up to any random merchant and press 1 button to repair all your armor like in other MMOs it becomes quite pointless.
Totally agree here.
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  #13  
Old 08-01-2016, 11:00 AM
Amyas Amyas is offline
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Ew item wear >_<
  #14  
Old 08-01-2016, 11:52 AM
koros koros is offline
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1. Smooth out the leveling curve a bit. You end up killing in 2-3 dungeons from 51-60

2. Implement greenmist the way it was originally intended and implement the other iksar quests.

3. Change the formulas to make stats matter more, agi/dex/str etc, and figure out a way to make gear as fundamentally important for casters as it is for melee.

4. Make the default hp regeneration not so ungodly slow. Slow, but not sitting for up to 30 min to regen to full slow.

5. Change CT to the post Luclin revamp. It would become the perfect zone for a very good group of level 60s to hunt, or alternately work as a 2 group mid 50s raid zone.

6. Change hybrid spells to be more in line with PoP era spell progression. What level 57+ sk is going to cast a spell that does 189 damage over a minute?

7. Increase Druid (and maybe pre 60 shaman) healing a bit. Remove non-cleric 10% penalty for heals. Either give some upgraded spells or give druids some other form of mana regeneration, maybe replace the hp regen on skin like nature with mana regen.

8. Remove defensive and rebalance/remove ch. Rebalance mobs for this.

9. Increase standing mana regen a bit or give hybrids a way to regenerate mana. They basically need an enchanter or bard to cast consistently in any fast pulling group as it currently is.
Last edited by koros; 08-01-2016 at 11:54 AM..
  #15  
Old 08-01-2016, 12:22 PM
Jimjam Jimjam is offline
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Koros post suggesting remove defensive and rebalance/remove ch reminded me of a change in live I liked.

Shamans and druids received a spell that would teleport a player to their corpse, but wouldn't rez xp (nor block future rezzes).

I think it would be nice to break up how important warriors/clerics are for top end stuff.

I'd also broaden melee bind affinity to allow any small homestead with a supplies merchant (or at least make inns useful in another way, perhaps boosting OOC regen or something).
  #16  
Old 08-01-2016, 12:46 PM
lowner411 lowner411 is offline
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Make life significantly different depending on your choice of your home town, either by faction or by your home town. As an example, a barb shaman and a ogre shaman are just a min/max decision, but a different experience.
  #17  
Old 08-01-2016, 01:57 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
1. Spirit of Dolphin. Swim way faster!

2. I'd make velious mobs lower then level 45 have lower hp+ac. It's a crime that velious leveling sucks.

3. AA's for sure. I really hope we add them in one day.

4. No hell levels, overall faster leveling. Getting my first 60 on p99 took FOR EVER. I'd LOVE to level up a couple other characters, but it's unfeasible with my playtime availability.

5. No proxy groups. Although very clever, and even a little bit cool, it's ridiculous lol. However, i'd really only appreciate no proxy groups if #4 existed.
Quote:
Originally Posted by Eqaddictirl [You must be logged in to view images. Log in or Register.]
LFG TOOL, or a way to talk to the whole server for means of finding groups. Sucks running all the way to UGuK to find that all groups full or worse, there is no groups
/ all guktop
send tells and ask people whats up.

or, if you wanna see whats happening around norrath / all x y (where x is the lowest you want to group with y is highest)
  #18  
Old 08-01-2016, 02:04 PM
Rygar Rygar is offline
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One thing I always was hoping for was situational needs for using piercing / slashing / blunt items for melee. For instance, a skeleton would take less damage from piercing (harder to hit them bones), medium damage for slashing (may slip between the ribs), and heavy damage for blunt weapons.

Same can be said for chance to hit. This can add some diversity and a need for melee to carry around more weapons that can be swapped in and out depending on the fight. I think some interesting encounters could be had with this (such as rogue dps being very low on a mob with 'resistance to piercing', maybe they need to give up backstab for slashing weapons)
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  #19  
Old 08-01-2016, 02:32 PM
Izmael Izmael is offline
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I would hire the Dutch (?) guy who programmed the Quake 3 bots and let him do all AI of EQ.

We'd have mobs fear kiting US.
  #20  
Old 08-01-2016, 02:36 PM
phacemeltar phacemeltar is offline
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i'd probably delete kunark. then i would make more npc skirmishes, as in have the mobs fight against one another based on competing factions.

id have npc-driven raids on cities and encampments with capturable locations.
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