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  #1  
Old 07-11-2016, 11:12 AM
Rygar Rygar is offline
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I personally don't believe opening up a Surefall Glade portal will have a major impact on the server. I have been told zones like Permafrost suffer from mobs healing through walls and such that makes grouping there in your tweens extremely difficult, so basically it is a bear pit / vox / item camp zone.

Blackburrow is a nice zone but I did see a decent amount of people there about 4 months back. Gnoll Fangs are excellent xp, so people can easily make the one time long run from the karanas (a right of nostalgia passage... lets be honest about that) and get a bind in Qeynos.

As far a LFG window, I have mixed feelings. Its not that hard to find someone to duo or trio with, building a full group of 50+ people is tough but not always necessary. The hardest thing I ran into was absence of key classes such as cleric or enchanter to group with when building. So not sure LFG window would restore that.
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  #2  
Old 07-11-2016, 11:27 AM
Izmael Izmael is offline
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SFG Portal: I like how everything west of WK is a little distant from the rest of the world. IMO it's fine to leave it as it is. People who want to exp in BB already do it regardless.

Increase exp: I dunno if there is a need for this in the age of bard swarming and Chardok AE'ing.
  #3  
Old 07-14-2016, 04:09 PM
JurisDictum JurisDictum is offline
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Releasing Luclin would do far more to alleviate the problems of the server (mostly it is top heavy) than any of these custom content ideas or tweaks people come up with.

Keep it to the orignal game and release 2 more expansions imo. Its ok if it takes a long time

edit: IMO no bazaar is a problem. It makes the game unnecessarily hard on new players
Last edited by JurisDictum; 07-14-2016 at 04:12 PM..
  #4  
Old 07-26-2016, 04:34 PM
Lhancelot Lhancelot is offline
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I like the idea of opening the druid portal for SFG. That part of the world is truly isolated and this portal being opened would only bring more players to it, and offer opportunities to leave that area.
  #5  
Old 07-11-2016, 12:11 PM
Bummey Bummey is offline
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I've always thought the exp modifiers should change week to week, to get people out of Mistmoore and into Crystal Caverns or Crypt, Dalnir, Runnyeye, and other less frequented dungeons.
  #6  
Old 07-14-2016, 03:23 PM
Destron Destron is offline
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Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
I've always thought the exp modifiers should change week to week, to get people out of Mistmoore and into Crystal Caverns or Crypt, Dalnir, Runnyeye, and other less frequented dungeons.
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  #7  
Old 07-11-2016, 01:05 PM
EQBallzz EQBallzz is offline
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I have done Dalnir a couple times recently on my monk and it's pretty good XP. I think Dalnir has an "unknown" ZEM but it seemed to be at least on par with Kurn's if not better. The biggest drawback to places like Dalnir is finding other players to fill groups. I would be in favor of adding a bit more incentive to hit more out of the way places.
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  #8  
Old 07-11-2016, 02:31 PM
Haynar Haynar is offline
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Its a classic server.

Asking for non-classic things is usually a non-starter. Impact of such changes are not even considered.

Same request. Different day.

Same result.
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  #9  
Old 07-14-2016, 04:38 PM
Senn Senn is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Its a classic server.

Asking for non-classic things is usually a non-starter. Impact of such changes are not even considered.

Same request. Different day.

Same result.
Was tab-cycling thru targets classic? No.
Was third person scrolling classic? No
Last edited by Senn; 07-14-2016 at 04:39 PM.. Reason: typo
  #10  
Old 07-14-2016, 04:48 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by Senn [You must be logged in to view images. Log in or Register.]
Was tab-cycling thru targets classic? No.
Was third person scrolling classic? No
I would put those things in a different category than how much exp you get in a zone etc.
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