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View Poll Results: Favourite expansion for a PVP server to go up to.
No Expansions! 25 29.07%
Kunark 19 22.09%
Velious 2 2.33%
Luclin 13 15.12%
Planes of Power 14 16.28%
even later expansion 2 2.33%
Bush/Towers 11 12.79%
Voters: 86. You may not vote on this poll

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  #11  
Old 07-03-2016, 02:38 PM
Efwan Efwan is offline
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Quote:
Originally Posted by hurt [You must be logged in to view images. Log in or Register.]
I like kunark. Gear gap was enough to satisfy the hardcore but not enough to completely gimp the casuals in pvp.
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  #12  
Old 07-03-2016, 02:54 PM
Farzo Farzo is offline
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Quote:
Originally Posted by hurt [You must be logged in to view images. Log in or Register.]
I like kunark. Gear gap was enough to satisfy the hardcore but not enough to completely gimp the casuals in pvp.
Agreed. Velious killed this server more than anything.
  #13  
Old 07-03-2016, 04:01 PM
SamwiseRed SamwiseRed is offline
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problem with kunark is lack of no drop gear. fungis, aons, trak bps, ect should all be non trade-able. rmt would basically turn into account sells which is a lot easier to track.
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  #14  
Old 07-03-2016, 04:18 PM
maerilith maerilith is offline
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The only ppl who need want expansions are no lifer dkp earners and rmters.
  #15  
Old 07-03-2016, 06:39 PM
SamwiseRed SamwiseRed is offline
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*i should have said problem with everquest, not just kunark.
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  #16  
Old 07-04-2016, 06:41 AM
LostCause LostCause is offline
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gonna make char named natural an sit at MS camp 24/7
  #17  
Old 07-05-2016, 05:39 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by LostCause [You must be logged in to view images. Log in or Register.]
gonna make char named natural an sit at MS camp 24/7
Yea, in my 'Everquest Utopia' the server would probably start post legacy items, and stop with Temple of Sol Ro.

I'll have great fun on my one man server [You must be logged in to view images. Log in or Register.].
  #18  
Old 07-05-2016, 08:46 AM
Bazia Bazia is offline
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the only good thing tunak ever did on this server was grief off natural
  #19  
Old 07-06-2016, 03:02 PM
Chronoburn Chronoburn is offline
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Quote:
Originally Posted by OfftuneRZ [You must be logged in to view images. Log in or Register.]
PoP and beyond were amazing times on live. Zek merger was soooo good with every servers top players battling it out. Was some epic pvp battles for sure.
Not sure if srs.

P.S. EQ pvp was pretty much dead hence they merged 4 servers into 1 ...

As a rogue, I loved PvPing during Luclin with a Tendonslicer and SoS but I'd still pick a Kunark/Classic server.
Last edited by Chronoburn; 07-06-2016 at 03:08 PM..
  #20  
Old 07-07-2016, 12:50 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I think Kunark is great for long term without any modifications needed. Balancing isn't out of control yet between fully geared classes.
Disagreed. Geared melee are overpowered in Kunark, especially Warrior+Monk+Rogue, and resists make it so that caster play in general is very limited at the top end. Wizards can do nothing but Lure unless the target has Malo on them and even then regular nukes may not be worth using. Mages pretty much can't do ANY damage with their spells, can't chase across zones since their pets poof, and have no real defense at the same time. Without an epic they are terrible and Mage epic is the most difficult to get. Druids are quite weak as well since they don't even heal better than a Paladin and their only source of offense can be removed with pumice.

Aside from that is the general problem of plugging and constant zone hopping taking away from the actual PvP that should be happening. The #1 thing to change about the coding of the box.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Kunark offers more content than classic and becoming BiS takes a really long time still.
Taking a long time to become Best in Slot isn't a good thing to me. The focus should be on PvP. Logging onto the game to fight other players and help your guild out. People can always make alts after they become BiS. The more alts you have, the more control you can have over an area, since you can just keep getting on other characters after you run out of mana or get low health/die. Being able to continually push an opposing team strains their resources. A group of 4 people with multiple characters camped in an area should be able to beat a group of 6 on the second attack wave, assuming they have the right mix of classes and that other group has no other characters to log on.

For mass PvP this mentality helps out guilds with smaller rosters as well, since 30 people all with alts camped out in the spot they want to contest allows them to compete against a significantly larger raid force.
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