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#11
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Quote:
Complexity is what creates possibilities. | |||
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#12
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Quote:
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#13
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Quote:
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#14
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Quote:
I remember when I 1st started playing Star Wars Galaxies, right from the get go your hit with block after block of text, the average gamer doesn't want to have to read a fucking thesis just to figure out how to attack or talk to another player. EQ was successful early on because it was easy to learn as your character developed and as your character developed more opportunities were available for advancement. Throwing players into a fucking unlimited abyss from day one only frustrates casual gamers and they quit really quick. | |||
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#15
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EQ Landmark is releasing.
And not a single fuck was given.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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#16
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Quote:
__________________
O Captain! My Captain!
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#17
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Quote:
__________________
O Captain! My Captain!
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#19
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that's a hat trick
poor blitzers | ||
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#20
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Quote:
Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system [You must be logged in to view images. Log in or Register.] Go away kiddo. | |||
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