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  #11  
Old 06-09-2016, 02:44 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
The possibilities of turning my fecal matter into Art exists but I still flush it. You libtards need to L2Flush.

Landmark>EQNext was doomed from the beginning, EQNext could have been decent but all the build up was way too complicated for a casual audience. The reason why Minecraft is a success with 8 year olds is because it's easy. You don't start a "game" at complicated if you want a broad audience.

Sony had a poll early on asking the gaming community what they wanted with the building aspect of Landmark, unfortunately the poll reflected a complex building preference, which was detrimental to getting EQNext off the ground.

When in doubt, keep it simple stupid.
Minecraft only has infinite possibilities because it allowed systems for players to make changes. It has nothing to do with difficulty. Originally, Landmark was proposing physics like damage from falling objects, pvp systems, and modifiable server types and a type of ai they were using called storybricks?. So in the beginning the possibilities were endless. But they eventually pruned away all the things that would make it cool.

Complexity is what creates possibilities.
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  #12  
Old 06-09-2016, 03:35 PM
Blitzers Blitzers is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Minecraft only has infinite possibilities because it allowed systems for players to make changes. It has nothing to do with difficulty. Originally, Landmark was proposing physics like damage from falling objects, pvp systems, and modifiable server types and a type of ai they were using called storybricks?. So in the beginning the possibilities were endless. But they eventually pruned away all the things that would make it cool.

Complexity is what creates possibilities.
A good foundation creates possibilities, complexities limit appeal. Look how EQ at release was, Easy + Wonder over time EQ went more and more complex and lost its appeal to average gamers. Then WoW = easy debuted and EQ died. No one is picking up EQLIVE today and jumping into the game like you could pre-Planes of Power, they'd be completely lost. I understand complex can be fun, but introducing the fundamentals of the game needs to be easy in order to appeal to a broad base. Starting off with Landmark was a mistake, they should have made that an expansion not the Foundation of the game(s).
  #13  
Old 06-09-2016, 03:50 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
A good foundation creates possibilities, complexities limit appeal. Look how EQ at release was, Easy + Wonder over time EQ went more and more complex and lost its appeal to average gamers. Then WoW = easy debuted and EQ died. No one is picking up EQLIVE today and jumping into the game like you could pre-Planes of Power, they'd be completely lost. I understand complex can be fun, but introducing the fundamentals of the game needs to be easy in order to appeal to a broad base. Starting off with Landmark was a mistake, they should have made that an expansion not the Foundation of the game(s).
You're very narrow-minded if what you consider as possibilities is only the subscriber limit you can achieve. Landmark was definitely a mistake if they wanted to make EQ Next. but we arent discussing that.
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  #14  
Old 06-09-2016, 05:29 PM
Blitzers Blitzers is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You're very narrow-minded if what you consider as possibilities is only the subscriber limit you can achieve. Landmark was definitely a mistake if they wanted to make EQ Next. but we arent discussing that.
Omg your an idiot. In order to get to the possible complexities of game you have to have an attractive model and well functioning core. Without those you won't have a large enough audience to develop the complexities which the developer wants to incorporate within the game. Starting with Landmark only muddied the waters when it came to what Gamers wanted. The gaming core audience isn't a bunch of developers or software engineers, it's guys just wanting to relax and have fun. Landmark didn't appeal to your average gamer.

I remember when I 1st started playing Star Wars Galaxies, right from the get go your hit with block after block of text, the average gamer doesn't want to have to read a fucking thesis just to figure out how to attack or talk to another player. EQ was successful early on because it was easy to learn as your character developed and as your character developed more opportunities were available for advancement. Throwing players into a fucking unlimited abyss from day one only frustrates casual gamers and they quit really quick.
  #15  
Old 06-09-2016, 06:03 PM
AzzarTheGod AzzarTheGod is offline
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EQ Landmark is releasing.

And not a single fuck was given.
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  #16  
Old 06-09-2016, 06:09 PM
Priceline Priceline is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
Omg your an idiot...

...I remember when I 1st started playing Star Wars Galaxies
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  #17  
Old 06-09-2016, 06:11 PM
Priceline Priceline is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
The possibilities of turning my fecal matter into Art...

...I remember when I 1st started playing Star Wars Galaxies
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  #18  
Old 06-09-2016, 06:12 PM
Priceline Priceline is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
Star Wars Galaxies
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  #19  
Old 06-09-2016, 06:14 PM
Pokesan Pokesan is offline
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that's a hat trick

poor blitzers
  #20  
Old 06-09-2016, 07:01 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Blitzers [You must be logged in to view images. Log in or Register.]
Omg your an idiot. In order to get to the possible complexities of game you have to have an attractive model and well functioning core. Without those you won't have a large enough audience to develop the complexities which the developer wants to incorporate within the game. Starting with Landmark only muddied the waters when it came to what Gamers wanted. The gaming core audience isn't a bunch of developers or software engineers, it's guys just wanting to relax and have fun. Landmark didn't appeal to your average gamer.

I remember when I 1st started playing Star Wars Galaxies, right from the get go your hit with block after block of text, the average gamer doesn't want to have to read a fucking thesis just to figure out how to attack or talk to another player. EQ was successful early on because it was easy to learn as your character developed and as your character developed more opportunities were available for advancement. Throwing players into a fucking unlimited abyss from day one only frustrates casual gamers and they quit really quick.

Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system [You must be logged in to view images. Log in or Register.] Go away kiddo.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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