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  #1  
Old 06-01-2016, 12:56 PM
mr_jon3s mr_jon3s is offline
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I would expect to be around 40s. But thats just because of your class which is group dependent. If you were playing a soloing class I could easily see you getting 50+
  #2  
Old 06-01-2016, 01:04 PM
coki coki is offline
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SKs can fear kite solo pretty easy
  #3  
Old 06-01-2016, 01:47 PM
fugazi fugazi is offline
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50. After that, the game slows down immensely and you will need good groups in contested areas. My advice is to find a couple of good leveling buddies and constantly brainstorm at what to do next.

I find that I waste most time on going to zones and places that aint worth the effort, realizing only after an hour or two that it wasnt worth it. On the other hand, if getting to max lvl ASAP isnt the issue, do go out and explore the world. I had tons of fun figuring Kerra Isle out on my lowbie enchanter.
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Old 06-01-2016, 03:14 PM
Webeporting Webeporting is offline
Kobold


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if you legit have 50 days, and can play 4-8 hours a day, you will be 60. pm me if you want to know the exp spots.
  #5  
Old 06-01-2016, 04:19 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Webeporting [You must be logged in to view images. Log in or Register.]
if you legit have 50 days, and can play 4-8 hours a day, you will be 60. pm me if you want to know the exp spots.
This is nether thinly veiled, nor overt. Nice middle ground.
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  #6  
Old 06-03-2016, 03:19 AM
snergle snergle is offline
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it took me 40 days to hit 60 playing 4ish hours a day. I stoped making groups in the 40's and only duo / trio'd though. Also I am an enc so my kill speed is usually as fast as a groups.
  #7  
Old 06-03-2016, 07:53 AM
Sodors Finest Poster Sodors Finest Poster is offline
Kobold

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If you can solo efficiently / twink then you can progress a lot faster than having to rely on PUGs.

The classic group "bonuses" actually discourage grouping. It's my biggest gripe about 'classic' Everquest.
  #8  
Old 06-03-2016, 10:06 AM
Galvanue Galvanue is offline
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Quote:
Originally Posted by Sodors Finest Poster [You must be logged in to view images. Log in or Register.]
The classic group "bonuses" actually discourage grouping. It's my biggest gripe about 'classic' Everquest.
Well that's disappointing.
  #9  
Old 06-06-2016, 12:50 PM
mphintz2 mphintz2 is offline
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Quote:
Originally Posted by Sodors Finest Poster [You must be logged in to view images. Log in or Register.]
If you can solo efficiently / twink then you can progress a lot faster than having to rely on PUGs.

The classic group "bonuses" actually discourage grouping. It's my biggest gripe about 'classic' Everquest.
Quote:
Originally Posted by Galvanue [You must be logged in to view images. Log in or Register.]
Well that's disappointing.
Could someone please explain this? Are the bonuses not large enough? I thought mobs actually gave more exp when killed by a group...
  #10  
Old 06-06-2016, 01:14 PM
Sodors Finest Poster Sodors Finest Poster is offline
Kobold

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a mob is worth 100 xp, you kill it solo you get 100 xp.

a mob is worth 100 xp, you kill it with a buddy(s) and it is worth (100xp * modifier / group mates)

party members xp gained throughout their lives also counts in the math but lets keep it simple.

problem is, the group modifier is so low that unless you are killing things nearly six times more efficiently in a full group than solo you are losing xp per hour. The reality is spawns will probably be limited and lets face it, there is much dead weight and inefficiencies in a large group.

I dont know the exact percent bonuses but i know it starts at two members being 2% so for the example above you would each take 51xp (100 * 1.02 / 2) provided you were the same level and a class/race combo with the same xp penalties / bonuses... this is why hybrids were shunned out of groups prior to the hybrid xp patch.
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