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  #11  
Old 05-25-2016, 01:40 PM
Pope Hat Pope Hat is offline
Sarnak


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Grouping really is your best option.
But if you want to solo remember to always have sow on and if the fight is too hard just run. You have to run before you get too low health though or else you will be slower and the mob will catch you.
Also you have a ton of buffs. Make sure you are buffing yourself.
  #12  
Old 05-25-2016, 03:57 PM
Jimjam Jimjam is offline
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Something to consider is to upgrade your weapon so you can attempt more swings, or make it so that the swings which do hit do more damage.

Player bought upgrades are relatively cheap.
  #13  
Old 05-25-2016, 04:37 PM
RDawg816 RDawg816 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Something to consider is to upgrade your weapon so you can attempt more swings, or make it so that the swings which do hit do more damage.

Player bought upgrades are relatively cheap.
Generally speaking, faster weapons are better for this. Slow weapons make you cry when they miss. Landing a hit 30% of the time, you'd almost always be better off with a 6/17 over a 12/34...as an example.
Last edited by RDawg816; 05-25-2016 at 04:43 PM..
  #14  
Old 05-25-2016, 04:46 PM
Gumbo Gumbo is offline
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What weapons are you using?
  #15  
Old 05-25-2016, 05:07 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by RDawg816 [You must be logged in to view images. Log in or Register.]
Generally speaking, faster weapons are better for this. Slow weapons make you cry when they miss. Landing a hit 30% of the time, you'd almost always be better off with a 6/17 over a 12/34...as an example.
On the flip side, slow weapons mean less damageshield/riposte damage and easier to cast spells between swings without sacrificing melee dps.
  #16  
Old 05-25-2016, 05:11 PM
Subidoo Subidoo is offline
Sarnak

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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On the flip side, slow weapons mean less damageshield/riposte damage and easier to cast spells between swings without sacrificing melee dps.
For a shaman, this is truth.
  #17  
Old 05-25-2016, 05:55 PM
RDawg816 RDawg816 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
On the flip side, slow weapons mean less damageshield/riposte damage and easier to cast spells between swings without sacrificing melee dps.
Yeah, but at lower levels ds and riposte aren't much. If the mob is fleeing and he misses enough for it to regen, I think the faster weapon would be better for now.

He should be casting more though, so technically this is irrelevant mostly. I'm mainly talking about lower level characters where you miss a lot more and it really hurts when you have a slow weapon (assuming non-twinks).
  #18  
Old 05-25-2016, 08:35 PM
ld420 ld420 is offline
Aviak


Join Date: May 2016
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Question answered. Guess ill just have to keep toughing it out til I can afford less crappy gear. Forgot how expensive spells are, even just buying the ones you NEED. Thanks for the responses.
  #19  
Old 05-27-2016, 12:32 AM
Brontus Brontus is offline
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Priest classes are inherently horrible at melee. It seems by design. For example, I routinely miss when trying to kill the level 1 orc pawns that walk directly over where I sit at the WC druid rings. I kid you not, even a level 40+ druid often misses when trying to kill a level one mob.
  #20  
Old 05-27-2016, 08:45 AM
Josa Josa is offline
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Join Date: Jan 2013
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Did you hit 14 yet? If you are troll/ogre, you can do the orc camps in the forest part of South ro. You'll end up with a full set of rawhide armor, and you can sell the rest. Also, these camps drop deathfist belts, which you can sell to players for 3pp ea. If you are barbarian, you can do the karana bandits in the farm house, and grab every rabid Wolf/ bear pelt to turn in for serious plat. That combined with the sashes and regular bronze drops from the bandits will get you 100pp an hour, if not more. You really just have to pace yourself with a shaman.
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