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#11
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Biggest issue with uber hasting a charmed pet is that you can get stun locked out of a cast, this I why you NEED rune V. Normally a mob gets their secondary attack every 6-8 seconds which is usually an interrupt bash over half the time. Increase the haste to 70% and now that same mob gets their secondary every 2.5-3 seconds which is cutting it close if your low resist stun casts at 2.5 seconds | |||
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Last edited by kgallowaypa; 05-19-2016 at 03:33 PM..
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#12
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Plus, a good cleric using smart Stun's is great for a charm break. better than root.
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#13
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Try the combo on red for even more fun!
Cleric can keep the pet perma rooted, so no fear of stun resists! | ||
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#14
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#15
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Or you can duel each other on blue. It's a good strategy, but if you are charming something that will frequently resist stun your day probably won't end well regardless.
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#16
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- Cleric does CH on pet, pet lasts forever so you can weaponise it and not worry about annoying pet swapping etc - Cleric can buff enchanter so he wont get melted by his weaponized pet so easily - Cleric should have pet targeted at all times so he can stun pet breaks easily to prevent chanter from being melted - Cleric can rez enchanter after he gets melted anyway | |||
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#17
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The other way this duo can rock: Enchanter solos like normal with Cleric buffs to make him not die as easily. Cleric groups and sits in safe place nearby for exp. Comes around the corner on occasion to rez dead Enchanter.
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#18
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#19
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As a necro, my best exp was with another necro.
Charm a stationary mob. So when it gets low on health you can take it back to its spawn point, fd, give it 45 seconds to heal, charm again, and pillage more. With two necro's doing this the exp flows fast. Necro's can heal themselves, mezz during charm breaks, root. Lots of tricks up a necro's sleeves where the undead are charmable. Edit - that being said, my best exp on my cleric was with an enchanter charming those silly OP rogue pets. If you root the mob and time things right the cleric can step in right before a backstabbing is supposed to land and most of the time not take melee damage before you get out of melee range again.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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