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  #11  
Old 05-19-2016, 03:15 PM
kgallowaypa kgallowaypa is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Soloing with a 150 quadding 66% hasted pet also makes you clench really tight on breaks.

One stun resist or stun interrupt typically spells a bad day for you though.
I only do my trick when im blasted drunk. it is fun as hell but you need to be super lucky you can land the color flux off and then the skew to mesmerize and reset the charm break. Also its not a quad every hit just a higher chance of it. But there are a lot of Trio's with that and rarely just 2 attacks.

Biggest issue with uber hasting a charmed pet is that you can get stun locked out of a cast, this I why you NEED rune V. Normally a mob gets their secondary attack every 6-8 seconds which is usually an interrupt bash over half the time. Increase the haste to 70% and now that same mob gets their secondary every 2.5-3 seconds which is cutting it close if your low resist stun casts at 2.5 seconds
Last edited by kgallowaypa; 05-19-2016 at 03:33 PM..
  #12  
Old 05-19-2016, 03:59 PM
leftharted leftharted is offline
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Plus, a good cleric using smart Stun's is great for a charm break. better than root.
  #13  
Old 05-19-2016, 04:39 PM
Tewaz Tewaz is offline
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Try the combo on red for even more fun!

Cleric can keep the pet perma rooted, so no fear of stun resists!
  #14  
Old 05-19-2016, 05:03 PM
Ando Ando is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
Try the combo on red for even more fun!

Cleric can keep the pet perma rooted, so no fear of stun resists!
This right here is amazing. The ability on Red to root your duo partner's charmed mob is huge. However, AE stun can also stun the cleric, but not if he has any sort of respectable MR.
  #15  
Old 05-19-2016, 05:15 PM
Raev Raev is offline
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Or you can duel each other on blue. It's a good strategy, but if you are charming something that will frequently resist stun your day probably won't end well regardless.
  #16  
Old 05-19-2016, 05:17 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by SowIsLifeSowIsLove [You must be logged in to view images. Log in or Register.]
Heard this duo is elite. What's the strategy behind the duo? What makes it such a great duo?
My reasons:

- Cleric does CH on pet, pet lasts forever so you can weaponise it and not worry about annoying pet swapping etc
- Cleric can buff enchanter so he wont get melted by his weaponized pet so easily
- Cleric should have pet targeted at all times so he can stun pet breaks easily to prevent chanter from being melted
- Cleric can rez enchanter after he gets melted anyway
  #17  
Old 05-19-2016, 05:20 PM
Tewaz Tewaz is offline
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The other way this duo can rock: Enchanter solos like normal with Cleric buffs to make him not die as easily. Cleric groups and sits in safe place nearby for exp. Comes around the corner on occasion to rez dead Enchanter.
  #18  
Old 05-19-2016, 05:30 PM
Spyder73 Spyder73 is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
The other way this duo can rock: Enchanter solos like normal with Cleric buffs to make him not die as easily. Cleric groups and sits in safe place nearby for exp. Comes around the corner on occasion to rez dead Enchanter.
This just sounds like a super lazy Cleric lol
  #19  
Old 05-19-2016, 10:10 PM
Nuggie Nuggie is offline
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As a necro, my best exp was with another necro.

Charm a stationary mob. So when it gets low on health you can take it back to its spawn point, fd, give it 45 seconds to heal, charm again, and pillage more. With two necro's doing this the exp flows fast. Necro's can heal themselves, mezz during charm breaks, root. Lots of tricks up a necro's sleeves where the undead are charmable.

Edit - that being said, my best exp on my cleric was with an enchanter charming those silly OP rogue pets. If you root the mob and time things right the cleric can step in right before a backstabbing is supposed to land and most of the time not take melee damage before you get out of melee range again.
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  #20  
Old 05-20-2016, 03:03 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Spyder73 [You must be logged in to view images. Log in or Register.]
This just sounds like a super lazy Cleric lol
yea but still accurately efficient heh
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