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Old 05-08-2016, 03:02 PM
Baler Baler is offline
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Add a mage and the druid is doing jack shit.

Lets say they dont have a cleric,. shaman still is the better option for obvious reasons,.. lets say they do have a cleric,. mage is still the better option for obvious reasons (as stated in op).
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Old 05-08-2016, 03:15 PM
Sorn Sorn is offline
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How many casters does it take to make a druid obsolete in a group?

4:
Cleric - heals
Shaman - SoW, Regen, heals
Mage - DS
Enchanter - charm DPS

How many casters does it take to make a wizard obsolete in a group?

1: a druid

(Sorry, wizard friends)
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Old 05-08-2016, 03:04 PM
Baler Baler is offline
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I'm talking about everquest you "im invisable but online" POS.
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Old 05-08-2016, 03:05 PM
Baler Baler is offline
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You don't bring anything to this thread. You're just being Bias because you've leeched off groups and know it. You sat around with mana on your bar knowing one of the REAL group classes will take care of it for you.
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Old 05-08-2016, 03:10 PM
Llandris Llandris is offline
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Paging Daldaen
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Old 05-08-2016, 03:35 PM
Ella`Ella Ella`Ella is offline
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Quote:
Originally Posted by Llandris [You must be logged in to view images. Log in or Register.]
Paging Daldaen
Don't page Daldaen. We'll end up with 600 lines of text and a new post in Raid Discussion requesting protective laws for druids in groups/raid scene.
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Old 05-09-2016, 04:29 PM
Nirgon Nirgon is offline
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Harmony in KC. Charm in lots of dungeons and zones. Flame lick and snare kiting/root pulling, patch heals and good quick nuke assistance if a mob is going for a CH or gate. No they don't replace a cleric or shaman for their roles but you have to play classes I'm EQ to their strengths. You are setting up a druid to fail by saying it should slow mobs or be the most efficient healer.

The flame lick and snare kiting groups on a fresh box are stronger than those with a warrior just taking the raw hits the whole time.

See also: perma pit, kedge and WW druid charming


Source: watched rogue+druid and enchanter+druid combos putting on an xp clinic on red launch
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Old 05-09-2016, 06:27 PM
Sage Truthbearer Sage Truthbearer is offline
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A properly played Druid brings plenty to the table. They can snare fleeing mobs, patch heal, root adds, regen, DS the tank, evac to prevent a full group wipe. A poorly played Druid sits in wolf form 75% afk and casts a nuke every 4 minutes.
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Old 05-10-2016, 07:08 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Llandris [You must be logged in to view images. Log in or Register.]
Paging Daldaen
[You must be logged in to view images. Log in or Register.]

Daldean reporting in sir

Ready to spend the next 10 years of my life farming Velious.
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Old 05-08-2016, 03:11 PM
Ravager Ravager is offline
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Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
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