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  #11  
Old 05-08-2016, 03:11 PM
Ravager Ravager is offline
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Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
  #12  
Old 05-08-2016, 03:15 PM
Sorn Sorn is offline
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How many casters does it take to make a druid obsolete in a group?

4:
Cleric - heals
Shaman - SoW, Regen, heals
Mage - DS
Enchanter - charm DPS

How many casters does it take to make a wizard obsolete in a group?

1: a druid

(Sorry, wizard friends)
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  #13  
Old 05-08-2016, 03:16 PM
Baler Baler is offline
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Other classes can snare too..
shm can root, cleric can root.
Mage DS is better, Hell one could even just use alchemy DS.
Shaman gets regen spells.
lots of classes get cancel magic. shm and cleric get cure P and D.

Ports aren't an issue on p99,. lots of druids and enough wizards to port 24/7,.
However you do make one fair point I will recognize. Evacs,. group evac is pretty OP I wont lie.
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  #14  
Old 05-08-2016, 03:16 PM
Ahldagor Ahldagor is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
Everything there. If they're just trying to heal then boot them because they need to get better at playing their class. If you're a necro or sk then partner with a druid and roll in the exp. Make it a trio with an enchanter or shaman and laugh at the dead beneath your feet.
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Old 05-08-2016, 03:18 PM
Videri Videri is offline
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When playing a cleric, a druid's regen and healing spells help take some pressure off my mana. Also, Druid damage shields are an obvious plus, especially if you lack a slower. And if there is an animal to charm, they do lots of damage. Plus, you can't have too many rooters if you get a bad pull. With an active and attentive player at the wheel, I think druids can make a good contribution to exp groups.
  #16  
Old 05-08-2016, 03:19 PM
Baler Baler is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
How many casters does it take to make a druid obsolete in a group?

4:
Cleric - heals
Shaman - SoW, Regen, heals
Mage - DS
Enchanter - charm DPS

How many casters does it take to make a wizard obsolete in a group?

1: a druid

(Sorry, wizard friends)
2: cleric and shaman.. alchemy DS,. Druids can't charm past like 39 anyways so that's null.

Quote:
Originally Posted by Ahldagor [You must be logged in to view images. Log in or Register.]
Everything there. If they're just trying to heal then boot them because they need to get better at playing their class. If you're a necro or sk then partner with a druid and roll in the exp. Make it a trio with an enchanter or shaman and laugh at the dead beneath your feet.
Yeah I'm just speaking about full groups. I acknowledge in the OP that there are applicable duos and trios where they shine.
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  #17  
Old 05-08-2016, 03:20 PM
Matthalas Winterheart Matthalas Winterheart is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
When playing a cleric, a druid's regen and healing spells help take some pressure off my mana. Also, Druid damage shields are an obvious plus, especially if you lack a slower. And if there is an animal to charm, they do lots of damage. Plus, you can't have too many rooters if you get a bad pull. With an active and attentive player at the wheel, I think druids can make a good contribution to exp groups.
This is what it all revolved around, but OP couldnt read between my lines. Was too busy trying to buy shards to level up.
  #18  
Old 05-08-2016, 03:21 PM
Baler Baler is offline
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@Matthalas I dont know where you read in this thread that I want level 60 and BIS handed to me. So if you're offended because I argued with you about my own rant thread. welcome to RnF.
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  #19  
Old 05-08-2016, 03:21 PM
Ravager Ravager is offline
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Wizards aren't a terrible addition to a group if you're facing a lot of casters/healers. DD stuns and well timed nukes can make things very efficient. But there is a finesse to it. Chain-casting wizards don't do groups any favors.

If you really want the perfect exp group, go SK, Monk, Rogue, Rogue, Cleric, Enchanter.
  #20  
Old 05-08-2016, 03:22 PM
Baler Baler is offline
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Wizards are like the opposite problem of druids though.
Druids have mana and dont do shit.
Wizards dont have mana and cant do it. (after they get done nuking)
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