![]() |
|
#11
|
|||
|
Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
| ||
|
|
|||
|
#12
|
|||
|
How many casters does it take to make a druid obsolete in a group?
4: Cleric - heals Shaman - SoW, Regen, heals Mage - DS Enchanter - charm DPS How many casters does it take to make a wizard obsolete in a group? 1: a druid (Sorry, wizard friends)
__________________
| ||
|
|
|||
|
#13
|
|||
|
Other classes can snare too..
shm can root, cleric can root. Mage DS is better, Hell one could even just use alchemy DS. Shaman gets regen spells. lots of classes get cancel magic. shm and cleric get cure P and D. Ports aren't an issue on p99,. lots of druids and enough wizards to port 24/7,. However you do make one fair point I will recognize. Evacs,. group evac is pretty OP I wont lie.
__________________
| ||
|
|
|||
|
#14
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#15
|
||||
|
When playing a cleric, a druid's regen and healing spells help take some pressure off my mana. Also, Druid damage shields are an obvious plus, especially if you lack a slower. And if there is an animal to charm, they do lots of damage. Plus, you can't have too many rooters if you get a bad pull. With an active and attentive player at the wheel, I think druids can make a good contribution to exp groups.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
| |||
|
|
||||
|
#16
|
|||||
|
Quote:
Quote:
__________________
| ||||
|
|
|||||
|
#17
|
||||
|
Quote:
| |||
|
|
||||
|
#19
|
|||
|
Wizards aren't a terrible addition to a group if you're facing a lot of casters/healers. DD stuns and well timed nukes can make things very efficient. But there is a finesse to it. Chain-casting wizards don't do groups any favors.
If you really want the perfect exp group, go SK, Monk, Rogue, Rogue, Cleric, Enchanter. | ||
|
|
|||
![]() |
|
|