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#11
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![]() HT resisted? lol....
All I can say is, there's more than 1 way to xp and both of these comps have their pros and cons. Blanket statements like "LoH is always better than HT" are pretty silly, because a number of variables have been ignored (mana of druid and knight, hps of mob, difficulty of mob, etc). | ||
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#12
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![]() LoH is more useful in a Druid/Paladin duo in my opinion, being that keeping your druid alive will save you.
(and not based on HT having a chance at being resisted. That was a joke sorta.) HT really wont save you if you have multiple adds on your tail is what I'm getting at.
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Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#13
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![]() Quote:
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Torgas - Ogre Shammy
Kurgaz - Troll Shadow Knight | |||
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#14
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![]() Quote:
I also started out with depends on your preference. There are certainly times where top priority is to down a single mob ASAP, there is no denying that at all! [You must be logged in to view images. Log in or Register.] My play-style simply prefers the reset hitpoint button because I feel it's useful in MORE situations. I would never say all situations. [You must be logged in to view images. Log in or Register.] Everyone had brought up very good points about both classes. My opinions are my own. | |||
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#15
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#16
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![]() Forget pally and SK. Make a monk.
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#17
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![]() Quote:
I got a Mage now who is doing well with no equipment except his ugly pink robe but I can't play him. Same for a monk. I always dig the armored tank types.
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Torgas - Ogre Shammy
Kurgaz - Troll Shadow Knight | |||
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#18
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![]() yeah drazer also makes a good point
I will also reiterate that a druid/sk combo is superior to a druid/paladin combo, speaking from years of experience in nuanced situations.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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