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Old 03-09-2016, 09:40 PM
Dacien Dacien is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
For soloing, Paladins can joust, using root to keep a mob in place while moving in and out of melee range to take swings at it with a high dmg/high delay weapon. You can also sit in between swings to med up. However root can be really unreliable, sometimes breaking as soon as it's cast. Later in levels you can use the Deepwater Helm to heal to full.
Pardon my ignorance, but how does a Deepwater Helm heal you to full? I've put off upgrading my helm in favor of other pieces because Daring just didn't seem like a noteworthy clicky.
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Old 03-09-2016, 10:07 PM
Ennewi Ennewi is offline
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It's just something I noticed while duoing with a pally. It decreased downtime by a lot, allowing him to use aggro/cc spells more liberally. I imagine it's only better when soloing and even has its uses in groups without crack. Definitely seen it put to work on raids after a wipe. Pally oom after accepting rez, spam clicks the hell out of helm on everyone.
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  #3  
Old 03-09-2016, 11:07 PM
thufir thufir is offline
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Originally Posted by Dacien [You must be logged in to view images. Log in or Register.]
Pardon my ignorance, but how does a Deepwater Helm heal you to full? I've put off upgrading my helm in favor of other pieces because Daring just didn't seem like a noteworthy clicky.
You just keep clicking it, targeting yourself. Assuming you don't have a better/higher level ac/hp buff, it'll heal you every time you cast it for the amount of the Daring buff.
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  #4  
Old 03-09-2016, 11:28 PM
Dacien Dacien is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
You just keep clicking it, targeting yourself. Assuming you don't have a better/higher level ac/hp buff, it'll heal you every time you cast it for the amount of the Daring buff.
Oh wow, that is nice. Slow, but not slower than regular healing+med.
  #5  
Old 03-10-2016, 01:23 AM
Daywolf Daywolf is offline
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1st char? Yeah totally I go with "don't roll a gear dependent". Just jump in with something else and get to know p99 some. Take the time to plan out your ~main. By the time you hit mid-lvl with an alt, you can afford to equip your gear dependent char with something better than crud bronze plate (just horrible stuff).

You won't need to wait long, tank hybrid is not as bad as straight warrior for gear and being less wanted in level groups with lesser gear. I mean a DE SK in bronze is about face-palm, but nothing as sorrowful as a warrior in chain or leather getting his group outright dirt napped. A high elf cant even really wear a bronze set, apart from perma-encumbered. Don't trip to your death.
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Old 03-10-2016, 03:34 AM
Swish Swish is offline
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Quote:
Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
1st char? Yeah totally I go with "don't roll a gear dependent". Just jump in with something else and get to know p99 some. Take the time to plan out your ~main. By the time you hit mid-lvl with an alt, you can afford to equip your gear dependent char with something better than crud bronze plate (just horrible stuff).

You won't need to wait long, tank hybrid is not as bad as straight warrior for gear and being less wanted in level groups with lesser gear. I mean a DE SK in bronze is about face-palm, but nothing as sorrowful as a warrior in chain or leather getting his group outright dirt napped. A high elf cant even really wear a bronze set, apart from perma-encumbered. Don't trip to your death.
whoa there...actually a SK just needs to hold aggro, and in bronze or not that's not tricky on a SK. Don't taint the knight hybrids with your gear dependency. Sure it helps but a disease cloud is a disease cloud (10 mana), u no?
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Old 03-10-2016, 04:29 AM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
whoa there...actually a SK just needs to hold aggro, and in bronze or not that's not tricky on a SK. Don't taint the knight hybrids with your gear dependency. Sure it helps but a disease cloud is a disease cloud (10 mana), u no?
Bronze just sux, especially the weight early on, it's a huge difference, and likely could be stuck with it for a while. I don't pound on SK as hard as warrior, but any gear dependence class, at least which isn't a large race, is going to just not be so enjoyable with the lack of stats and/or AC.

SK is less of an issue than warrior as I mentioned, but it goes a long way for an SK to have at least some modest gearing out the city gates. I like my DE SK, but ungeared, would pass. Doesn't really take too much to gear an SK for a start, but much harder using that SK to self gear... especially when you cant even hardly carry loot to sell.

I'm not saying absolutely don't do it, but would seem more frustrating to as a first character. By the time someone runs with an easy-ish class for a bit (call it a squire whatever heh), puts some research into the game, that SK what ever stats, planned armor and weapons with correct deity, is going to feel a lot better as a main character on a start. Some would disagree, but that's just how I sees it, take it or leave it.

And yeah, as above, if I were going to run a nekid SK, I'd go with troll as a choice, though I'd prolly choose a ogre over that. But neither are my first choice for SK, but personal pref, which is harder due to the str prob.
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Last edited by Daywolf; 03-10-2016 at 04:41 AM..
  #8  
Old 03-10-2016, 03:40 AM
Xaanka Xaanka is offline
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If you go with paladin and you're a new player, go high elf or half elf with the TUNARE diety. don't kill anything in the plane of growth or any druids/treants ever.

Do this quest chain later on http://wiki.project1999.com/Natures_Defender
It's almost as good as the paladin epic, and VERY easy to get one.

Don't listen to the people saying either class is gear dependent. They aren't, especially on the blue server. A 100 platinum weapon and a set of bronze armor will take you to level 50, and gear will start dropping after that. Both classes have near-zero loot competition later on, so you will get almost all the drops that you need easily, ESPECIALLY if you get into raiding. Paladins in my guild compete with 0-1 players for loot, my rogue competes with 20+ players.

If you go with a Shadow Knight, go with Troll or Iksar for the innate health regeneration bonus. You will thank me later. Trolls get access to classic/kunark plate armor, while Iksars have limited choices until the end game, but they also get an AC bonus to make up for the lack of gear. Going with a non-regen class is like gimping yourself, and the only way to increase your regeneration with items is VERY expensive. Plus it stacks with your racial regeneration, so even with the best gear in the game troll/iksar is gonna regen more health.
Last edited by Xaanka; 03-10-2016 at 03:47 AM..
  #9  
Old 03-10-2016, 04:43 AM
Xaanka Xaanka is offline
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I agree that starting a caster first is a very very good idea for any aspiring melee player. A druid or necro or shaman etc alt goes a long way for someone playing a melee.

You can get geared without one or the need for any plat very easily through raiding, but even then there's always that droppable item or two that you need & you'll thank yourself for having the farm class leveled beforehand when the day comes. PoM flowers are good examples; roll a necro first and getting them isn't even that bad.

Paladin will be a much easier road to go down than SK, if a new player were to roll one as their first character with no twinking.
  #10  
Old 03-10-2016, 05:22 AM
Pyrion Pyrion is offline
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Both SK and pally tank equally well. If you are more of a selfish guy, go SK. You can always save yourself (beyond 30) by simply FDing. You can fear kite solo. Of course you can save others as well by gaining aggro, but if things really go wrong (healer oom) you can only save yourself.

Take pally if you want to be the group hero. Pally can root CC and lay hands on chanter or cleric (or self) when things get out of hand. For pally its easier to keep spell casters from casting due to stun line spells. Outside of combat pallies can contribute to recover from a hard fight.

SK can split with FD pulling, pally can do with lull line. Both have disadvantages in certain situations. SK is by far more popular because it is easier to solo (although a well played pally has some tricks here too, for example "jousting").
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