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  #1  
Old 03-08-2016, 10:03 AM
Star Star is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I hear it's pretty easy to kill raid targets whenever u want when your server has 50-100 ppl at best playing outside of a few hours of primetime where it hits a whopping 150 and 90% of those numbers are under 1 guild tag or sub-50 alts/noobs.

I swear these dudes bragging about Red server raid pixels are the same kids that brag about their participation trophies after they get last place.
Why exactly are blue pixels valued higher than red pixels?
  #2  
Old 03-04-2016, 06:57 PM
slappytwotoes slappytwotoes is offline
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Why not rotate for 2 weeks and each guild takes an internal vote?

Worst case, you get a break and go back to CoTHQuest afterward.
Best case, you enjoy it and tweak things going forward.
  #3  
Old 03-04-2016, 07:03 PM
Swish Swish is offline
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This game is also about cooperation; that's why we actually have a community here.
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Want the token reminder about BDA taking a dump on the old Class R rotation now or later?

lol

Rotations don't work here, the past is proof.. someone is going to end it sooner or later.
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  #4  
Old 03-04-2016, 09:41 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Want the token reminder about BDA taking a dump on the old Class R rotation now or later?

lol

Rotations don't work here, the past is proof.. someone is going to end it sooner or later.
It worked for over a year just fine.
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  #5  
Old 03-04-2016, 09:54 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Want the token reminder about BDA taking a dump on the old Class R rotation now or later?

lol

Rotations don't work here, the past is proof.. someone is going to end it sooner or later.
Rotations work fine so long as you don't invite BDA to be part of them.

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  #6  
Old 03-05-2016, 09:30 AM
Argh Argh is offline
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The problem with the rotation was always Taken and Divinity, not BDA.
  #7  
Old 03-05-2016, 09:57 AM
Laugher Laugher is offline
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As someone who thought the rotation was a good idea going in I was not surprised to see it go; I was surprised in fact that it had lasted as long as it did. At this point that fact leaves me with few options to push here on the subject except that it you'd like a change there's always:

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  #8  
Old 03-05-2016, 11:13 AM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
The problem with the rotation was always Taken and Divinity, not BDA.
Yeah Anichek and Chest went to bat for the smaller guilds for most the rotation's life. It wasn't until some of the smaller guilds started to take advantage (not all of them)/plus that Nilbog/Rogean said there wouldn't be a class system for Velious, that it started to break down.
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  #9  
Old 03-05-2016, 11:53 AM
xexbis0 xexbis0 is offline
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Quote:
Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
The problem with the rotation was always Taken and Divinity, not BDA.
I'm not going to be one of those people that blames BDA for the rotational downfall. They were simply the guild that finally pulled the trigger after going to bat for the little guys who just constantly wanted more more more without giving an inch in return. I don't blame them. At some point, you would at least hope that your efforts are appreciated by showing a little effort yourself to meet in the middle on issues.

The Main Issue
These mobs that spawned in off hour times eventually rotated into an FFA mob which would not move the ticker. Plenty of the rotational guilds had very specific time slots which they could kill these mobs, and some of these windows were particularly small. Taken and BDA specifically had to burn the midnight oil (granted this was well before where both guilds were later after the collapse in terms of strength) to play goalkeeper and ensure TMO and IB didn't come rolling in and smash the mob, resulting in the rotation not moving at all. The little guilds refused to move back spots as a result of their failure of not having the line move even when Taken/BDA/Divinity couldn't muster the 3am force on short notice not knowing the mob would end up needing the help. I'm sure you can see the frustration here. This automatically moved whichever guild to the back of the line. These 3 guilds were not enjoying the fun, stress-free life the rotation should have bought them. That's where the frustration truly was born.

Along Came Little Jimmy
More and more guilds kept popping up hoping to throw their name into the mix. Ideas were brought forth for barriers of entry to make it into the rotation. Some guilds QQd and swore to make lives harder claiming injustice if they didn't immediately get what they wanted, sometimes just plain sniping lesser mobs causing what should have been a relaxing track session due to having an X hour window to kill a mob into "we have to make sure we don't let them beat us to mobs". Again, no penalty in place to get outraced.

There's More? Of Course There Is
Guilds started allying to kill their class R mobs because they couldn't handle it on their own. THIS really was imo the final nail in the coffin. They refused to share joint spots on the rotation and rotate as a unit. After all, these guilds holding one spot couldn't even kill the raid mobs solo. At this point, BDA made the decision to say "fuck you guys, I've gone to bat for you over and over and over without seeing a thing given in return." Taken and Divinity were already fed the F up with all of it. BDA just signed off on "we've had enough of this crap going on a year already, tear it down." Plenty of time was given to the smaller guilds throughout the entire time period to come to a more equitable solution that didn't involve them gaming the rotation. No progress was ever close to being made.

Class R History Ladies n Gents

TL-DR - it's fun to say the big 3 were big meanies, but if you think the 2 class Cs would have had 1/8 the patience those guilds had you're loco. A year. That's how long they had to come up with better ideas, they wouldn't even take the barely change anything ones. The downfall of the R-otation was the little guilds calling the bigger guilds bluff that we wouldn't do anything about it.
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Last edited by xexbis0; 03-05-2016 at 12:03 PM..
  #10  
Old 03-05-2016, 01:23 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by xexbis0 [You must be logged in to view images. Log in or Register.]
I'm not going to be one of those people that blames BDA for the rotational downfall. They were simply the guild that finally pulled the trigger after going to bat for the little guys who just constantly wanted more more more without giving an inch in return. I don't blame them. At some point, you would at least hope that your efforts are appreciated by showing a little effort yourself to meet in the middle on issues.

The Main Issue
These mobs that spawned in off hour times eventually rotated into an FFA mob which would not move the ticker. Plenty of the rotational guilds had very specific time slots which they could kill these mobs, and some of these windows were particularly small. Taken and BDA specifically had to burn the midnight oil (granted this was well before where both guilds were later after the collapse in terms of strength) to play goalkeeper and ensure TMO and IB didn't come rolling in and smash the mob, resulting in the rotation not moving at all. The little guilds refused to move back spots as a result of their failure of not having the line move even when Taken/BDA/Divinity couldn't muster the 3am force on short notice not knowing the mob would end up needing the help. I'm sure you can see the frustration here. This automatically moved whichever guild to the back of the line. These 3 guilds were not enjoying the fun, stress-free life the rotation should have bought them. That's where the frustration truly was born.

Along Came Little Jimmy
More and more guilds kept popping up hoping to throw their name into the mix. Ideas were brought forth for barriers of entry to make it into the rotation. Some guilds QQd and swore to make lives harder claiming injustice if they didn't immediately get what they wanted, sometimes just plain sniping lesser mobs causing what should have been a relaxing track session due to having an X hour window to kill a mob into "we have to make sure we don't let them beat us to mobs". Again, no penalty in place to get outraced.

There's More? Of Course There Is
Guilds started allying to kill their class R mobs because they couldn't handle it on their own. THIS really was imo the final nail in the coffin. They refused to share joint spots on the rotation and rotate as a unit. After all, these guilds holding one spot couldn't even kill the raid mobs solo. At this point, BDA made the decision to say "fuck you guys, I've gone to bat for you over and over and over without seeing a thing given in return." Taken and Divinity were already fed the F up with all of it. BDA just signed off on "we've had enough of this crap going on a year already, tear it down." Plenty of time was given to the smaller guilds throughout the entire time period to come to a more equitable solution that didn't involve them gaming the rotation. No progress was ever close to being made.

Class R History Ladies n Gents

TL-DR - it's fun to say the big 3 were big meanies, but if you think the 2 class Cs would have had 1/8 the patience those guilds had you're loco. A year. That's how long they had to come up with better ideas, they wouldn't even take the barely change anything ones. The downfall of the R-otation was the little guilds calling the bigger guilds bluff that we wouldn't do anything about it.
hey look, an accurate representation of what actually happened with the class R rotation, a bit different from the forum narrative though of robble robble BDA.
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Last edited by arsenalpow; 03-05-2016 at 01:30 PM..
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