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Old 02-26-2016, 01:48 AM
Daywolf Daywolf is offline
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Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
wrong, pottery is very useful (thurgadin gate pots)
Well yeah as an end product, but not supporting any other tradeskills. Can't even sell it. Trivial at 122. I wouldn't say it makes pottery very useful, but can be useful for players that spend a lot of time in Velious and don't have gate or port, such as for a rogue obviously that would likely raise some poison making anyway, so use pottery. Though my remarks are really concerning a starting/lowbie ranger here, just to clear that up. In his other thread he was looking for stat advice on str, I mentioned some ideas including crafting consumables, and then this thread popped up.
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Old 02-26-2016, 02:11 AM
NarcolepticLTD NarcolepticLTD is offline
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Originally Posted by Xaanka [You must be logged in to view images. Log in or Register.]
wrong, pottery is very useful (thurgadin gate pots)
sooper dooper useful for melee... should always have one on ya
(nice little perk for those that can gate too, as you don't have to set your bind in thurg to get to thurg)
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Old 02-26-2016, 02:46 AM
elwing elwing is offline
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Do tradeskills if you want to make them.
you won't get rich with them, and almost all item you can create are not as good as drop...
some people like to do tunnelquest, other forumquest, some prefer grouping and killing stuffs. In the same way, do tradeskill if you like that, all other reason are pretty bad reason in my opinion
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Old 02-26-2016, 03:19 AM
Daywolf Daywolf is offline
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Originally Posted by elwing [You must be logged in to view images. Log in or Register.]
and almost all item you can create are not as good as drop...
Cool! Where do these drop? Or is there a vendor I can buy better? [You must be logged in to view images. Log in or Register.]
Then there is imbued/enchanted cultural armor, you can get better but not everyone wants to wait on gear at max level and then grind the raid scene. Distance and/or damage arrows. I have one of these on my SK, not bad at all. There are a lot of things that are very useful, and needed to get even better equipment later on. Some stuff like consumables you just cant get anywhere else, definitely not better anyway.
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Old 02-26-2016, 07:23 AM
fugazi fugazi is offline
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Tradeskills are a rudimentary addition to EverQuest. Do you like dragging lots of items to a container to then click 'combine' and repeat it for hours on end? That's fletching for you. Do you want to see your money burn away? Say hello to smithing and jewelcrafting. Do you want to farm specific monsters in specific zones for ingredients? That's poisonmaking for you.

As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
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Old 02-26-2016, 02:05 PM
Daywolf Daywolf is offline
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Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
They are really not that expensive, well apart from jewlcrafting of course. Such as smithing, it's not expensive to get to ~200, it's just it's crazy time consuming. See like to banded armor, a set can go for ~100pp to another player, but it's not that much more to raise smiting yourself to make banded. And if you have two chars to outfit with banded, it's cheaper to make it yourself.

Smithing seems cheaper than fletching imo. I spent about 1k to get fletching close to 200, but it was a lot of time to get there. I hardly spent half that for smithing to the same. It's just those failure gaps suck, and you really need to keep as close to trivial number as best you can. Good to have stats too of course, int, dex whatever.

But for newbies, most tradeskills are pretty good for making starting gear, especially with tailoring imo. And yeah cooking is very cheap. Just getting to ~170-200 gets hard since you'll need to farm things like brownie parts. You might even need to travel around for some vendor ingredients (e.g. spices or batwing).
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