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#1
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Last edited by Daywolf; 02-26-2016 at 01:54 AM..
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#2
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(nice little perk for those that can gate too, as you don't have to set your bind in thurg to get to thurg) | |||
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#3
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Do tradeskills if you want to make them.
you won't get rich with them, and almost all item you can create are not as good as drop... some people like to do tunnelquest, other forumquest, some prefer grouping and killing stuffs. In the same way, do tradeskill if you like that, all other reason are pretty bad reason in my opinion | ||
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#4
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Then there is imbued/enchanted cultural armor, you can get better but not everyone wants to wait on gear at max level and then grind the raid scene. Distance and/or damage arrows. I have one of these on my SK, not bad at all. There are a lot of things that are very useful, and needed to get even better equipment later on. Some stuff like consumables you just cant get anywhere else, definitely not better anyway.
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#5
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Tradeskills are a rudimentary addition to EverQuest. Do you like dragging lots of items to a container to then click 'combine' and repeat it for hours on end? That's fletching for you. Do you want to see your money burn away? Say hello to smithing and jewelcrafting. Do you want to farm specific monsters in specific zones for ingredients? That's poisonmaking for you.
As always, tradeskills ain't so bad if you use them to add variation to the game, but they are unforgiving, expensive and usually quite the hassle. The only fun one is baking, because the materials are widely available and often drop aplenty during your adventures.
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#6
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Smithing seems cheaper than fletching imo. I spent about 1k to get fletching close to 200, but it was a lot of time to get there. I hardly spent half that for smithing to the same. It's just those failure gaps suck, and you really need to keep as close to trivial number as best you can. Good to have stats too of course, int, dex whatever. But for newbies, most tradeskills are pretty good for making starting gear, especially with tailoring imo. And yeah cooking is very cheap. Just getting to ~170-200 gets hard since you'll need to farm things like brownie parts. You might even need to travel around for some vendor ingredients (e.g. spices or batwing).
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