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  #11  
Old 02-19-2016, 06:08 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Gotta understand, a mob coming into a camp has very little aggro, whatever the puller has on it from pulling. If you cast when mob is still above 90%, you are going to likely go straight to the top of that small aggro list.

So you find what % works for the grp/dps/classes you are playing with. It will, as a rule of thumb, be < 90%.

Depending on what is being killed, slow is either then worth it or not, and the deciding factor should be, how happy is the healer? If the healer has so much mana they are helping to melee the mob down, yeah, that slow is a waste of your time and you got other things you can spend your mana on. But if the healer is creeping too close to being at low mana all the time, then the slow is top priority, even if it is for only half the mob's health.

Welcome to being a utility class, where your goal is to do whatever makes it easier for others to do their jobs. The best enchanter strat is whatever makes it so the group doesn't even notice, except that no one is dying, everything is getting killed like clockwork, and even cockups on pulls just mean the group has a queue of mobs ready to go.

edit: root is just an aggro headache imo. Doing a root + slow on inc is just gonna make you eat all the healers mana if / when yer root breaks. It *is* the job of whoever is tanking to do whatever they can to obtain aggro, but you gotta help them out and do your stuff as chill as possible, right up against the line of being an aggro fool. Again, crucial to tune yourself to other peeps in the grp, mainly puller, tank, and healer. They each have their job, but yer job is to see how thy are playing, and help their jobs go as fast and deadly and stable as possible.
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  #12  
Old 02-19-2016, 06:10 PM
Gimp Gimp is offline
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Don't bother casting a shitty nuke or dot, just charm something, give it two rusty weapons and watch it melt stuff.
  #13  
Old 02-19-2016, 06:11 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
this is pretty on target, its nice to want to slow but really if you just root pulls for tanking, C everyone, an occasional mez during bad pulls, you'll be doing fine at this level as a groupable enchanter.
I was wondering what the expectation is of an enchanter. I find charming to be quite risky. It breaks every other fight which is annoying. But my assumption is the good enchanters always have a charmed mob in group
  #14  
Old 02-19-2016, 06:13 PM
thufir thufir is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I was wondering what the expectation is of an enchanter. I find charming to be quite risky. It breaks every other fight which is annoying. But my assumption is the good enchanters always have a charmed mob in group
You're charming mobs too high for you, then. Try ones that are on the low end of dark blue, or xp greens. And of course make sure the mob is tashed.

I used to think it was too hard to stick charm and didn't think much of charm as a result. I think it would be pretty hard for me to have been wronger there. Charm is one of the main reasons enchanters are so OP.
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  #15  
Old 02-19-2016, 06:15 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I was wondering what the expectation is of an enchanter. I find charming to be quite risky. It breaks every other fight which is annoying. But my assumption is the good enchanters always have a charmed mob in group
up until you are 45+ really, just providing C and mezzing occasional bad pulls is fine. If there is no wizard in the group you can always root to help the tank keep agro on him..

but really the value of C is just so good that simply casting that and waiting for a bad pull is enough.. also you can use level 4 mez to interrupt all caster mobs so they can never cast, which is nice.

once you get 45+ you can start having more successful charming and you become a GREAT dps addition, while also providing the C/mez/interrupt help...

pre 45 and charming is going to just suck so much mana from your healers that they will ask you to stop. You can do it, but it just doesn't last long at these low levels.. try what poster above me says about grabbing a low level mob, but be careful that you dont pick something so low that it does like no damage [You must be logged in to view images. Log in or Register.]

also at 45+ you can start delving greedily into the deep dungeons of norrath solo or with a partner. [You must be logged in to view images. Log in or Register.]
  #16  
Old 02-19-2016, 06:18 PM
thufir thufir is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
pre 45 and charming is going to just suck so much mana from your healers that they will ask you to stop.
Nah, you can still do this. Just get mobs that are low end of db / xp green. Even an xp green mob is a great dps addition and they'll stay charmed for long enough to make it worthwhile.

The problem people get into is taking any db. Some dbs are tougher than others. The ones close to your level will break charm left and right and piss everyone off.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #17  
Old 02-19-2016, 06:22 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
you can use level 4 mez to interrupt all caster mobs so they can never cast
I didn't know this. Wow, I suck at playing an enchanter
  #18  
Old 02-19-2016, 06:23 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Nah, you can still do this. Just get mobs that are low end of db / xp green. Even an xp green mob is a great dps addition and they'll stay charmed for long enough to make it worthwhile.

The problem people get into is taking any db. Some dbs are tougher than others. The ones close to your level will break charm left and right and piss everyone off.
in my experiance its just not worth it, but hey to each there own. I parsed green pond mobs against graveyard mobs in MM and was doing like 120 damage a pull heh compared to how much damage they would do to me during a break, just wasn't worth it IMO
  #19  
Old 02-19-2016, 06:26 PM
thufir thufir is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
in my experiance its just not worth it, but hey to each there own. I parsed green pond mobs against graveyard mobs in MM and was doing like 120 damage a pull heh compared to how much damage they would do to me during a break, just wasn't worth it IMO
You can mitigate this by parking the charmed mob away in case they break. But they probably shouldn't be breaking that often. Again it depends on what you charm. Some mobs have naturally higher MRs than others (knights in guk always have higher MR than the warriors and shamans for example).

You can always use the animation also, if you don't mind getting hit once to open things up. They are pretty underrated sources of damage, especially at lower levels. I find them more annoying on balance than the charmed pets though.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #20  
Old 02-19-2016, 06:28 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
You can mitigate this by parking the charmed mob away in case they break. But they probably shouldn't be breaking that often. Again it depends on what you charm. Some mobs have naturally higher MRs than others (knights in guk always have higher MR than the warriors and shamans for example).

You can always use the animation also, if you don't mind getting hit once to open things up. They are pretty underrated sources of damage, especially at lower levels. I find them more annoying on balance than the charmed pets though.
Yea i think ho9neslty if you plan on being a solo chanter, its good to charm and screw worrying about your bitchy clerics mana anyway. It teaches you the strenghts of the ability and the what to do's and what to do not's... so yea, if it were me? Do it, damn the torpedos.. but if you want to just netflix and chill with this class.. you can is all im sayin
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