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  #11  
Old 02-05-2016, 04:14 PM
fan D fan D is offline
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i am a bully ill admit it, sometimes i pick on yawl 2 much, im aggressive on the battle field especially if its near tov
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  #12  
Old 02-05-2016, 04:23 PM
Jazzy Jazzy is offline
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too much crying on forums

if you dont like r99 then leave, simple as that bros

play the game with your pals. we can all pras that right?
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  #13  
Old 02-05-2016, 04:23 PM
Huelath Huelath is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]

Here's option three: form a larger group, much larger than you actually need to complete the content.
what defines "enough you actually need to complete the content." ??

don't know why i'm responding to this epic troll but if you think the hardest raid mob in velious can be killed with 40 people i will personally donate however many warriors/clerics/rogues you need to achieve 40 and the attempt.
  #14  
Old 02-05-2016, 04:27 PM
Jettison Jettison is offline
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Fact of the matter is that you need to have a guild this large to kill things like AoW and do the 10th Ring War. That's literally all there is to it... call it a zerg all you want but those two things would not happen if Empire were any smaller than it is right now. Most of the other targets can definitely be done with 40 less, no one is questioning this.

One of two things really need to happen:

A) A large guild gets bored with blue (I don't know how they aren't already?) and comes over here to do a better job the TMO and building and competing.

B) The devs make the content that I just spoke about doable with 40 and limit guild sizes. This option may not work as you could just bring two guilds to do shit, but MAYBE they would fight and pvp when not raiding.

With option A I know for a fact that the Empire leadership would help them get started. Some of the members would look at them as easy prey and grief them, but if they have the balls to do it, Empire would help them get started.

To be honest I'd be 100% okay with bringing over bluebies via character transfer that have already maxed out on blue and want to try their hand at PvP without restarting. Hell, bring a whole guild over!
  #15  
Old 02-05-2016, 04:32 PM
snufzaimoverlord snufzaimoverlord is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
"You guys might not realize this, but R99 has pretty much always been a 2 team server. Team_Zerg vs Team_OtherGuys. Just plug n play guild names as needed." - Sirken, 2015

This is a message to the administration as much as the general player base. This server's community and endgame will not change by itself. It never has.

Consider the Red players, all of whom want good boss loot. The quickest way to get that loot is to form the smallest possible group that can kill the boss, kill any other teams trying to get it, then take the loot. Let's call that the best case scenario. However, you need the best team.

The slowest way to get that loot is never. If you don't have the best team, or even a good one, you'll never get boss loot. Let's call that the worst case scenario.

Here's option three: form a larger group, much larger than you actually need to complete the content. Gather up all of the worst players you can find, people for whom the worst case scenario is the only option. Then zerg the place, and distribute the loot as best you can. Over time, everyone will have at least some loot. Let's call that the PvE scenario: the boring one.

Option three has been the dominant option for years. Players who are bad at PvP control the loot because, knowing they suck at PvP, they group up to cover for their bad play. Furthermore, the server's PvE rules and PnP protect the zerg.
  • Can't train them
  • Can't loot them
  • Can't violate FTE
  • Can't AoE them due to resists
  • Can't bind camp them
  • Can't cause EXP death or otherwise knock their levels down
  • Can't heal, dispell, or otherwise assist the boss
  • Cant even stop them from plugging or calling LnS
Server isn't going to change on its own. The zerg will always return because most people on Red aren't actually good at PvP. It's only ever a matter of time before they group up and zerg for the safety and security that brings.

This is why we need item loot back and no more server rules or /petition.
We definitely need more SKs on this server.
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  #16  
Old 02-05-2016, 06:02 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by snufzaimoverlord [You must be logged in to view images. Log in or Register.]
We definitely need more SKs on this server.
Probably, but death doesn't mean much when bluebies can just LnS and plug.
  #17  
Old 02-05-2016, 06:12 PM
AzzarTheGod AzzarTheGod is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
death doesn't mean much
O I C.

meet the leaderboard.
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  #18  
Old 02-05-2016, 06:17 PM
easy_lee easy_lee is offline
Sarnak


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Quote:
Originally Posted by AzzarTheGod [You must be logged in to view images. Log in or Register.]
O I C.

meet the leaderboard.
Bluebies don't care about the leaderboard because it has no actual impact on play. They just want pixels and server firsts.
  #19  
Old 02-05-2016, 07:11 PM
Samsung Samsung is offline
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Would love for blue to bring a guild over to compete. They would have a lot of support and players joining them.
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  #20  
Old 02-05-2016, 07:25 PM
Colgate Colgate is offline
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i luv these kinds of threads

it's always the people who have no idea for what number of players some of this content is designed that try to preach about how the server is ruined by "over recuiting"
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