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  #1  
Old 02-01-2016, 08:45 PM
Hiragawa Hiragawa is offline
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
None of these spam rules would prevent a character from interacting with an NPC.

Additionally, the spam filter does not prevent the server from processing a message against NPC's. NPC's will still react as long as it doesn't hit the 1 message per half-second limitation. If it hits the sub-5 spam filter it will just not be delivered to other players, but NPC's still see and process it.
That's nifty to know. So the messages still go through, it's just masked from chat if it violates the filter eh? Quite handy.
  #2  
Old 02-01-2016, 09:11 PM
SamwiseRed SamwiseRed is offline
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Rogean knocking people out. Pras
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  #3  
Old 02-18-2016, 12:42 AM
xaxis xaxis is offline
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4 different people at 4 separate times. Guild chat and /ooc worked fine though.
  #4  
Old 02-18-2016, 02:40 AM
AzzarTheGod AzzarTheGod is offline
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Originally Posted by xaxis [You must be logged in to view images. Log in or Register.]
4 different people at 4 separate times. Guild chat and /ooc worked fine though.
Probably needs a tweak, unless those above level 5 are unaffected.

There are a lot of social scenarios where communication is very important during guild drama, loot discussion, and banter.

What was the rate limit cooldown? 60 seconds or so?
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  #5  
Old 02-18-2016, 04:20 AM
Xaanka Xaanka is offline
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I was trying to communicate with 1 player on a level 1 character that I created to do an item transfer, and it was infuriating. Send 1 message, and then wait 60 whatever seconds with a thumb up your ass while your friend's wondering why you won't reply.

Sucks that the spam has caused such filters to be necessary, but I think it's a little too aggressive with tells. Realistically you would have to send hundreds of tells very quickly to spam the server, why not set the limit somewhere a bit higher but still far too low to effectively spam? Or base the limit off of how many unique names you can send tells to? Or best yet, just remove the filter once a player has responded to your initial tell? Guess it's a bit more complicated to impliment, but the current implementation seems rather obtrusive for new players in an already rather confusing game. just my 2c
Last edited by Xaanka; 02-18-2016 at 04:26 AM..
  #6  
Old 02-18-2016, 07:05 AM
xaxis xaxis is offline
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Mine wasn't even 60 sec. I could send approx 20 lines of text before it would stop me. If I waited a little bit (maybe 60 sec?) I could send 1 more tell then I was literally locked out of tells for the rest of the night (~2-2.5hrs)
  #7  
Old 02-18-2016, 02:46 PM
lovecraft lovecraft is offline
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Quote:
Originally Posted by xaxis [You must be logged in to view images. Log in or Register.]
Mine wasn't even 60 sec. I could send approx 20 lines of text before it would stop me. If I waited a little bit (maybe 60 sec?) I could send 1 more tell then I was literally locked out of tells for the rest of the night (~2-2.5hrs)
I had similar issues while I would jump between alts that were all below level 5. The moment when I moved from one alt to another, I was instantly being blocked from /ooc and /auction chat for several hours.
  #8  
Old 02-19-2016, 06:07 AM
Landael Landael is offline
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Since I just joined P99 a day before the patching
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  #9  
Old 02-19-2016, 09:43 AM
lovecraft lovecraft is offline
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Quote:
Originally Posted by Landael [You must be logged in to view images. Log in or Register.]
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Account might have been created back in June'2015, but I didn't have a copy of the Titanium CDs until last month. So I went off and played on one of the Live Progression servers that summer.
  #10  
Old 02-19-2016, 03:48 PM
axtell axtell is offline
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As a level 2 I can't chat at all, I always get the red anti spam message.
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