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  #11  
Old 01-28-2016, 12:23 AM
TacoSmasher TacoSmasher is offline
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Empire could basically just be all of our clerics under 1 tag, rest could be guildless, we would still kill the same shit.

OP is retard
  #12  
Old 01-28-2016, 12:24 AM
Tune Tune is offline
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I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than nothing

at least gives people a chance to break up the zerg and figt even numbers
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  #13  
Old 01-28-2016, 12:30 AM
TacoSmasher TacoSmasher is offline
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All these people with opinions on pve content they are clueless about.

another day on r99 forums
  #14  
Old 01-28-2016, 12:31 AM
garzahd` garzahd` is offline
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cool story tune

nobody gives a fuck unfortunately

plz fuck off back to losing on warhammer (ive killed you 8 times already)

you farmed for 5 years only get banned

what a cuck

do u even lift?
  #15  
Old 01-28-2016, 12:34 AM
Lasher Lasher is offline
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Rampage is in an alliance, seen screenshots of 100-130
  #16  
Old 01-28-2016, 12:43 AM
BardPop BardPop is offline
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Are you guys ever going to prose anything that involves increasing the size of your own guild or alliance, or are all of these proposed solutions just going to work around your own small guild size, you know, forever?
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  #17  
Old 01-28-2016, 12:45 AM
Lasher Lasher is offline
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You dont think if empire got banned or quit entirely that another guild would not fill the void at top raiding guild with similiar numbers?
  #18  
Old 01-28-2016, 12:49 AM
Troubled Troubled is offline
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  #19  
Old 01-28-2016, 12:49 AM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Tune [You must be logged in to view images. Log in or Register.]
I have been saying this for a long time but...

they should scale mob difficulty according to how many people are in the zone (in pvp range obviously)

Rampage can kill vulak with 35, make that the standard

make the game more challenging, this is Everquest not Zergquest...

if there is an opposing guild in the zone pvp must happen first

I know this is exploitable by having most of the guild wait outside the zone etc but its better than to

at least gives people a chance to break up the zerg and figt even numbers
This is a classic Everquest emulator. If you don't like it leave.
  #20  
Old 01-28-2016, 01:11 AM
Tune Tune is offline
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actually its a really good idea and ive yet to hear a better one

i have also been proposing this since ive been in nihilum so u cant claim im biased
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