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#11
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I've wondered for awhile if a quading group in Overthere could sustain a higher pull rate than a normal trinity group there. The puller wouldn't have to snare, just round up 6-8 mobs and let one of the wizards Bonds everything.
My guess is mob run speed would hold the group back more than anything. Only pulling normal run speed mobs(you know, the ones that a--hole bards have a tendency to monopolize there) would probably make it take too long to assemble a pull.
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