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#1
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#2
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I didn't level my live enchanter until 08 but they definitely are powerful soloers on live with proper charming.
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#3
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Enchanters cannot efficiently charm solo on this server without a lot of cha (200s) due to the mechanics. That said, cha gear is still fairly cheap to get so charm soloing is definitely viable.
The other soloing option (hasted pet/slowed mob) is also viable but not as good as other pet classes. I think that enchanters need to do >50% damage or else xp is nerfed though - someone care to confirm? | ||
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#4
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The at mid-levels with decent +CHA gear charm soloing becomes doable and improves an ENCs solo play. There will be an annoying run of breaks leading to a CR, so it carries a high risk. Still I have fond memories of charm soloing the giant guards in Velious.
__________________
SIR THIS IS MY PROFESSION, I DON'T JUDGE YOUR PUMA KILLING SKILLS
~Fansy ================ Maestron lowbie Enchanter Fissel Even lower Druid | |||
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#5
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#6
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I don't see the QQ in having to med up from zero to max after killing FOUR mobs. I'd be happy if I only used 25% mana on my wizard or shaman after killing one mob.
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#7
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#8
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We seem to have hijacked the the OP's thread into a discussion of who has a harder time soloing among casters. If this discussion is to continue we need to do two things:
1) Open a new thread 2) Agree at the end of the thread that Necro's should be nerf'd. Item 2 is required. It was how it was done on the classic boards.
__________________
SIR THIS IS MY PROFESSION, I DON'T JUDGE YOUR PUMA KILLING SKILLS
~Fansy ================ Maestron lowbie Enchanter Fissel Even lower Druid | ||
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Last edited by Occam's Butter Knife; 11-23-2010 at 08:56 PM..
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#9
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The efficiency in which you level depends on quite a few things. Furthermore, there also isn't a "set guide" for the most effective way to level as from what I've seen the strategy changes based on when new spells are available and which mobs you are fighting.
For example, for some levels the pet was weaker relative to the mobs at that level in which case the best strategy for the most efficient leveling was to chain cast pets as they were dying. In the mid level ranges when haste became available it made more sense to get a high level pet then buff it and keep it alive however initially they had slow regen so the most effective way to level was to alternate taking damage (with troll regen on) with your pet. At higher levels the pet regen is higher so you can leave the pet on it's on far more often, especially if the area has caster mobs where you can stun them and the pet can regen during the fight for very minimal downtime. There wasn't a point where slowing the mob was effective to leveling. Yes, you can do it, but it wasn't the most efficient way to level due to the mana cost (and agro) associated with slowing the mobs. It should be used very sparingly, if at all. If a particular mob hit hard it was far more effective to stun it with whirl then to slow it. As well, feedback (damage shield) ends up being a pretty effective spell (without slow) providing you are keeping the pet alive through above listed methods (alternating fights with casters or moving in and taking damage to regen with troll form on). Combing that with calm (can split rooms), invis, invis to undead, mez, haste and clarity the only downside to an Enchanter compared to the other pet classes is the lack of control on the pet however that can be mitigated due to proper planning and control before and during the fights. It's hard to "judge" based on something 10 years ago but it seems like pets are definitely more powerful here as well. However, based on the effectiveness of the Enchanter pets on THIS SERVER (probably more powerful then they were on live) it would appear they are the more effective soloing class in the right hands. They require a bit more skill to play with better rewards. In any case, for someone completely new to EQ I'd probably go with a Magician or Necromancer over an Enchanter. | ||
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#10
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I have been playing with WTYH in groups and it is better than I remember but the pet still has issues holding aggro when it wears off. I attribute this to the number of misses I see scroll by. Reading this thread and others are pushing me to do some log parsing, even though this time around I wanted to spend more time just enjoying it.
__________________
SIR THIS IS MY PROFESSION, I DON'T JUDGE YOUR PUMA KILLING SKILLS
~Fansy ================ Maestron lowbie Enchanter Fissel Even lower Druid | |||
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