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  #1  
Old 11-18-2015, 09:41 PM
Pringles Pringles is offline
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I agree - redo classic EQ with a revamped engine, keep the same gameplay / "features" / penalties as classic EQ, dont fail at marketing / launch, dont go Pay2Win (charge me a monthly subscription fee), and see what happens.

I'd buy it.
  #2  
Old 11-18-2015, 10:32 PM
JackFlash JackFlash is offline
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Originally Posted by Pringles [You must be logged in to view images. Log in or Register.]
I agree - redo classic EQ with a revamped engine, keep the same gameplay / "features" / penalties as classic EQ, dont fail at marketing / launch, dont go Pay2Win (charge me a monthly subscription fee), and see what happens.

I'd buy it.
Do the projections. I doubt the investment would be worth it. I find it hard to believe anyone could recreate the 1000's and 1000's of hours the original devs. and now Nilbog and his volunteers have put in. We're talkin
BIG BUCKS to re-create.
Last edited by JackFlash; 11-18-2015 at 10:35 PM.. Reason: enter too soon
  #3  
Old 11-19-2015, 07:48 AM
fastboy21 fastboy21 is offline
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Originally Posted by JackFlash [You must be logged in to view images. Log in or Register.]
Do the projections. I doubt the investment would be worth it. I find it hard to believe anyone could recreate the 1000's and 1000's of hours the original devs. and now Nilbog and his volunteers have put in. We're talkin
BIG BUCKS to re-create.
This.

Without the entirely volunteer team's investment of (totally free) time P99 wouldn't be viable. An entirely new game that only gets interest from a small niche of gamers isn't going to be profitable.

It isn't just an EQ problem...most MMOs don't make money and fail. Companies have realized over the last few years that the old model of investing millions into MMO production with the hope of scoring a homerun (i.e the "WoW Killer") just isn't realistic.

Its easier to make a game with low overhead and micro-transactions...and much more likely to be more profitable. Why make EQNext? It is going to take forever and most likely fail. Make Candycrush instead. Stay cheap. Stay profitable.

Brad is aiming at the niche market that he knows well. He will probably hit a homerun, but not as a wow-killer. It will be a homerun with his small niche market....which is what he is aiming for.
  #4  
Old 11-19-2015, 08:49 AM
trite trite is offline
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Pure speculation but as a software developer, here is what I'm thinking. The easiest path to updated graphics would be if you left all zone and object geometry the same and tried to update individual object models' textures. This would allow for slight visual improvements without any changes to pathing or information about where particular objects should be rendered. This is what Verant did pre-Luclin. Making changes to zone geometry and models requires artists to provide the new content, modifications to whatever tool you use to edit your maps/zones and updates to the database concerning pathing, spawn points, and zone-in locations.

About Daybreak and classic content. I suspect Daybreak has at least one major issue with providing classic content. That is, even if they were forward thinking enough to create snapshots of the client / server code / database on a per patch basis, once the changes for each patch were merged into the development branch those snapshots never got touched again and lack the logic for bug fixes and protocol changes since they were released. If this is the case they could always release a second client with minor changes to account for updates to windows / directx / having two clients installed on the same machine, host a second login server and start developing from the classic branch they chose to use but now you have two different games to maintain.
Last edited by trite; 11-19-2015 at 08:56 AM..
  #5  
Old 11-18-2015, 09:45 PM
pyroglyphix pyroglyphix is offline
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Originally Posted by Morningbreath [You must be logged in to view images. Log in or Register.]
I accept the graphics where a new player coming in probably wouldn't.
If new players can't even get past the graphics, they're going to have a rough time.
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  #6  
Old 11-19-2015, 12:31 PM
Issar Issar is offline
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Originally Posted by pyroglyphix [You must be logged in to view images. Log in or Register.]
If new players can't even get past the graphics, they're going to have a rough time.
No, they're just not going to play. I had a friend who started MMO's with WoW try P99. He couldn't get past the graphics, so he wiped the sony folder from his HD. There aren't many people who's first EQ experience is P99 that stick with it. There are some that I see on the forums, but not many. And no, SoL Models will not fix that [You must be logged in to view images. Log in or Register.]
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  #7  
Old 11-19-2015, 01:38 PM
pyroglyphix pyroglyphix is offline
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Quote:
Originally Posted by Issar [You must be logged in to view images. Log in or Register.]
No, they're just not going to play. I had a friend who started MMO's with WoW try P99. He couldn't get past the graphics, so he wiped the sony folder from his HD. There aren't many people who's first EQ experience is P99 that stick with it. There are some that I see on the forums, but not many. And no, SoL Models will not fix that [You must be logged in to view images. Log in or Register.]
Their loss.

I imagine these kinds of people also miss out on Ocarina of Time, Final Fantasy VII, etc.
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  #8  
Old 11-19-2015, 01:53 PM
fastboy21 fastboy21 is offline
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Originally Posted by pyroglyphix [You must be logged in to view images. Log in or Register.]
Their loss.

I imagine these kinds of people also miss out on Ocarina of Time, Final Fantasy VII, etc.
Thats the issue...it isn't just their loss. we all lose because gaming companies devote their best resources to catering to the masses. when the masses taste stinks it mean...well, it means we end up rather playing a 15 year old game than a new one.

if you have kids you had better make it your mission to teach them about good games. i'm frigging counting on you breeders to make the next twenty years of my gaming life better.
  #9  
Old 11-19-2015, 04:13 PM
Tann Tann is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Thats the issue...it isn't just their loss. we all lose because gaming companies devote their best resources to catering to the masses. when the masses taste stinks it mean...well, it means we end up rather playing a 15 year old game than a new one.
QFT, and those masses will have their own kids one day creating new masses that want things even easier and more accessible. It's never going to go back to hard or time consuming, p99 is like Jurassic Park but no one is or will ever be interested less about 3000~ people.
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  #10  
Old 11-18-2015, 10:51 PM
Swish Swish is offline
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It would end up more like that EQ console game lol
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