![]() |
|
|
|
#1
|
|||
|
I agree - redo classic EQ with a revamped engine, keep the same gameplay / "features" / penalties as classic EQ, dont fail at marketing / launch, dont go Pay2Win (charge me a monthly subscription fee), and see what happens.
I'd buy it. | ||
|
|
|||
|
#2
|
||||
|
Quote:
BIG BUCKS to re-create. | |||
|
Last edited by JackFlash; 11-18-2015 at 10:35 PM..
Reason: enter too soon
|
|
|||
|
#3
|
||||
|
Quote:
Without the entirely volunteer team's investment of (totally free) time P99 wouldn't be viable. An entirely new game that only gets interest from a small niche of gamers isn't going to be profitable. It isn't just an EQ problem...most MMOs don't make money and fail. Companies have realized over the last few years that the old model of investing millions into MMO production with the hope of scoring a homerun (i.e the "WoW Killer") just isn't realistic. Its easier to make a game with low overhead and micro-transactions...and much more likely to be more profitable. Why make EQNext? It is going to take forever and most likely fail. Make Candycrush instead. Stay cheap. Stay profitable. Brad is aiming at the niche market that he knows well. He will probably hit a homerun, but not as a wow-killer. It will be a homerun with his small niche market....which is what he is aiming for. | |||
|
|
||||
|
#4
|
|||
|
Pure speculation but as a software developer, here is what I'm thinking. The easiest path to updated graphics would be if you left all zone and object geometry the same and tried to update individual object models' textures. This would allow for slight visual improvements without any changes to pathing or information about where particular objects should be rendered. This is what Verant did pre-Luclin. Making changes to zone geometry and models requires artists to provide the new content, modifications to whatever tool you use to edit your maps/zones and updates to the database concerning pathing, spawn points, and zone-in locations.
About Daybreak and classic content. I suspect Daybreak has at least one major issue with providing classic content. That is, even if they were forward thinking enough to create snapshots of the client / server code / database on a per patch basis, once the changes for each patch were merged into the development branch those snapshots never got touched again and lack the logic for bug fixes and protocol changes since they were released. If this is the case they could always release a second client with minor changes to account for updates to windows / directx / having two clients installed on the same machine, host a second login server and start developing from the classic branch they chose to use but now you have two different games to maintain. | ||
|
Last edited by trite; 11-19-2015 at 08:56 AM..
|
|
||
|
#5
|
||||
|
Quote:
__________________
Ashkell has fallen to the ground.
| |||
|
|
||||
|
#6
|
||||
|
Quote:
__________________
The great wave is coming. Praise be to Prexus!
| |||
|
|
||||
|
#7
|
||||
|
Quote:
I imagine these kinds of people also miss out on Ocarina of Time, Final Fantasy VII, etc.
__________________
Ashkell has fallen to the ground.
| |||
|
|
||||
|
#8
|
||||
|
Quote:
if you have kids you had better make it your mission to teach them about good games. i'm frigging counting on you breeders to make the next twenty years of my gaming life better. | |||
|
|
||||
|
#9
|
||||
|
Quote:
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
|
|
||||
|
#10
|
|||
|
It would end up more like that EQ console game lol
__________________
![]() | ||
|
|
|||
![]() |
|
|