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  #11  
Old 11-13-2015, 04:32 PM
OfftuneRZ OfftuneRZ is offline
Kobold


Join Date: Dec 2013
Posts: 137
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Play on red99.
  #12  
Old 11-13-2015, 04:34 PM
dafier dafier is offline
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Play WoW instead.
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  #13  
Old 11-13-2015, 04:35 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Pass. I'd prefer classic please.

2-3 sim Repops a month / 2-3 server resets a month.
No variance in Kunark.
Sim Repops reset spawn times for all mobs.
Velious city leaders have 0 variance.
Dragon Roar has 0 resist check instead of -150.
Zlandicar's Stun is single target.
No flurry drakes roam in triplets hallway.
Vulak drops 3 items every kill.

All the above would make the raid scene much Better. Mobs being spread across 3-4 days requires you have a ton of all-hour neckbeards to compete. With more frequent sim Repops and Windows being reset constantly, it doesn't give Velious variance a chance to spread them all over the place.
  #14  
Old 11-13-2015, 04:37 PM
azeth azeth is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pass. I'd prefer classic please.

2-3 sim Repops a month / 2-3 server resets a month.
No variance in Kunark.
Sim Repops reset spawn times for all mobs.
Velious city leaders have 0 variance.
Dragon Roar has 0 resist check instead of -150.
Zlandicar's Stun is single target.
No flurry drakes roam in triplets hallway.
Vulak drops 3 items every kill.

All the above would make the raid scene much Better. Mobs being spread across 3-4 days requires you have a ton of all-hour neckbeards to compete. With more frequent sim Repops and Windows being reset constantly, it doesn't give Velious variance a chance to spread them all over the place.
accurate. making the raid scene accessible & slightly easier is indeed the fix. a fix i personally will not benefit from, but a fix.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #15  
Old 11-13-2015, 04:41 PM
Morlaeth Morlaeth is offline
Fire Giant

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Posts: 591
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EQ is an easy game. Literally the only challenge is beating the competition to merbs.

CAW CAW
  #16  
Old 11-13-2015, 05:01 PM
rayeatts rayeatts is offline
Aviak


Join Date: Sep 2015
Location: Virginia
Posts: 92
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What I think would be really cool is if there was an end game dragon that kept getting slightly stronger each time after it was killed until finally it was too strong for any guild to kill. If it remained alive and no one was able to kill it then maybe a couple of guilds would team up and try to take it down. Then the process would continue until it was finally so strong that not even 5 or more guilds working together could destroy it. Then once it reached this point and remained unbeaten for an extended period of time, the whole process starts over but with the dragon having new random abilities that no one is prepared for.
  #17  
Old 11-13-2015, 05:07 PM
indiscriminate_hater indiscriminate_hater is offline
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i think OP in on to something here guys
  #18  
Old 11-13-2015, 05:16 PM
jcr4990 jcr4990 is offline
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Posts: 397
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There's a huge part of me that would love to see instances. Be able to raid mobs on a schedule with my pals and not have to log on crazy hours for certain targets. I see the allure of it for certain.

On the other hand I also realize that about 90% of the difficulty of raiding in EQ is beating other guilds to the target. How many raid mobs in EQ are actually difficult to kill if you have unlimited time to prepare and can engage at primetime hours with a full raid force? Very few my friends. Very few.
  #19  
Old 11-13-2015, 05:20 PM
Nibblewitz Nibblewitz is offline
Fire Giant


Join Date: Jan 2014
Posts: 715
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Quote:
Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
i think OP in on to something here guys
I agree! The backlog of petitions reminds me of a RL justice system. Such immersion.
  #20  
Old 11-13-2015, 05:52 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
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There's some question begging going on here.

Is EQ supposed to be hard?

EQ is an organic difficulty game. Mobs/camps have a fixed difficulty and you're either strong enough for the encounter or you're not. You can make it easier on yourself (twinking a monk) or you can make it harder on yourself (soloing an untwinked rogue).

If you want difficulty, you can look through the solo challenges. You can try to 1 group VS. Trio Arena. Do some really innovative charming.

Logging on at 5pm and not being able to raid because all the targets are dead or not in window does not make the game "difficult". It makes it unavailable. You can practice and get better at difficult things. No matter how much I practice, I can't log in when I'm not home.

Of course rampage argues that the game needs to stay the way it is and that this is the best form of the game--this is the form of game that benefits them the most.

You can argue that competitive raid scenes are classic, but many servers had GM run rotations. You can also argue that because some servers had "competitive" raid scenes that P99 should continue to be a competitive raid server. I can speak from experience that leapfrogging and the current FTE rules were not what GM's enforced on Nameless (first guild with a raid force in zone was the rule there--a rule that I have refined and advocated elsewhere on the forum).

You really can't argue that the current state of competition on this server adds anything "difficult".
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