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#11
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the last time i bothered with custom texturing was to create spike skins for various fps games
slippery | ||
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#12
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Zaela, what about light sabers? [You must be logged in to view images. Log in or Register.]
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
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#13
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Profound!
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#14
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Curious if anyone has had any luck with exporting the character models into Blender - For me they seem to collapse and look like a blended mess.
Weapons and other static meshes appear fine, it's purely race models. | ||
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#15
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Quote:
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#17
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Quote:
(no bugs and ran for years) http://www.project1999.com/forums/sh...d.php?t=229345
__________________
Turp --- Purpl
60 Shm 60 Wiz | |||
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#18
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Nice post man , custom content 2018!
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#19
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As a huge fan of all of Zaela's programs, I have to share my (now old) custom textures. Mind you I'm a novice with texture editing, and most of my edits were color changes or lifting textures from existing models. I've always wished more classic-era fitting models could be widely utilized. Unsure how likely that'd be here.
The zone editing files are great as well...There's another massive potential for visiting all those unused zones on the classic map, hopefully matching the quality of the old-world zones. Opening South Karana in a zone viewer you can see there's another river and bridge on the Eastern side. My guess was this may have attached to the Serpent's Spine, which could have also attached to that orc-highway zoneline in the Oasis. There's no apparent zoneline, but I always pictured a zone at the Halflings in Nektulos forest that would connect to Lake Nerius and perhaps a tunnel in Rivervale. Here's just a demo for Zaela's NPC texture editing tools in the hands of a novice...also included is a terrible crossover of the Avengers into Qeynos. | ||
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#20
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Last one... the only way to kill it would be to solve it.
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