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  #11  
Old 12-11-2015, 12:46 PM
derpcake derpcake is offline
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the last time i bothered with custom texturing was to create spike skins for various fps games

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  #12  
Old 12-11-2015, 01:04 PM
Sirken Sirken is offline
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Zaela, what about light sabers? [You must be logged in to view images. Log in or Register.]
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  #13  
Old 12-12-2015, 04:58 AM
Thomas Paine Thomas Paine is offline
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Profound!
  #14  
Old 02-21-2016, 12:27 AM
Hyperbase-1999 Hyperbase-1999 is offline
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Curious if anyone has had any luck with exporting the character models into Blender - For me they seem to collapse and look like a blended mess.

Weapons and other static meshes appear fine, it's purely race models.
  #15  
Old 02-21-2016, 01:15 AM
Zaela Zaela is offline
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Quote:
Originally Posted by Hyperbase-1999 [You must be logged in to view images. Log in or Register.]
Curious if anyone has had any luck with exporting the character models into Blender - For me they seem to collapse and look like a blended mess.

Weapons and other static meshes appear fine, it's purely race models.
You'd have to apply the skeleton -- for most old animated models the raw vertices are a random-looking blob, but applying the base position of the skeleton will move them into the "ragdoll" pose.
  #16  
Old 02-21-2016, 02:19 AM
eisley eisley is offline
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hi zaela

hope u are doing well (:
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  #17  
Old 02-24-2016, 03:34 PM
Turp Turp is offline
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Quote:
Originally Posted by James_Joyce [You must be logged in to view images. Log in or Register.]
This is quite neat. Has anyone done any custom texturing/modelling for EQ? I'm getting an itch...
There is a post i made that has links to custom texture. But i only recommend the classic one that just clears up the blur and makes things look better. There is also a "cartoon" type version. Easy install and easy remove if dislike
(no bugs and ran for years)

http://www.project1999.com/forums/sh...d.php?t=229345
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  #18  
Old 02-25-2016, 09:13 AM
trite trite is offline
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Nice post man , custom content 2018!
  #19  
Old 03-19-2016, 04:34 PM
Nydosa Nydosa is offline
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As a huge fan of all of Zaela's programs, I have to share my (now old) custom textures. Mind you I'm a novice with texture editing, and most of my edits were color changes or lifting textures from existing models. I've always wished more classic-era fitting models could be widely utilized. Unsure how likely that'd be here.

The zone editing files are great as well...There's another massive potential for visiting all those unused zones on the classic map, hopefully matching the quality of the old-world zones. Opening South Karana in a zone viewer you can see there's another river and bridge on the Eastern side. My guess was this may have attached to the Serpent's Spine, which could have also attached to that orc-highway zoneline in the Oasis. There's no apparent zoneline, but I always pictured a zone at the Halflings in Nektulos forest that would connect to Lake Nerius and perhaps a tunnel in Rivervale.

Here's just a demo for Zaela's NPC texture editing tools in the hands of a novice...also included is a terrible crossover of the Avengers into Qeynos.
Attached Images
File Type: jpg Picture1_zps3bec901d.jpg (61.5 KB, 0 views)
File Type: jpg kaf_zpsqrd11wr8.jpg (53.2 KB, 0 views)
File Type: jpg Picture2_zpsdkwbwv34.jpg (79.0 KB, 0 views)
File Type: jpg iks_zpsqyuqnsug.jpg (95.6 KB, 0 views)
File Type: jpg 1_zpsdvpe50uw.jpg (58.7 KB, 81 views)
  #20  
Old 03-19-2016, 04:41 PM
Nydosa Nydosa is offline
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Last one... the only way to kill it would be to solve it.
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