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#12
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Can't be too hard to fade the interior chat texture to something that's repeatable on the x-axis w/ photoshop. The real problem is you can't stretch the inventory/spell/skills/stats sections vertically. You'd need to somehow build in whitespace to the left/right grey backgrounds and either top/bottom align the inventory or vertically center it. Kinda rough but it could work. This would pair well with the /viewport command to make sure your screen isn't covered by the chat windows and left/right opaque UI.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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Last edited by Pyrocat; 11-13-2015 at 02:48 PM..
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#13
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I remember a time when a first person view had your arms in view, swinging weapons at the mobs.
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#14
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What classic widescreen would (actually) look like:
(click the picture) [You must be logged in to view images. Log in or Register.]
__________________
Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#15
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yeah where are the arms. I cant believe I played in that view for years.
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#16
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It's amazing how much better the higher resolutions make the game look.
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