![]() |
|
|
|
#1
|
||||
|
Quote:
4 surefall ports was my total. I laughed each time! | |||
|
|
||||
|
#2
|
|||
|
Joke is on us
__________________
| ||
|
|
|||
|
#3
|
||||
|
Quote:
Ideally, it would have been awesome if there were mobs that we could have killed a while on the way to one place or the next. Even boss mobs, but we kill things all the time in this game. Something different is not terrible. | |||
|
|
||||
|
#4
|
||||
|
Quote:
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
|
|
||||
|
#5
|
|||
|
The problem with having raid-level content required for completing an event is that not everyone on this server raids. GM events that require killing a raid boss in order to finish an event exclude a giant chunk of the server from participating.
Traveling, while it's easier for druids/wizards/bards, is something that pretty much everyone can do. In fact, there doesn't really seem to be anything in this event that couldn't be done by someone in their mid 30s. I think that a less port dependent version might have been better. Maybe have it be a circuit around only Antonica or something. I would absolutely get behind a raid event, as long as participation were rewarded rather than completion. For example. Invent a new faction: Path of Thule. Raid portion: Turn Kithicor into a plane of fear style raid zone. But the mobs give +Path of Thule faction. This will let nubs run in, tag a few mobs, and get some faction. Final raid boss dies and spawns quest NPC. Those who have enough faction (5-10 faction hits?) will be able to go through the quest text and have a shot at a rare item. Completion of the quest text results in -2000 path of thule faction (so you can only do it once). I kinda like this actually. Edit: Actually, if someone who has more scripting experience could let me know. I imagine there's no difference in the game when it comes to quest text. Does hailing a mob and going through quest text that results in an item behave the same way as doing an item turn in? If it requires a turn in, the spawn at the end of the raid could just give a token on hail, and then that token could be turned in to reward NPC, which would result in the faction reduction. Also. This could do a lead in to a shorter travel portion of the event. Maybe a run around Karanas, or all of Antonica, where you have to turn in both the raid token and the travel token to get your reward... OR. It could be an either or or both. The raid participation token and the travel token could be turned in for 2 rewards. I also think that "rare" should not automatically mean guise. But it should be meaningful to the person. It would take MUCH more work, but maybe the hail text could be tailored to the specific class/race of the quest doer. "I am an iksar of thule." + "I follow the path of the shadow knight." which would yield a token that when turned in would give a piece of race/class relevant loot with a small chance of guise. Lets be real. I want a guise. | ||
|
Last edited by maestrom; 11-02-2015 at 01:07 PM..
|
|
||
|
#6
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#7
|
||||
|
Quote:
I like it! | |||
|
|
||||
|
#8
|
|||
|
Thanks Braknar for the fun event!
__________________
Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer Tseng - 52 Human Druid Methlab - 50 Troll Shadow Knight Kemba - 19 Monk | ||
|
|
|||
|
#9
|
|||
|
My final turn in reward was lore, got nothing. Earthquake please
__________________
| ||
|
|
|||
![]() |
|
|