Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-01-2015, 12:37 AM
Valse Valse is offline
Aviak

Valse's Avatar

Join Date: Oct 2015
Posts: 60
Default

Quote:
Originally Posted by topgun1027 [You must be logged in to view images. Log in or Register.]
Sure sounded fantastic

[Sat Oct 31 20:47:12 2015] Valse says, 'fuck my life'

after you got ported from CC

Gm events should be special with special rewards. Not level 10 items. Not being ported 7 times to a shity location as a non porting class. A fun GM event would be something creative such as spawning named creatures that raids have to defeat and keep spawning harder ones as you go like 5 levels to defeat for some decent rewards. Shoot even with no rewards it would be way more fun then what happened tonight.
I can certianlly say "fuck my life" to my suckiness at RNG. Doesn't mean it wasn't entertaining.

4 surefall ports was my total. I laughed each time!
  #2  
Old 11-01-2015, 12:41 AM
JayDee JayDee is offline
Planar Protector

JayDee's Avatar

Join Date: Oct 2009
Posts: 1,675
Default

Joke is on us
__________________
  #3  
Old 11-01-2015, 01:44 AM
DeathByCactus DeathByCactus is offline
Kobold


Join Date: Mar 2010
Posts: 105
Default

Quote:
Originally Posted by topgun1027 [You must be logged in to view images. Log in or Register.]
Sure sounded fantastic

[Sat Oct 31 20:47:12 2015] Valse says, 'fuck my life'

after you got ported from CC

Gm events should be special with special rewards. Not level 10 items. Not being ported 7 times to a shity location as a non porting class. A fun GM event would be something creative such as spawning named creatures that raids have to defeat and keep spawning harder ones as you go like 5 levels to defeat for some decent rewards. Shoot even with no rewards it would be way more fun then what happened tonight.
I don't entirely agree. The event was hilarious for the first part until Kunark. After that the IC was hilarious. The ports after Antonica were excessive and tired however, we could have done without.

Ideally, it would have been awesome if there were mobs that we could have killed a while on the way to one place or the next. Even boss mobs, but we kill things all the time in this game. Something different is not terrible.
  #4  
Old 11-02-2015, 12:07 PM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

Quote:
Originally Posted by topgun1027 [You must be logged in to view images. Log in or Register.]
Gm events should be special with special rewards. Not level 10 items. Not being ported 7 times to a shity location as a non porting class. A fun GM event would be something creative such as spawning named creatures that raids have to defeat and keep spawning harder ones as you go like 5 levels to defeat for some decent rewards. Shoot even with no rewards it would be way more fun then what happened tonight.
have you considered volunteering?
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
  #5  
Old 11-02-2015, 12:47 PM
maestrom maestrom is offline
Sarnak


Join Date: Oct 2010
Posts: 464
Default

The problem with having raid-level content required for completing an event is that not everyone on this server raids. GM events that require killing a raid boss in order to finish an event exclude a giant chunk of the server from participating.

Traveling, while it's easier for druids/wizards/bards, is something that pretty much everyone can do. In fact, there doesn't really seem to be anything in this event that couldn't be done by someone in their mid 30s.

I think that a less port dependent version might have been better. Maybe have it be a circuit around only Antonica or something.

I would absolutely get behind a raid event, as long as participation were rewarded rather than completion. For example.

Invent a new faction: Path of Thule.

Raid portion: Turn Kithicor into a plane of fear style raid zone. But the mobs give +Path of Thule faction. This will let nubs run in, tag a few mobs, and get some faction. Final raid boss dies and spawns quest NPC.

Those who have enough faction (5-10 faction hits?) will be able to go through the quest text and have a shot at a rare item. Completion of the quest text results in -2000 path of thule faction (so you can only do it once).

I kinda like this actually.

Edit: Actually, if someone who has more scripting experience could let me know. I imagine there's no difference in the game when it comes to quest text. Does hailing a mob and going through quest text that results in an item behave the same way as doing an item turn in?

If it requires a turn in, the spawn at the end of the raid could just give a token on hail, and then that token could be turned in to reward NPC, which would result in the faction reduction.

Also. This could do a lead in to a shorter travel portion of the event. Maybe a run around Karanas, or all of Antonica, where you have to turn in both the raid token and the travel token to get your reward... OR. It could be an either or or both. The raid participation token and the travel token could be turned in for 2 rewards.

I also think that "rare" should not automatically mean guise. But it should be meaningful to the person. It would take MUCH more work, but maybe the hail text could be tailored to the specific class/race of the quest doer. "I am an iksar of thule." + "I follow the path of the shadow knight." which would yield a token that when turned in would give a piece of race/class relevant loot with a small chance of guise.

Lets be real. I want a guise.
Last edited by maestrom; 11-02-2015 at 01:07 PM..
  #6  
Old 11-02-2015, 12:50 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,085
Default

Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
The problem with having raid-level content required for completing an event is that not everyone on this server raids. GM events that require killing a raid boss in order to finish an event exclude a giant chunk of the server from participating.

Traveling, while it's easier for druids/wizards/bards, is something that pretty much everyone can do. In fact, there doesn't really seem to be anything in this event that couldn't be done by someone in their mid 30s.

I think that a less port dependent version might have been better. Maybe have it be a circuit around only Antonica or something.

I would absolutely get behind a raid event, as long as participation were rewarded rather than completion. For example.

Invent a new faction: Path of Thule.

Raid portion: Turn Kithicor into a plane of fear style raid zone. But the mobs give +Path of Thule faction. This will let nubs run in, tag a few mobs, and get some faction. Final raid boss dies and spawns quest NPC.

Those who have enough faction (5-10 faction hits?) will be able to go through the quest text and have a shot at a rare item. Completion of the quest text results in -2000 path of thule faction (so you can only do it once).

I kinda like this actually.
I could get behind that, but I don't think "rare" should automatically mean guise/manastone/etc
__________________
  #7  
Old 11-02-2015, 01:09 PM
Braknar Braknar is offline
Former Guide


Join Date: Apr 2015
Posts: 10,133
Default

Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
The problem with having raid-level content required for completing an event is that not everyone on this server raids. GM events that require killing a raid boss in order to finish an event exclude a giant chunk of the server from participating.

Traveling, while it's easier for druids/wizards/bards, is something that pretty much everyone can do. In fact, there doesn't really seem to be anything in this event that couldn't be done by someone in their mid 30s.

I think that a less port dependent version might have been better. Maybe have it be a circuit around only Antonica or something.

I would absolutely get behind a raid event, as long as participation were rewarded rather than completion. For example.

Invent a new faction: Path of Thule.

Raid portion: Turn Kithicor into a plane of fear style raid zone. But the mobs give +Path of Thule faction. This will let nubs run in, tag a few mobs, and get some faction. Final raid boss dies and spawns quest NPC.

Those who have enough faction (5-10 faction hits?) will be able to go through the quest text and have a shot at a rare item. Completion of the quest text results in -2000 path of thule faction (so you can only do it once).

I kinda like this actually.

Edit: Actually, if someone who has more scripting experience could let me know. I imagine there's no difference in the game when it comes to quest text. Does hailing a mob and going through quest text that results in an item behave the same way as doing an item turn in?

If it requires a turn in, the spawn at the end of the raid could just give a token on hail, and then that token could be turned in to reward NPC, which would result in the faction reduction.

Also. This could do a lead in to a shorter travel portion of the event. Maybe a run around Karanas, or all of Antonica, where you have to turn in both the raid token and the travel token to get your reward... OR. It could be an either or or both. The raid participation token and the travel token could be turned in for 2 rewards.

I also think that "rare" should not automatically mean guise. But it should be meaningful to the person. It would take MUCH more work, but maybe the hail text could be tailored to the specific class/race of the quest doer. "I am an iksar of thule." + "I follow the path of the shadow knight." which would yield a token that when turned in would give a piece of race/class relevant loot with a small chance of guise.

Lets be real. I want a guise.

I like it!
  #8  
Old 11-01-2015, 12:30 AM
Tseng Tseng is offline
Sarnak

Tseng's Avatar

Join Date: May 2010
Location: (n.) a place of settlement, activity, or residence
Posts: 299
Default

Thanks Braknar for the fun event!
__________________
Sima Yi - 56 Dark Elf Enchanter
Kashius - 54 Iksar Necromancer
Tseng - 52 Human Druid
Methlab - 50 Troll Shadow Knight
Kemba - 19 Monk
  #9  
Old 11-01-2015, 12:31 AM
Kushie Kushie is offline
Kobold

Kushie's Avatar

Join Date: Feb 2013
Posts: 183
Default

My final turn in reward was lore, got nothing. Earthquake please
  #10  
Old 11-01-2015, 12:32 AM
Vallanor Vallanor is offline
Fire Giant

Vallanor's Avatar

Join Date: Apr 2010
Posts: 561
Default

Quote:
Originally Posted by Kushie [You must be logged in to view images. Log in or Register.]
My final turn in reward was lore, got nothing. Earthquake please
Same. I did have fun though.
__________________
Aegnor Eldruin - 60 High Elf Wizard
Vizeryn D'Raethe - 60 Erudite Paladin
Formerly of Azure Guard
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.