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Old 10-31-2015, 11:29 AM
Swish Swish is offline
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As a SK, I'd have to say we're better geared for trash tanking than paladins...plenty of aggro spells and more effective ones imo.

Flash of Light would be great if the mob didn't require that element of precision... too early and the mob is feared/bugged for 5-6 seconds, leaving you with nothing to tank. Too late and the mob has probably tagged anyone who was trying to sit.

Then there's the Stun line. Again, you got to time it right so that the mob is in the camp where you want it, aggro'd on you and hasn't upset anyone sitting nearby.

For those reasons alone I'll take my SK with disease cloud, shadow vortex (vortexing and prebuilding aggro on mezzed mobs is the best thing you'll ever do), and wave of enfeeblement if you get trained to get everything centered on you.

Warrior = best raid tank
SK = best trash tank
Paladin = low dps tank who doesn't raid tank or trash tank so effectively.


(just an opinion, of course... but the right one [You must be logged in to view images. Log in or Register.])
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Old 10-31-2015, 11:41 AM
pharmakos pharmakos is offline
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what level is your R99 SK swishy?
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Old 10-31-2015, 12:08 PM
Swish Swish is offline
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I never made on one red (yet) because the items are all stupid prices... but someday I will. Very much a SK at heart when it comes to tanking, not sure I could work as a warrior or paladin without getting pissed off about it.

...was 58 on blue though before retiring. If a new server came up tomorrow I'd roll a SK in an instant <3
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Old 10-31-2015, 01:30 PM
pharmakos pharmakos is offline
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paladins are so much better than shadow knights. SKs just have more cool factor.
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Old 10-31-2015, 02:26 PM
RDawg816 RDawg816 is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
paladins are so much better than shadow knights. SKs just have more cool factor.
Why do you say that? About paladins being so much better? Enlighten us....
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Old 10-31-2015, 02:58 PM
Swish Swish is offline
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Maybe Lay on Hands has an edge over Harm Touch, but thats only because HT can be resisted. Other than that, SK all the way <3
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Old 10-31-2015, 03:06 PM
RDawg816 RDawg816 is offline
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I'm with you Swish. I've played both. Pally takes longer to develop (FoL early and then 22 for stun I think? versus DC and CD both early (and arguably better.))

They can be dwarves, so there's that? Ninja flip might bring them slightly closer to SK until you remember feign death...
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Old 10-31-2015, 04:19 PM
Xaanka Xaanka is offline
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paladins have a buff in velious now i guess
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Old 11-01-2015, 01:50 AM
Issar Issar is offline
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Sorry Swish, skilled paladins are better group tanks than SKs. Multiple stun spells make for instant aggro, followed up with FoL to secure hate. The stuns allow for spell interrupts, which SK's don't have. A pally can park mobs for CC and breaking mez. Strong healing spells allow the pally to heal not only during downtime but in battle. This can allow the group healers to save mana, and at times, save lives. And of course, LoH. SK's are superior pullers to most, but monks are better in that realm.

As someone mentioned earlier, there are a lot people approaching P99 the way that they would new MMO's, which is with the mindset of end game raiding. What they are overlooking is the fact that the majority of P99 are not doing cutting edge raid content. And no one cares what class you bring to Hate/Fear and other lower tier raids. EverQuest is about building your character and most of your time in this game is spent either in groups or solo (depending on your preference). Frankly, if you're playing EQ simply to raid, then it's the race and the politics you enjoy, not the challenge of content. If you're playing this game for challenging raid content, you're playing the wrong game.
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Old 11-02-2015, 08:50 PM
ghost182 ghost182 is offline
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Quote:
Originally Posted by Issar [You must be logged in to view images. Log in or Register.]
Sorry Swish, skilled paladins are better group tanks than SKs. Multiple stun spells make for instant aggro, followed up with FoL to secure hate. The stuns allow for spell interrupts, which SK's don't have. A pally can park mobs for CC and breaking mez. Strong healing spells allow the pally to heal not only during downtime but in battle. This can allow the group healers to save mana, and at times, save lives. And of course, LoH. SK's are superior pullers to most, but monks are better in that realm.

As someone mentioned earlier, there are a lot people approaching P99 the way that they would new MMO's, which is with the mindset of end game raiding. What they are overlooking is the fact that the majority of P99 are not doing cutting edge raid content. And no one cares what class you bring to Hate/Fear and other lower tier raids. EverQuest is about building your character and most of your time in this game is spent either in groups or solo (depending on your preference). Frankly, if you're playing EQ simply to raid, then it's the race and the politics you enjoy, not the challenge of content. If you're playing this game for challenging raid content, you're playing the wrong game.
nailed it
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