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  #11  
Old 11-19-2010, 03:47 AM
Salty Salty is offline
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What about infos showing the quickest times to level 50~

=)
  #12  
Old 11-19-2010, 10:04 AM
Lazortag Lazortag is offline
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This would actually give us evidence as to whether people trained eachother in some circumstances. Like if a monk suddenly disengages on two sand giants and someone else suddenly re-engages, it's not incontrovertible proof but at least it's something.
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  #13  
Old 11-19-2010, 10:15 AM
ElanoraBryght ElanoraBryght is offline
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Very interesting. Thank you for the peek behind the data.
I may not have to /surname Fraps after all.

(Flip answers aside - that is freaking fantastic, and great code work! Hope it eases some of the GM's headaches.)
Last edited by ElanoraBryght; 11-19-2010 at 10:55 AM..
  #14  
Old 11-19-2010, 12:13 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This would actually give us evidence as to whether people trained eachother in some circumstances. Like if a monk suddenly disengages on two sand giants and someone else suddenly re-engages, it's not incontrovertible proof but at least it's something.
Unfortunately in that case it won't show the monk, since it wasn't part of the same encounter (engagement).

The main focus here is... if the mob has 0 people on it's aggro list, it wipes it's encounter history. When it dies, it saves it's encounter history.

This means that the only situation that monk would show up is if the second player had aggro on the giants BEFORE that monk feigned death.
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  #15  
Old 11-19-2010, 12:26 PM
Aadill Aadill is offline
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It looks like in searching for a mob name you could find all the encounters related to it. I imagine it could be a lot of trouble to figure out if there was a train unless each mob has it's own unique ID? could follow a train (heh) of progression for it's engage/disengagements.

Mob 17 -> Engaged by PlayerA at 5:37:08
Mob 17 -> Disengaged by PlayerA at 5:37:45
Mob 17 -> Engaged by PlayerB at 5:37:48 - kills player and disengages
Mob 17 -> Engaged by PlayerC at 5:37:48 - kills player and disengages
Mob 17-> Engaged by PlayerD at 5:37:52 - kills player and disengages

I guess if you could filter by the mob ID (assuming there are unique ones, that is) that could work as a "train catcher."
  #16  
Old 11-19-2010, 02:37 PM
Hobby Hobby is offline
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mob has to die for it to show up in the log, otherwise it wont save its encounter log. there are ways for us to determine aggro when a mob ISNT killed, but it isnt in a nice setup like this is.
  #17  
Old 11-19-2010, 03:12 PM
Teeroyoyort Teeroyoyort is offline
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love how the necro pet out dmg'd everyone but a rog, and a wizard who did less dmg ended up with more hate. (maybe from resists)
  #18  
Old 11-19-2010, 04:57 PM
Omnimorph Omnimorph is offline
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coins... you can see how rich people are? :3
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  #19  
Old 11-19-2010, 05:57 PM
Yinaltin Yinaltin is offline
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omg will we finally reveal how rich omni REALLY is ?
my bet is between 200 and 250 k pp excluding the 6 manastones
  #20  
Old 11-20-2010, 01:47 AM
Hobby Hobby is offline
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we have always had a way to check peoples money in game [You must be logged in to view images. Log in or Register.]
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