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#1
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i was trolling the troll since his comment was fun, i dont care about wining, im going to have fun so im not relying on anything. thanks for the tip tho kergan.
' pd : i hope everything is correctly WRITTEN ( no 'ed this time : ) ) | ||
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#2
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I wish they'd add some flavor to the melee classes to make them viable. Maybe warriors have super high innate resists - at least relative to other classes. Maybe start them at 50/all. Make it so rogue sneak/hide isn't seen through by see invs. Maybe monks get EQ live dmg tables so their fists hit pretty hard, or power up mend to be much better at lower skill levels.
I'd also give all classes a recall to bind point ability, but make classes without gate have a longer casting time - like 30 seconds or something. | ||
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#3
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lol aren't monk live damage tables like 25 damage 25 delay at level 40?
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#4
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Quote:
I guess my point would be to make melees actually do something well on a server like this - warriors can take a lot of damage, monks can do a lot of damage, rogues "stealthy" abilities are actually effective. | |||
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#5
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na guys, stop thinkin on pvp being 1v1, warriors can use bows haha, this kind of pvp is all for the fun, shit wont be balanced, eq was never meant to be balanced 1v1 wise so...if u want to win just work ur way around it. i bet any class has a chance, especially if u playing in a grp. i bet the top players on the ranks will be people pvping with balanced grps, they will wreck the shit out of the server.
im rolling a solo rogue and im going ninja. is hard to cast on me anyways so i wont get rooted if i dont engage in melee range and i wont if its a lost fight pd : <-- dies at lvl 3 after a couple hours of playing hahaha. who knows | ||
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#6
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On the topic of the OP. I agree in his line of question and here is my twist on it.
What happens when someone reaches the highest level on the server then simply doesn't log in to nullify their chances of being PK'd? Meanwhile the lower level players are all killing each other off keeping that logged off guy on top? Or a group of people pool their resources into a character(s) then log off and start again on different accounts to try and kill off anyone who is attempting to get any higher then the logged off character(s)? | ||
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Last edited by Baler; 10-07-2015 at 08:09 PM..
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#7
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Quote:
(Almost) everyone is a loser on Discord and most of you are gonna die horrible deaths. Wouldn't worry about winning so much and just settle in for the hardcore masochistic experience you know it's gonna be. Edit: I was under the assumption winners would be based off of PKs. If it's leveled based that's kinda.. dumb. | |||
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Last edited by Cecily; 10-08-2015 at 03:54 AM..
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#8
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We are going to have to bridge that bridge when we bridge it.
This discord server was not intended to have any pvp points system... Getting to 50 should be pretty hard. On live no one made it to fifty. Apostle made it to 46 or 47 and got his brother up to like 35 or so. His bro was a ranger and he used him to track since apostle was a saint and didn't hax. Didn't make official hall of fame because of name policy violation (Apostle Paul) Sad story. | ||
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#9
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Quote:
If level is the only deciding factor on the winners, I can all but guarantee the people who are victorious will actively avoid PVP as much as possible, play a class that can solo outdoors exceptionally well and have good escape abilities (i.e. druids, wizards and necros), and stick to out of the way large zones where they can see people coming a mile away. Plus, to the original point, if you managed to hit 50 it would be in your best interest to simply retire the character. | |||
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#10
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I think the reason for a non PVP points system is because the pvp points system is highly exploitable as well.
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