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  #1  
Old 08-31-2015, 03:24 PM
Ele Ele is offline
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Will the items stay equipped and usable as a weapon until death/unequipping occurs?
  #2  
Old 08-31-2015, 03:42 PM
heals4reals heals4reals is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Will the items stay equipped and usable as a weapon until death/unequipping occurs?
should only put level restriction on the quest mobs, deleveling characters with planar gear and epics was classic
  #3  
Old 08-31-2015, 03:50 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Will the items stay equipped and usable as a weapon until death/unequipping occurs?
I think current code renders it as if you didnt have anything equipped, if you dont meet level requirement. I am sure it will be looked at again to make sure it behaves correctly.

H
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  #4  
Old 09-01-2015, 10:01 AM
heals4reals heals4reals is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I think current code renders it as if you didnt have anything equipped, if you dont meet level requirement. I am sure it will be looked at again to make sure it behaves correctly.

H
It was a classic feature to be able to hit 46, gear up with planar and epic, and delevel (for PvP-sake); the gear was usable. The level requirements were for NPC's to talk to you, I thought... (even to delete character make a new level 1 with same name and loot corpse full of no drop planar and epics+). So, I think that the "current code renders it as if you didnt have anything equipped, if you dont meet level requirement," would not be the correct solution.

Also, what about the subquest rewards, such as Black Fur Boots for shamans? How will these be effected?
Last edited by heals4reals; 09-01-2015 at 10:05 AM..
  #5  
Old 09-02-2015, 01:12 PM
Xadion Xadion is offline
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I know for a fact, not that this will change anything... however... in regards to the SK epic.

While there are many level stop-gaps and innate difficulty with the SK epic itself- the fact that it was *for a time* a looted item, levels 1's did and could have an SK epic while the proc was still of higher level req.

I would say it should be moved to the "coin" era and flow of quest... although I like from a lore perspective the original process of him dropping it as a loot item, and every SK should feel that LONG timer count down to being able to loot if they didn't get the exp kill haha!
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  #6  
Old 09-02-2015, 03:27 PM
criddopher criddopher is offline
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good stuff!
  #7  
Old 09-03-2015, 04:40 PM
McBenz McBenz is offline
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Good move, but about 4 years too late for the server.
  #8  
Old 08-31-2015, 03:29 PM
Seltius Seltius is offline
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Err I was asking same thing Ele was.
  #9  
Old 08-31-2015, 03:41 PM
Messie Messie is offline
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Nice change! Thanks.
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  #10  
Old 08-31-2015, 03:52 PM
Ella`Ella Ella`Ella is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
With the next patch, all epics will have a level 46 requirement.

There is inconsistent research regarding which epics required level requirements to obtain. Several couldn't be completed until 46 or higher due to level checks on quests or certain steps involving planar zones. It has been noted by the original developers that epic items were intended only for those of higher levels. Additionally, we feel that acquiring an epic weapon should only be possible when a player has become powerful enough to cross interplanar portals. Therefore, we are adding a level requirement of 46 to equip all epic items.
Not to underscore my appreciation for the project, however isn't a large portion of the intuition on restricting P99 only Classic, Kunark and Velious to avoid mechanics such as req/rec levels on items that came with Luclin and future expansions?

Could we consider restricting the final turn in NPC to only recognize 46+ as opposed to adding a Req level to equip?
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